| // Copyright 2019 The Dawn Authors | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //     http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #include <array> | 
 |  | 
 | #include "common/Assert.h" | 
 | #include "common/BitSetIterator.h" | 
 | #include "dawn_native/Toggles.h" | 
 |  | 
 | namespace dawn_native { | 
 |     namespace { | 
 |  | 
 |         struct ToggleEnumAndInfo { | 
 |             Toggle toggle; | 
 |             ToggleInfo info; | 
 |         }; | 
 |  | 
 |         using ToggleEnumAndInfoList = | 
 |             std::array<ToggleEnumAndInfo, static_cast<size_t>(Toggle::EnumCount)>; | 
 |  | 
 |         static constexpr ToggleEnumAndInfoList kToggleNameAndInfoList = {{ | 
 |             {Toggle::EmulateStoreAndMSAAResolve, | 
 |              {"emulate_store_and_msaa_resolve", | 
 |               "Emulate storing into multisampled color attachments and doing MSAA resolve " | 
 |               "simultaneously. This workaround is enabled by default on the Metal drivers that do " | 
 |               "not support MTLStoreActionStoreAndMultisampleResolve. To support StoreOp::Store on " | 
 |               "those platforms, we should do MSAA resolve in another render pass after ending the " | 
 |               "previous one.", | 
 |               "https://crbug.com/dawn/56"}}, | 
 |             {Toggle::NonzeroClearResourcesOnCreationForTesting, | 
 |              {"nonzero_clear_resources_on_creation_for_testing", | 
 |               "Clears texture to full 1 bits as soon as they are created, but doesn't update " | 
 |               "the tracking state of the texture. This way we can test the logic of clearing " | 
 |               "textures that use recycled memory.", | 
 |               "https://crbug.com/dawn/145"}}, | 
 |             {Toggle::AlwaysResolveIntoZeroLevelAndLayer, | 
 |              {"always_resolve_into_zero_level_and_layer", | 
 |               "When the resolve target is a texture view that is created on the non-zero level or " | 
 |               "layer of a texture, we first resolve into a temporarily 2D texture with only one " | 
 |               "mipmap level and one array layer, and copy the result of MSAA resolve into the " | 
 |               "true resolve target. This workaround is enabled by default on the Metal drivers " | 
 |               "that have bugs when setting non-zero resolveLevel or resolveSlice.", | 
 |               "https://crbug.com/dawn/56"}}, | 
 |             {Toggle::LazyClearResourceOnFirstUse, | 
 |              {"lazy_clear_resource_on_first_use", | 
 |               "Clears resource to zero on first usage. This initializes the resource " | 
 |               "so that no dirty bits from recycled memory is present in the new resource.", | 
 |               "https://crbug.com/dawn/145"}}, | 
 |             {Toggle::TurnOffVsync, | 
 |              {"turn_off_vsync", | 
 |               "Turn off vsync when rendering. In order to do performance test or run perf tests, " | 
 |               "turn off vsync so that the fps can exeed 60.", | 
 |               "https://crbug.com/dawn/237"}}, | 
 |             {Toggle::UseTemporaryBufferInCompressedTextureToTextureCopy, | 
 |              {"use_temporary_buffer_in_texture_to_texture_copy", | 
 |               "Split texture-to-texture copy into two copies: copy from source texture into a " | 
 |               "temporary buffer, and copy from the temporary buffer into the destination texture " | 
 |               "when copying between compressed textures that don't have block-aligned sizes. This " | 
 |               "workaround is enabled by default on all Vulkan drivers to solve an issue in the " | 
 |               "Vulkan SPEC about the texture-to-texture copies with compressed formats. See #1005 " | 
 |               "(https://github.com/KhronosGroup/Vulkan-Docs/issues/1005) for more details.", | 
 |               "https://crbug.com/dawn/42"}}, | 
 |             {Toggle::UseD3D12ResourceHeapTier2, | 
 |              {"use_d3d12_resource_heap_tier2", | 
 |               "Enable support for resource heap tier 2. Resource heap tier 2 allows mixing of " | 
