|  | // Copyright 2020 The Dawn Authors | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include "dawn_native/d3d12/CPUDescriptorHeapAllocationD3D12.h" | 
|  | #include "dawn_native/Error.h" | 
|  |  | 
|  | namespace dawn_native { namespace d3d12 { | 
|  |  | 
|  | CPUDescriptorHeapAllocation::CPUDescriptorHeapAllocation( | 
|  | D3D12_CPU_DESCRIPTOR_HANDLE baseDescriptor, | 
|  | uint32_t heapIndex) | 
|  | : mBaseDescriptor(baseDescriptor), mHeapIndex(heapIndex) { | 
|  | } | 
|  |  | 
|  | D3D12_CPU_DESCRIPTOR_HANDLE CPUDescriptorHeapAllocation::GetBaseDescriptor() const { | 
|  | ASSERT(IsValid()); | 
|  | return mBaseDescriptor; | 
|  | } | 
|  |  | 
|  | D3D12_CPU_DESCRIPTOR_HANDLE CPUDescriptorHeapAllocation::OffsetFrom( | 
|  | uint32_t sizeIncrementInBytes, | 
|  | uint32_t offsetInDescriptorCount) const { | 
|  | ASSERT(IsValid()); | 
|  | D3D12_CPU_DESCRIPTOR_HANDLE cpuHandle = mBaseDescriptor; | 
|  | cpuHandle.ptr += sizeIncrementInBytes * offsetInDescriptorCount; | 
|  | return cpuHandle; | 
|  | } | 
|  |  | 
|  | uint32_t CPUDescriptorHeapAllocation::GetHeapIndex() const { | 
|  | ASSERT(mHeapIndex >= 0); | 
|  | return mHeapIndex; | 
|  | } | 
|  |  | 
|  | bool CPUDescriptorHeapAllocation::IsValid() const { | 
|  | return mBaseDescriptor.ptr != 0; | 
|  | } | 
|  |  | 
|  | void CPUDescriptorHeapAllocation::Invalidate() { | 
|  | mBaseDescriptor = {0}; | 
|  | } | 
|  |  | 
|  | }}  // namespace dawn_native::d3d12 |