commit | 0ecfece609ec769acd3da4f4fde55ab1f0a12769 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Wed Jun 30 09:57:04 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jun 30 09:57:04 2021 +0000 |
tree | c6d25bb4bde564fad3de0abd67b5fb467a5edfb0 | |
parent | d3ebb17e7308a28ce1545ec71bdd1c859c0deb61 [diff] |
Metal: make (robustness AND tint) => vertex pulling Tint's vertex pulling transform supports the whole GPUVertexState so we can enable it by default when robustness is necessary. Adds a suppression for failing tests on Metal Intel. Bug: dawn:805 Bug: dawn:966 Change-Id: Id7b2c6df2291671164647f65fc50c61e27de90b9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56382 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.