| // Copyright 2017 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "dawn_native/ShaderModule.h" | |
| #include "common/Constants.h" | |
| #include "common/HashUtils.h" | |
| #include "dawn_native/BindGroupLayout.h" | |
| #include "dawn_native/ChainUtils_autogen.h" | |
| #include "dawn_native/CompilationMessages.h" | |
| #include "dawn_native/Device.h" | |
| #include "dawn_native/ObjectContentHasher.h" | |
| #include "dawn_native/Pipeline.h" | |
| #include "dawn_native/PipelineLayout.h" | |
| #include "dawn_native/RenderPipeline.h" | |
| #include "dawn_native/TintUtils.h" | |
| #include <tint/tint.h> | |
| #include <sstream> | |
| namespace dawn_native { | |
| namespace { | |
| std::string GetShaderDeclarationString(BindGroupIndex group, BindingNumber binding) { | |
| std::ostringstream ostream; | |
| ostream << "the shader module declaration at set " << static_cast<uint32_t>(group) | |
| << " binding " << static_cast<uint32_t>(binding); | |
| return ostream.str(); | |
| } | |
| tint::transform::VertexFormat ToTintVertexFormat(wgpu::VertexFormat format) { | |
| switch (format) { | |
| case wgpu::VertexFormat::Uint8x2: | |
| return tint::transform::VertexFormat::kUint8x2; | |
| case wgpu::VertexFormat::Uint8x4: | |
| return tint::transform::VertexFormat::kUint8x4; | |
| case wgpu::VertexFormat::Sint8x2: | |
| return tint::transform::VertexFormat::kSint8x2; | |
| case wgpu::VertexFormat::Sint8x4: | |
| return tint::transform::VertexFormat::kSint8x4; | |
| case wgpu::VertexFormat::Unorm8x2: | |
| return tint::transform::VertexFormat::kUnorm8x2; | |
| case wgpu::VertexFormat::Unorm8x4: | |
| return tint::transform::VertexFormat::kUnorm8x4; | |
| case wgpu::VertexFormat::Snorm8x2: | |
| return tint::transform::VertexFormat::kSnorm8x2; | |
| case wgpu::VertexFormat::Snorm8x4: | |
| return tint::transform::VertexFormat::kSnorm8x4; | |
| case wgpu::VertexFormat::Uint16x2: | |
| return tint::transform::VertexFormat::kUint16x2; | |
| case wgpu::VertexFormat::Uint16x4: | |
| return tint::transform::VertexFormat::kUint16x4; | |
| case wgpu::VertexFormat::Sint16x2: | |
| return tint::transform::VertexFormat::kSint16x2; | |
| case wgpu::VertexFormat::Sint16x4: | |
| return tint::transform::VertexFormat::kSint16x4; | |
| case wgpu::VertexFormat::Unorm16x2: | |
| return tint::transform::VertexFormat::kUnorm16x2; | |
| case wgpu::VertexFormat::Unorm16x4: | |
| return tint::transform::VertexFormat::kUnorm16x4; | |
| case wgpu::VertexFormat::Snorm16x2: | |
| return tint::transform::VertexFormat::kSnorm16x2; | |
| case wgpu::VertexFormat::Snorm16x4: | |
| return tint::transform::VertexFormat::kSnorm16x4; | |
| case wgpu::VertexFormat::Float16x2: | |
| return tint::transform::VertexFormat::kFloat16x2; | |
| case wgpu::VertexFormat::Float16x4: | |
| return tint::transform::VertexFormat::kFloat16x4; | |
| case wgpu::VertexFormat::Float32: | |
| return tint::transform::VertexFormat::kFloat32; | |
| case wgpu::VertexFormat::Float32x2: | |
| return tint::transform::VertexFormat::kFloat32x2; | |
| case wgpu::VertexFormat::Float32x3: | |
| return tint::transform::VertexFormat::kFloat32x3; | |
| case wgpu::VertexFormat::Float32x4: | |
| return tint::transform::VertexFormat::kFloat32x4; | |
| case wgpu::VertexFormat::Uint32: | |
| return tint::transform::VertexFormat::kUint32; | |
| case wgpu::VertexFormat::Uint32x2: | |
| return tint::transform::VertexFormat::kUint32x2; | |
| case wgpu::VertexFormat::Uint32x3: | |
| return tint::transform::VertexFormat::kUint32x3; | |
| case wgpu::VertexFormat::Uint32x4: | |
| return tint::transform::VertexFormat::kUint32x4; | |
| case wgpu::VertexFormat::Sint32: | |
| return tint::transform::VertexFormat::kSint32; | |
| case wgpu::VertexFormat::Sint32x2: | |
| return tint::transform::VertexFormat::kSint32x2; | |
| case wgpu::VertexFormat::Sint32x3: | |
