Use Tint SingleEntryPoint transform in Vulkan/GL backends Some Vulkan drivers don't handle multiple entrypoints well. In addition, SPIRV-Cross translation can be wrong for shader modules with multiple entrypoints. Always emit a single SPIR-V entrypoint to workaround these issues. This allows updating CopyTextureForBrowser to use a single shader module, and it fixes some tests with multiple entrypoints. Fixed: dawn:948, dawn:959, dawn:1013 Change-Id: Ie129a32a54845316d11917331937ca44fba3d347 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60640 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.