|author||Corentin Wallez <email@example.com>||Fri Jul 23 15:49:47 2021 +0000|
|committer||Dawn LUCI CQ <firstname.lastname@example.org>||Fri Jul 23 15:49:47 2021 +0000|
D3D12: Fix order of Tint transforms FirstIndexOffset must happen after BindingRemapper otherwise some invalid AST is produced after FirstIndexOffset. This was found running a CTS test on Windows: validation,vertex_state:vertex_shader_type_matches_attribute_format Also adds a regression test. Bug: dawn:1014 Change-Id: Icbe4b3adb5e5844ffc8435e0e67056c7dff23970 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/59281 Reviewed-by: Corentin Wallez <email@example.com> Commit-Queue: Corentin Wallez <firstname.lastname@example.org> Auto-Submit: Corentin Wallez <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.