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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef UTILS_BACKENDBINDING_H_
#define UTILS_BACKENDBINDING_H_
#include "dawn/webgpu_cpp.h"
#include "dawn_native/DawnNative.h"
struct GLFWwindow;
namespace utils {
class BackendBinding {
public:
virtual ~BackendBinding() = default;
virtual uint64_t GetSwapChainImplementation() = 0;
virtual WGPUTextureFormat GetPreferredSwapChainTextureFormat() = 0;
protected:
BackendBinding(GLFWwindow* window, WGPUDevice device);
GLFWwindow* mWindow = nullptr;
WGPUDevice mDevice = nullptr;
};
void DiscoverAdapter(dawn_native::Instance* instance,
GLFWwindow* window,
wgpu::BackendType type);
BackendBinding* CreateBinding(wgpu::BackendType type, GLFWwindow* window, WGPUDevice device);
} // namespace utils
#endif // UTILS_BACKENDBINDING_H_