 |               "texture and buffers in the same heap. This allows better heap re-use and reduces " | 
 |               "fragmentation.", | 
 |               "https://crbug.com/dawn/27"}}, | 
 |             {Toggle::UseD3D12RenderPass, | 
 |              {"use_d3d12_render_pass", | 
 |               "Use the D3D12 render pass API introduced in Windows build 1809 by default. On " | 
 |               "versions of Windows prior to build 1809, or when this toggle is turned off, Dawn " | 
 |               "will emulate a render pass.", | 
 |               "https://crbug.com/dawn/36"}}, | 
 |             {Toggle::UseD3D12ResidencyManagement, | 
 |              {"use_d3d12_residency_management", | 
 |               "Enable residency management. This allows page-in and page-out of resource heaps in " | 
 |               "GPU memory. This component improves overcommitted performance by keeping the most " | 
 |               "recently used resources local to the GPU. Turning this component off can cause " | 
 |               "allocation failures when application memory exceeds physical device memory.", | 
 |               "https://crbug.com/dawn/193"}}, | 
 |             {Toggle::SkipValidation, | 
 |              {"skip_validation", "Skip expensive validation of Dawn commands.", | 
 |               "https://crbug.com/dawn/271"}}, | 
 |             {Toggle::VulkanUseD32S8, | 
 |              {"vulkan_use_d32s8", | 
 |               "Vulkan mandates support of either D32_FLOAT_S8 or D24_UNORM_S8. When available the " | 
 |               "backend will use D32S8 (toggle to on) but setting the toggle to off will make it" | 
 |               "use the D24S8 format when possible.", | 
 |               "https://crbug.com/dawn/286"}}, | 
 |             {Toggle::MetalDisableSamplerCompare, | 
 |              {"metal_disable_sampler_compare", | 
 |               "Disables the use of sampler compare on Metal. This is unsupported before A9 " | 
 |               "processors.", | 
 |               "https://crbug.com/dawn/342"}}, | 
 |             {Toggle::MetalUseSharedModeForCounterSampleBuffer, | 
 |              {"metal_use_shared_mode_for_counter_sample_buffer", | 
 |               "The query set on Metal need to create MTLCounterSampleBuffer which storage mode " | 
 |               "must be either MTLStorageModeShared or MTLStorageModePrivate. But the private mode " | 
 |               "does not work properly on Intel platforms. The workaround is use shared mode " | 
 |               "instead.", | 
 |               "https://crbug.com/dawn/434"}}, | 
 |             {Toggle::DisableBaseVertex, | 
 |              {"disable_base_vertex", | 
 |               "Disables the use of non-zero base vertex which is unsupported on some platforms.", | 
 |               "https://crbug.com/dawn/343"}}, | 
 |             {Toggle::DisableBaseInstance, | 
 |              {"disable_base_instance", | 
 |               "Disables the use of non-zero base instance which is unsupported on some " | 
 |               "platforms.", | 
 |               "https://crbug.com/dawn/343"}}, | 
 |             {Toggle::DisableIndexedDrawBuffers, | 
 |              {"disable_indexed_draw_buffers", | 
 |               "Disables the use of indexed draw buffer state which is unsupported on some " | 
 |               "platforms.", | 
 |               "https://crbug.com/dawn/582"}}, | 
 |             {Toggle::DisableSnormRead, | 
 |              {"disable_snorm_read", | 
 |               "Disables reading from Snorm textures which is unsupported on some platforms.", | 
 |               "https://crbug.com/dawn/667"}}, | 
 |             {Toggle::DisableDepthStencilRead, | 
 |              {"disable_depth_stencil_read", | 
 |               "Disables reading from depth/stencil textures which is unsupported on some " | 
 |               "platforms.", | 
 |               "https://crbug.com/dawn/667"}}, | 
 |             {Toggle::DisableSampleVariables, | 
 |              {"disable_sample_variables", | 
 |               "Disables gl_SampleMask and related functionality which is unsupported on some " | 
 |               "platforms.", | 
 |               "https://crbug.com/dawn/673"}}, | 
