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// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNWIRE_CLIENT_OBJECTBASE_H_
#define DAWNWIRE_CLIENT_OBJECTBASE_H_
#include <dawn/webgpu.h>
#include "common/LinkedList.h"
#include "dawn_wire/ObjectType_autogen.h"
namespace dawn_wire { namespace client {
class Client;
// All objects on the client side have:
// - A pointer to the Client to get where to serialize commands
// - The external reference count
// - An ID that is used to refer to this object when talking with the server side
// - A next/prev pointer. They are part of a linked list of objects of the same type.
struct ObjectBase : public LinkNode<ObjectBase> {
ObjectBase(Client* client, uint32_t refcount, uint32_t id)
: client(client), refcount(refcount), id(id) {
}
~ObjectBase() {
RemoveFromList();
}
virtual void CancelCallbacksForDisconnect() {
}
Client* const client;
uint32_t refcount;
const uint32_t id;
};
}} // namespace dawn_wire::client
#endif // DAWNWIRE_CLIENT_OBJECTBASE_H_