commit | 8e957160b1540712f996266595b8eb11458f239a | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Tue Aug 03 19:07:29 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Aug 03 19:07:29 2021 +0000 |
tree | 7d13d065a8037a64ff2e3231d4e18cf19d1776be | |
parent | c5989a9042cc296024582f3260f0c12890e77a9c [diff] |
Use Tint SingleEntryPoint transform in Vulkan/GL backends Some Vulkan drivers don't handle multiple entrypoints well. In addition, SPIRV-Cross translation can be wrong for shader modules with multiple entrypoints. Always emit a single SPIR-V entrypoint to workaround these issues. This allows updating CopyTextureForBrowser to use a single shader module, and it fixes some tests with multiple entrypoints. Fixed: dawn:948, dawn:959, dawn:1013 Change-Id: Ie129a32a54845316d11917331937ca44fba3d347 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/60640 Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.