blob: ea1a74f01919295d2f2013af79fddca5318f6a47 [file] [log] [blame]
// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/vulkan/ShaderModuleVk.h"
#include "dawn_native/TintUtils.h"
#include "dawn_native/vulkan/BindGroupLayoutVk.h"
#include "dawn_native/vulkan/DeviceVk.h"
#include "dawn_native/vulkan/FencedDeleter.h"
#include "dawn_native/vulkan/PipelineLayoutVk.h"
#include "dawn_native/vulkan/VulkanError.h"
#include <spirv_cross.hpp>
// Tint include must be after spirv_hlsl.hpp, because spirv-cross has its own
// version of spirv_headers. We also need to undef SPV_REVISION because SPIRV-Cross
// is at 3 while spirv-headers is at 4.
#undef SPV_REVISION
#include <tint/tint.h>
namespace dawn_native { namespace vulkan {
ShaderModule::ConcurrentTransformedShaderModuleCache::ConcurrentTransformedShaderModuleCache(
Device* device)
: mDevice(device) {
}
ShaderModule::ConcurrentTransformedShaderModuleCache::
~ConcurrentTransformedShaderModuleCache() {
std::lock_guard<std::mutex> lock(mMutex);
for (const auto& iter : mTransformedShaderModuleCache) {
mDevice->GetFencedDeleter()->DeleteWhenUnused(iter.second);
}
}
VkShaderModule ShaderModule::ConcurrentTransformedShaderModuleCache::FindShaderModule(
const PipelineLayoutEntryPointPair& key) {
std::lock_guard<std::mutex> lock(mMutex);
auto iter = mTransformedShaderModuleCache.find(key);
if (iter != mTransformedShaderModuleCache.end()) {
auto cached = iter->second;
return cached;
}
return VK_NULL_HANDLE;
}
VkShaderModule ShaderModule::ConcurrentTransformedShaderModuleCache::AddOrGetCachedShaderModule(
const PipelineLayoutEntryPointPair& key,
VkShaderModule value) {
ASSERT(value != VK_NULL_HANDLE);
std::lock_guard<std::mutex> lock(mMutex);
auto iter = mTransformedShaderModuleCache.find(key);
if (iter == mTransformedShaderModuleCache.end()) {
mTransformedShaderModuleCache.emplace(key, value);
return value;
} else {
mDevice->GetFencedDeleter()->DeleteWhenUnused(value);
return iter->second;
}
}
// static
ResultOrError<Ref<ShaderModule>> ShaderModule::Create(Device* device,
const ShaderModuleDescriptor* descriptor,
ShaderModuleParseResult* parseResult) {
Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor));
DAWN_TRY(module->Initialize(parseResult));
return module;
}
ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor)
: ShaderModuleBase(device, descriptor), mTransformedShaderModuleCache(device) {
}
MaybeError ShaderModule::Initialize(ShaderModuleParseResult* parseResult) {
std::vector<uint32_t> spirv;
const std::vector<uint32_t>* spirvPtr;
ScopedTintICEHandler scopedICEHandler(GetDevice());
if (GetDevice()->IsToggleEnabled(Toggle::UseTintGenerator)) {
std::ostringstream errorStream;
errorStream << "Tint SPIR-V writer failure:" << std::endl;
tint::transform::Manager transformManager;
if (GetDevice()->IsRobustnessEnabled()) {
transformManager.Add<tint::transform::BoundArrayAccessors>();
}
transformManager.Add<tint::transform::Spirv>();
tint::transform::DataMap transformInputs;
tint::transform::Spirv::Config spirv_cfg;
spirv_cfg.emit_vertex_point_size = true;
transformInputs.Add<tint::transform::Spirv::Config>(spirv_cfg);
tint::Program program;
DAWN_TRY_ASSIGN(program,
RunTransforms(&transformManager, parseResult->tintProgram.get(),
transformInputs, nullptr, nullptr));
// We will miss the messages generated in this RunTransforms.