 |             {Toggle::UseD3D12SmallShaderVisibleHeapForTesting, | 
 |              {"use_d3d12_small_shader_visible_heap", | 
 |               "Enable use of a small D3D12 shader visible heap, instead of using a large one by " | 
 |               "default. This setting is used to test bindgroup encoding.", | 
 |               "https://crbug.com/dawn/155"}}, | 
 |             {Toggle::UseDXC, | 
 |              {"use_dxc", | 
 |               "Use DXC instead of FXC for compiling HLSL when both dxcompiler.dll and dxil.dll " | 
 |               "is available.", | 
 |               "https://crbug.com/dawn/402"}}, | 
 |             {Toggle::DisableRobustness, | 
 |              {"disable_robustness", "Disable robust buffer access", "https://crbug.com/dawn/480"}}, | 
 |             {Toggle::MetalEnableVertexPulling, | 
 |              {"metal_enable_vertex_pulling", | 
 |               "Uses vertex pulling to protect out-of-bounds reads on Metal", | 
 |               "https://crbug.com/dawn/480"}}, | 
 |             {Toggle::DisallowUnsafeAPIs, | 
 |              {"disallow_unsafe_apis", | 
 |               "Produces validation errors on API entry points or parameter combinations that " | 
 |               "aren't considered secure yet.", | 
 |               "http://crbug.com/1138528"}}, | 
 |             {Toggle::UseTintGenerator, | 
 |              {"use_tint_generator", "Use Tint instead of SPRIV-cross to generate shaders.", | 
 |               "https://crbug.com/dawn/571"}}, | 
 |             {Toggle::FlushBeforeClientWaitSync, | 
 |              {"flush_before_client_wait_sync", | 
 |               "Call glFlush before glClientWaitSync to work around bugs in the latter", | 
 |               "https://crbug.com/dawn/633"}}, | 
 |             {Toggle::UseTempBufferInSmallFormatTextureToTextureCopyFromGreaterToLessMipLevel, | 
 |              {"use_temp_buffer_in_small_format_texture_to_texture_copy_from_greater_to_less_mip_" | 
 |               "level", | 
 |               "Split texture-to-texture copy into two copies: copy from source texture into a " | 
 |               "temporary buffer, and copy from the temporary buffer into the destination texture " | 
 |               "under specific situations. This workaround is by default enabled on some Intel " | 
 |               "GPUs which have a driver bug in the execution of CopyTextureRegion() when we copy " | 
 |               "with the formats whose texel block sizes are less than 4 bytes from a greater mip " | 
 |               "level to a smaller mip level on D3D12 backends.", | 
 |               "https://crbug.com/1161355"}}, | 
 |             {Toggle::EmitHLSLDebugSymbols, | 
 |              {"emit_hlsl_debug_symbols", | 
 |               "Sets the D3DCOMPILE_SKIP_OPTIMIZATION and D3DCOMPILE_DEBUG compilation flags when " | 
 |               "compiling HLSL code. Enables better shader debugging with external graphics " | 
 |               "debugging tools.", | 
 |               "https://crbug.com/dawn/776"}}, | 
 |             {Toggle::DisallowSpirv, | 
 |              {"disallow_spirv", | 
 |               "Disallow usage of SPIR-V completely so that only WGSL is used for shader modules." | 
 |               "This is useful to prevent a Chromium renderer process from successfully sending" | 
 |               "SPIR-V code to be compiled in the GPU process.", | 
 |               "https://crbug.com/1214923"}}, | 
 |             {Toggle::DumpShaders, | 
 |              {"dump_shaders", | 
 |               "Dump shaders for debugging purposes. Dumped shaders will be log via " | 
 |               "EmitLog, thus printed in Chrome console or consumed by user-defined callback " | 
 |               "function.", | 
 |               "https://crbug.com/dawn/792"}}, | 
 |             {Toggle::DEPRECATED_DumpTranslatedShaders, | 
 |              {"dump_translated_shaders", "Deprecated. Use dump_shaders", | 
 |               "https://crbug.com/dawn/792"}}, | 
 |             {Toggle::ForceWGSLStep, | 
 |              {"force_wgsl_step", | 
 |               "When ingesting SPIR-V shaders, force a first conversion to WGSL. This allows " | 