| return tint::transform::VertexFormat::kSint32x3; | |
| case wgpu::VertexFormat::Sint32x4: | |
| return tint::transform::VertexFormat::kSint32x4; | |
| case wgpu::VertexFormat::Undefined: | |
| break; | |
| } | |
| UNREACHABLE(); | |
| } | |
| tint::transform::VertexStepMode ToTintVertexStepMode(wgpu::VertexStepMode mode) { | |
| switch (mode) { | |
| case wgpu::VertexStepMode::Vertex: | |
| return tint::transform::VertexStepMode::kVertex; | |
| case wgpu::VertexStepMode::Instance: | |
| return tint::transform::VertexStepMode::kInstance; | |
| } | |
| } | |
| ResultOrError<SingleShaderStage> TintPipelineStageToShaderStage( | |
| tint::ast::PipelineStage stage) { | |
| switch (stage) { | |
| case tint::ast::PipelineStage::kVertex: | |
| return SingleShaderStage::Vertex; | |
| case tint::ast::PipelineStage::kFragment: | |
| return SingleShaderStage::Fragment; | |
| case tint::ast::PipelineStage::kCompute: | |
| return SingleShaderStage::Compute; | |
| case tint::ast::PipelineStage::kNone: | |
| UNREACHABLE(); | |
| } | |
| } | |
| BindingInfoType TintResourceTypeToBindingInfoType( | |
| tint::inspector::ResourceBinding::ResourceType type) { | |
| switch (type) { | |
| case tint::inspector::ResourceBinding::ResourceType::kUniformBuffer: | |
| case tint::inspector::ResourceBinding::ResourceType::kStorageBuffer: | |
| case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageBuffer: | |
| return BindingInfoType::Buffer; | |
| case tint::inspector::ResourceBinding::ResourceType::kSampler: | |
| case tint::inspector::ResourceBinding::ResourceType::kComparisonSampler: | |
| return BindingInfoType::Sampler; | |
| case tint::inspector::ResourceBinding::ResourceType::kSampledTexture: | |
| case tint::inspector::ResourceBinding::ResourceType::kMultisampledTexture: | |
| case tint::inspector::ResourceBinding::ResourceType::kDepthTexture: | |
| case tint::inspector::ResourceBinding::ResourceType::kDepthMultisampledTexture: | |
| return BindingInfoType::Texture; | |
| case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageTexture: | |
| case tint::inspector::ResourceBinding::ResourceType::kWriteOnlyStorageTexture: | |
| return BindingInfoType::StorageTexture; | |
| case tint::inspector::ResourceBinding::ResourceType::kExternalTexture: | |
| return BindingInfoType::ExternalTexture; | |
| default: | |
| UNREACHABLE(); | |
| return BindingInfoType::Buffer; | |
| } | |
| } | |
| wgpu::TextureFormat TintImageFormatToTextureFormat( | |
| tint::inspector::ResourceBinding::ImageFormat format) { | |
| switch (format) { | |
| case tint::inspector::ResourceBinding::ImageFormat::kR8Unorm: | |
| return wgpu::TextureFormat::R8Unorm; | |
| case tint::inspector::ResourceBinding::ImageFormat::kR8Snorm: | |
| return wgpu::TextureFormat::R8Snorm; | |
| case tint::inspector::ResourceBinding::ImageFormat::kR8Uint: | |
| return wgpu::TextureFormat::R8Uint; | |
| case tint::inspector::ResourceBinding::ImageFormat::kR8Sint: | |
| return wgpu::TextureFormat::R8Sint; | |
| case tint::inspector::ResourceBinding::ImageFormat::kR16Uint: | |
| return wgpu::TextureFormat::R16Uint; | |
| case tint::inspector::ResourceBinding::ImageFormat::kR16Sint: | |
| return wgpu::TextureFormat::R16Sint; | |
| case tint::inspector::ResourceBinding::ImageFormat::kR16Float: | |
| return wgpu::TextureFormat::R16Float; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRg8Unorm: | |
| return wgpu::TextureFormat::RG8Unorm; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRg8Snorm: | |
| return wgpu::TextureFormat::RG8Snorm; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRg8Uint: | |
| return wgpu::TextureFormat::RG8Uint; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRg8Sint: | |
| return wgpu::TextureFormat::RG8Sint; | |
| case tint::inspector::ResourceBinding::ImageFormat::kR32Uint: | |
