|author||Austin Eng <firstname.lastname@example.org>||Fri Aug 06 18:19:38 2021 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Fri Aug 06 18:19:38 2021 +0000|
Set the Tint MSL emit_vertex_point_size option when necessary If [[point_size]] is not emitted, it is undefined. Set the option for Tint to explicitly set it to 1.0 when necessary. Bug: dawn:1059 Change-Id: I27c19e88cda30aef0a8f31b213c58d5bf87feabd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61280 Commit-Queue: Austin Eng <firstname.lastname@example.org> Commit-Queue: Kai Ninomiya <email@example.com> Auto-Submit: Austin Eng <firstname.lastname@example.org> Reviewed-by: James Price <email@example.com> Reviewed-by: Kai Ninomiya <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.