 |               "testing Tint's SPIRV->WGSL translation on real content to be sure that it will " | 
 |               "work when the same translation runs in a WASM module in the page.", | 
 |               "https://crbug.com/dawn/960"}}, | 
 |             {Toggle::DisableWorkgroupInit, | 
 |              {"disable_workgroup_init", | 
 |               "Disables the workgroup memory zero-initialization for compute shaders.", | 
 |               "https://crbug.com/tint/1003"}}, | 
 |             {Toggle::DisableSymbolRenaming, | 
 |              {"disable_symbol_renaming", | 
 |               "Disables the WGSL symbol renaming so that names are preserved.", | 
 |               "https://crbug.com/dawn/1016"}}, | 
 |             // Dummy comment to separate the }} so it is clearer what to copy-paste to add a toggle. | 
 |         }}; | 
 |     }  // anonymous namespace | 
 |  | 
 |     void TogglesSet::Set(Toggle toggle, bool enabled) { | 
 |         if (toggle == Toggle::DEPRECATED_DumpTranslatedShaders) { | 
 |             Set(Toggle::DumpShaders, enabled); | 
 |             return; | 
 |         } | 
 |         ASSERT(toggle != Toggle::InvalidEnum); | 
 |         const size_t toggleIndex = static_cast<size_t>(toggle); | 
 |         toggleBitset.set(toggleIndex, enabled); | 
 |     } | 
 |  | 
 |     bool TogglesSet::Has(Toggle toggle) const { | 
 |         if (toggle == Toggle::DEPRECATED_DumpTranslatedShaders) { | 
 |             return Has(Toggle::DumpShaders); | 
 |         } | 
 |         ASSERT(toggle != Toggle::InvalidEnum); | 
 |         const size_t toggleIndex = static_cast<size_t>(toggle); | 
 |         return toggleBitset.test(toggleIndex); | 
 |     } | 
 |  | 
 |     std::vector<const char*> TogglesSet::GetContainedToggleNames() const { | 
 |         std::vector<const char*> togglesNameInUse(toggleBitset.count()); | 
 |  | 
 |         uint32_t index = 0; | 
 |         for (uint32_t i : IterateBitSet(toggleBitset)) { | 
 |             const char* toggleName = ToggleEnumToName(static_cast<Toggle>(i)); | 
 |             togglesNameInUse[index] = toggleName; | 
 |             ++index; | 
 |         } | 
 |  | 
 |         return togglesNameInUse; | 
 |     } | 
 |  | 
 |     const char* ToggleEnumToName(Toggle toggle) { | 
 |         ASSERT(toggle != Toggle::InvalidEnum); | 
 |  | 
 |         const ToggleEnumAndInfo& toggleNameAndInfo = | 
 |             kToggleNameAndInfoList[static_cast<size_t>(toggle)]; | 
 |         ASSERT(toggleNameAndInfo.toggle == toggle); | 
 |         return toggleNameAndInfo.info.name; | 
 |     } | 
 |  | 
 |     const ToggleInfo* TogglesInfo::GetToggleInfo(const char* toggleName) { | 
 |         ASSERT(toggleName); | 
 |  | 
 |         EnsureToggleNameToEnumMapInitialized(); | 
 |  | 
 |         const auto& iter = mToggleNameToEnumMap.find(toggleName); | 
 |         if (iter != mToggleNameToEnumMap.cend()) { | 
 |             return &kToggleNameAndInfoList[static_cast<size_t>(iter->second)].info; | 
 |         } | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     Toggle TogglesInfo::ToggleNameToEnum(const char* toggleName) { | 
 |         ASSERT(toggleName); | 
 |  | 
 |         EnsureToggleNameToEnumMapInitialized(); | 
 |  | 
 |         const auto& iter = mToggleNameToEnumMap.find(toggleName); | 
 |         if (iter != mToggleNameToEnumMap.cend()) { | 
 |             return kToggleNameAndInfoList[static_cast<size_t>(iter->second)].toggle; | 
 |         } | 
 |         return Toggle::InvalidEnum; | 
 |     } | 
 |  | 
 |     void TogglesInfo::EnsureToggleNameToEnumMapInitialized() { | 
 |         if (mToggleNameToEnumMapInitialized) { | 
 |             return; | 
 |         } | 
 |  | 
 |         for (size_t index = 0; index < kToggleNameAndInfoList.size(); ++index) { | 
 |             const ToggleEnumAndInfo& toggleNameAndInfo = kToggleNameAndInfoList[index]; | 
 |             ASSERT(index == static_cast<size_t>(toggleNameAndInfo.toggle)); | 
 |             mToggleNameToEnumMap[toggleNameAndInfo.info.name] = toggleNameAndInfo.toggle; | 
 |         } | 
 |  | 
 |         mToggleNameToEnumMapInitialized = true; | 
 |     } | 
 |  | 
 | }  // namespace dawn_native |