| return wgpu::TextureFormat::R32Uint; | |
| case tint::inspector::ResourceBinding::ImageFormat::kR32Sint: | |
| return wgpu::TextureFormat::R32Sint; | |
| case tint::inspector::ResourceBinding::ImageFormat::kR32Float: | |
| return wgpu::TextureFormat::R32Float; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRg16Uint: | |
| return wgpu::TextureFormat::RG16Uint; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRg16Sint: | |
| return wgpu::TextureFormat::RG16Sint; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRg16Float: | |
| return wgpu::TextureFormat::RG16Float; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba8Unorm: | |
| return wgpu::TextureFormat::RGBA8Unorm; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba8UnormSrgb: | |
| return wgpu::TextureFormat::RGBA8UnormSrgb; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba8Snorm: | |
| return wgpu::TextureFormat::RGBA8Snorm; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba8Uint: | |
| return wgpu::TextureFormat::RGBA8Uint; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba8Sint: | |
| return wgpu::TextureFormat::RGBA8Sint; | |
| case tint::inspector::ResourceBinding::ImageFormat::kBgra8Unorm: | |
| return wgpu::TextureFormat::BGRA8Unorm; | |
| case tint::inspector::ResourceBinding::ImageFormat::kBgra8UnormSrgb: | |
| return wgpu::TextureFormat::BGRA8UnormSrgb; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRgb10A2Unorm: | |
| return wgpu::TextureFormat::RGB10A2Unorm; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRg11B10Float: | |
| return wgpu::TextureFormat::RG11B10Ufloat; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRg32Uint: | |
| return wgpu::TextureFormat::RG32Uint; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRg32Sint: | |
| return wgpu::TextureFormat::RG32Sint; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRg32Float: | |
| return wgpu::TextureFormat::RG32Float; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba16Uint: | |
| return wgpu::TextureFormat::RGBA16Uint; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba16Sint: | |
| return wgpu::TextureFormat::RGBA16Sint; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba16Float: | |
| return wgpu::TextureFormat::RGBA16Float; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba32Uint: | |
| return wgpu::TextureFormat::RGBA32Uint; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba32Sint: | |
| return wgpu::TextureFormat::RGBA32Sint; | |
| case tint::inspector::ResourceBinding::ImageFormat::kRgba32Float: | |
| return wgpu::TextureFormat::RGBA32Float; | |
| case tint::inspector::ResourceBinding::ImageFormat::kNone: | |
| return wgpu::TextureFormat::Undefined; | |
| } | |
| } | |
| wgpu::TextureViewDimension TintTextureDimensionToTextureViewDimension( | |
| tint::inspector::ResourceBinding::TextureDimension dim) { | |
| switch (dim) { | |
| case tint::inspector::ResourceBinding::TextureDimension::k1d: | |
| return wgpu::TextureViewDimension::e1D; | |
| case tint::inspector::ResourceBinding::TextureDimension::k2d: | |
| return wgpu::TextureViewDimension::e2D; | |
| case tint::inspector::ResourceBinding::TextureDimension::k2dArray: | |
| return wgpu::TextureViewDimension::e2DArray; | |
| case tint::inspector::ResourceBinding::TextureDimension::k3d: | |
| return wgpu::TextureViewDimension::e3D; | |
| case tint::inspector::ResourceBinding::TextureDimension::kCube: | |
| return wgpu::TextureViewDimension::Cube; | |
| case tint::inspector::ResourceBinding::TextureDimension::kCubeArray: | |
| return wgpu::TextureViewDimension::CubeArray; | |
| case tint::inspector::ResourceBinding::TextureDimension::kNone: | |
| return wgpu::TextureViewDimension::Undefined; | |
| } | |
| } | |
| SampleTypeBit TintSampledKindToSampleTypeBit( | |
| tint::inspector::ResourceBinding::SampledKind s) { | |
