commit | e1bdfa8d32dd718598579b0abe767436a3f231ba | [log] [tgz] |
---|---|---|
author | Brandon Jones <bajones@chromium.org> | Mon Aug 16 19:55:00 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Aug 16 19:55:00 2021 +0000 |
tree | 06a44871bd2d01222a9d217b9ef811c397098636 | |
parent | e53a7cc8748546a10f95b4b19f5b209a33b24f4e [diff] |
Remove deprecated depth texture sampling path Removes deprecated path for sampling depth textures with float/unfilterable-float. Attempting to do so now results in a validation error. Bug: dawn:1021 Change-Id: I112f45e7227ab1caaf0d6ed203194295e7022db2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61861 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.