tint::writer::spirv::Generator generator(&program);
if (!generator.Generate()) {
errorStream << "Generator: " << generator.error() << std::endl;
return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
}
spirv = generator.result();
spirvPtr = &spirv;
// Rather than use a new ParseResult object, we just reuse the original parseResult
parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program));
parseResult->spirv = spirv;
DAWN_TRY(InitializeBase(parseResult));
} else {
DAWN_TRY(InitializeBase(parseResult));
spirvPtr = &GetSpirv();
}
VkShaderModuleCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
std::vector<uint32_t> vulkanSource;
createInfo.codeSize = spirvPtr->size() * sizeof(uint32_t);
createInfo.pCode = spirvPtr->data();
Device* device = ToBackend(GetDevice());
return CheckVkSuccess(
device->fn.CreateShaderModule(device->GetVkDevice(), &createInfo, nullptr, &*mHandle),
"CreateShaderModule");
}
ShaderModule::~ShaderModule() {
Device* device = ToBackend(GetDevice());
if (mHandle != VK_NULL_HANDLE) {
device->GetFencedDeleter()->DeleteWhenUnused(mHandle);
mHandle = VK_NULL_HANDLE;
}
}
VkShaderModule ShaderModule::GetHandle() const {
ASSERT(!GetDevice()->IsToggleEnabled(Toggle::UseTintGenerator));
return mHandle;
}
ResultOrError<VkShaderModule> ShaderModule::GetTransformedModuleHandle(
const char* entryPointName,
PipelineLayout* layout) {
ScopedTintICEHandler scopedICEHandler(GetDevice());
ASSERT(GetDevice()->IsToggleEnabled(Toggle::UseTintGenerator));
auto cacheKey = std::make_pair(layout, entryPointName);
VkShaderModule cachedShaderModule =
mTransformedShaderModuleCache.FindShaderModule(cacheKey);
if (cachedShaderModule != VK_NULL_HANDLE) {
return cachedShaderModule;
}
// Creation of VkShaderModule is deferred to this point when using tint generator
std::ostringstream errorStream;
errorStream << "Tint SPIR-V writer failure:" << std::endl;
// Remap BindingNumber to BindingIndex in WGSL shader
using BindingRemapper = tint::transform::BindingRemapper;
using BindingPoint = tint::transform::BindingPoint;
BindingRemapper::BindingPoints bindingPoints;
BindingRemapper::AccessControls accessControls;
const EntryPointMetadata::BindingInfoArray& moduleBindingInfo =
GetEntryPoint(entryPointName).bindings;
for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
const BindGroupLayout* bgl = ToBackend(layout->GetBindGroupLayout(group));
const auto& groupBindingInfo = moduleBindingInfo[group];
for (const auto& it : groupBindingInfo) {
BindingNumber binding = it.first;
BindingIndex bindingIndex = bgl->GetBindingIndex(binding);
BindingPoint srcBindingPoint{static_cast<uint32_t>(group),
static_cast<uint32_t>(binding)};
BindingPoint dstBindingPoint{static_cast<uint32_t>(group),
static_cast<uint32_t>(bindingIndex)};
if (srcBindingPoint != dstBindingPoint) {
bindingPoints.emplace(srcBindingPoint, dstBindingPoint);
}
}
}
tint::transform::Manager transformManager;
transformManager.append(std::make_unique<tint::transform::BindingRemapper>());
tint::transform::DataMap transformInputs;
transformInputs.Add<BindingRemapper::Remappings>(std::move(bindingPoints),
std::move(accessControls),
/* mayCollide */ false);
tint::Program program;
DAWN_TRY_ASSIGN(program, RunTransforms(&transformManager, GetTintProgram(), transformInputs,
nullptr, nullptr));
tint::writer::spirv::Generator generator(&program);
if (!generator.Generate()) {
errorStream << "Generator: " << generator.error() << std::endl;
return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
}
std::vector<uint32_t> spirv = generator.result();
// Don't save the transformedParseResult but just create a VkShaderModule
VkShaderModuleCreateInfo createInfo;
createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
createInfo.pNext = nullptr;
createInfo.flags = 0;
std::vector<uint32_t> vulkanSource;
createInfo.codeSize = spirv.size() * sizeof(uint32_t);
createInfo.pCode = spirv.data();
Device* device = ToBackend(GetDevice());
VkShaderModule newHandle = VK_NULL_HANDLE;
DAWN_TRY(CheckVkSuccess(
device->fn.CreateShaderModule(device->GetVkDevice(), &createInfo, nullptr, &*newHandle),
"CreateShaderModule"));
if (newHandle != VK_NULL_HANDLE) {
newHandle =
mTransformedShaderModuleCache.AddOrGetCachedShaderModule(cacheKey, newHandle);
}
return newHandle;
}
}} // namespace dawn_native::vulkan