| switch (s) { | |
| case tint::inspector::ResourceBinding::SampledKind::kSInt: | |
| return SampleTypeBit::Sint; | |
| case tint::inspector::ResourceBinding::SampledKind::kUInt: | |
| return SampleTypeBit::Uint; | |
| case tint::inspector::ResourceBinding::SampledKind::kFloat: | |
| return SampleTypeBit::Float | SampleTypeBit::UnfilterableFloat; | |
| case tint::inspector::ResourceBinding::SampledKind::kUnknown: | |
| return SampleTypeBit::None; | |
| } | |
| } | |
| ResultOrError<wgpu::TextureComponentType> TintComponentTypeToTextureComponentType( | |
| tint::inspector::ComponentType type) { | |
| switch (type) { | |
| case tint::inspector::ComponentType::kFloat: | |
| return wgpu::TextureComponentType::Float; | |
| case tint::inspector::ComponentType::kSInt: | |
| return wgpu::TextureComponentType::Sint; | |
| case tint::inspector::ComponentType::kUInt: | |
| return wgpu::TextureComponentType::Uint; | |
| case tint::inspector::ComponentType::kUnknown: | |
| return DAWN_VALIDATION_ERROR( | |
| "Attempted to convert 'Unknown' component type from Tint"); | |
| } | |
| } | |
| ResultOrError<VertexFormatBaseType> TintComponentTypeToVertexFormatBaseType( | |
| tint::inspector::ComponentType type) { | |
| switch (type) { | |
| case tint::inspector::ComponentType::kFloat: | |
| return VertexFormatBaseType::Float; | |
| case tint::inspector::ComponentType::kSInt: | |
| return VertexFormatBaseType::Sint; | |
| case tint::inspector::ComponentType::kUInt: | |
| return VertexFormatBaseType::Uint; | |
| case tint::inspector::ComponentType::kUnknown: | |
| return DAWN_VALIDATION_ERROR( | |
| "Attempted to convert 'Unknown' component type from Tint"); | |
| } | |
| } | |
| ResultOrError<wgpu::BufferBindingType> TintResourceTypeToBufferBindingType( | |
| tint::inspector::ResourceBinding::ResourceType resource_type) { | |
| switch (resource_type) { | |
| case tint::inspector::ResourceBinding::ResourceType::kUniformBuffer: | |
| return wgpu::BufferBindingType::Uniform; | |
| case tint::inspector::ResourceBinding::ResourceType::kStorageBuffer: | |
| return wgpu::BufferBindingType::Storage; | |
| case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageBuffer: | |
| return wgpu::BufferBindingType::ReadOnlyStorage; | |
| default: | |
| return DAWN_VALIDATION_ERROR("Attempted to convert non-buffer resource type"); | |
| } | |
| } | |
| ResultOrError<wgpu::StorageTextureAccess> TintResourceTypeToStorageTextureAccess( | |
| tint::inspector::ResourceBinding::ResourceType resource_type) { | |
| switch (resource_type) { | |
| case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageTexture: | |
| return wgpu::StorageTextureAccess::ReadOnly; | |
| case tint::inspector::ResourceBinding::ResourceType::kWriteOnlyStorageTexture: | |
| return wgpu::StorageTextureAccess::WriteOnly; | |
| default: | |
| return DAWN_VALIDATION_ERROR( | |
| "Attempted to convert non-storage texture resource type"); | |
| } | |
| } | |
| ResultOrError<InterStageComponentType> TintComponentTypeToInterStageComponentType( | |
| tint::inspector::ComponentType type) { | |
| switch (type) { | |
| case tint::inspector::ComponentType::kFloat: | |
| return InterStageComponentType::Float; | |
| case tint::inspector::ComponentType::kSInt: | |
| return InterStageComponentType::Sint; | |
| case tint::inspector::ComponentType::kUInt: | |
| return InterStageComponentType::Uint; | |
| case tint::inspector::ComponentType::kUnknown: | |
| return DAWN_VALIDATION_ERROR( | |
| "Attempted to convert 'Unknown' component type from Tint"); | |
| } | |
| } | |
| ResultOrError<uint32_t> TintCompositionTypeToInterStageComponentCount( | |
| tint::inspector::CompositionType type) { | |
| switch (type) { | |
| case tint::inspector::CompositionType::kScalar: | |
| return 1u; | |
| case tint::inspector::CompositionType::kVec2: | |
| return 2u; | |
| case tint::inspector::CompositionType::kVec3: | |
| return 3u; | |
| case tint::inspector::CompositionType::kVec4: | |
| return 4u; | |
| case tint::inspector::CompositionType::kUnknown: | |
| return DAWN_VALIDATION_ERROR( | |
| "Attempt to convert 'Unknown' composition type from Tint"); | |
| } | |
| } | |
| ResultOrError<InterpolationType> TintInterpolationTypeToInterpolationType( | |
| tint::inspector::InterpolationType type) { | |
| switch (type) { | |
| case tint::inspector::InterpolationType::kPerspective: | |
| return InterpolationType::Perspective; | |
| case tint::inspector::InterpolationType::kLinear: | |
| return InterpolationType::Linear; | |
| case tint::inspector::InterpolationType::kFlat: | |
| return InterpolationType::Flat; | |
| case tint::inspector::InterpolationType::kUnknown: | |
| return DAWN_VALIDATION_ERROR( | |
| "Attempted to convert 'Unknown' interpolation type from Tint"); | |
| } | |
| } | |
| ResultOrError<InterpolationSampling> TintInterpolationSamplingToInterpolationSamplingType( | |
| tint::inspector::InterpolationSampling type) { | |
| switch (type) { | |
| case tint::inspector::InterpolationSampling::kNone: | |
| return InterpolationSampling::None; | |
| case tint::inspector::InterpolationSampling::kCenter: | |
| return InterpolationSampling::Center; | |
| case tint::inspector::InterpolationSampling::kCentroid: | |
| return InterpolationSampling::Centroid; | |
| case tint::inspector::InterpolationSampling::kSample: | |
| return InterpolationSampling::Sample; | |
| case tint::inspector::InterpolationSampling::kUnknown: | |
| return DAWN_VALIDATION_ERROR( | |
| "Attempted to convert 'Unknown' interpolation sampling type from Tint"); | |
| } | |
| } | |
| ResultOrError<tint::Program> ParseWGSL(const tint::Source::File* file, | |
| OwnedCompilationMessages* outMessages) { | |
| std::ostringstream errorStream; | |
| errorStream << "Tint WGSL reader failure:" << std::endl; | |
| tint::Program program = tint::reader::wgsl::Parse(file); | |
| if (outMessages != nullptr) { | |
| outMessages->AddMessages(program.Diagnostics()); | |
| } | |
| if (!program.IsValid()) { | |
| auto err = program.Diagnostics().str(); | |
| errorStream << "Parser: " << err << std::endl | |
| << "Shader: " << std::endl | |
| << file->content << std::endl; | |
| return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); | |
| } | |
| return std::move(program); | |
| } | |
| ResultOrError<tint::Program> ParseSPIRV(const std::vector<uint32_t>& spirv, | |
| OwnedCompilationMessages* outMessages) { | |
| std::ostringstream errorStream; | |
| errorStream << "Tint SPIRV reader failure:" << std::endl; | |
| tint::Program program = tint::reader::spirv::Parse(spirv); | |
| if (outMessages != nullptr) { | |
| outMessages->AddMessages(program.Diagnostics()); | |
| } | |
| if (!program.IsValid()) { | |
| auto err = program.Diagnostics().str(); | |
| errorStream << "Parser: " << err << std::endl; | |
| return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); | |
| } | |
| return std::move(program); | |
| } | |
| std::vector<uint64_t> GetBindGroupMinBufferSizes(const BindingGroupInfoMap& shaderBindings, | |
| const BindGroupLayoutBase* layout) { | |
| std::vector<uint64_t> requiredBufferSizes(layout->GetUnverifiedBufferCount()); | |
| uint32_t packedIdx = 0; | |
| for (BindingIndex bindingIndex{0}; bindingIndex < layout->GetBufferCount(); | |
| ++bindingIndex) { | |
| const BindingInfo& bindingInfo = layout->GetBindingInfo(bindingIndex); | |
| if (bindingInfo.buffer.minBindingSize != 0) { | |
| // Skip bindings that have minimum buffer size set in the layout | |
| continue; | |
| } | |
| ASSERT(packedIdx < requiredBufferSizes.size()); | |
| const auto& shaderInfo = shaderBindings.find(bindingInfo.binding); | |
| if (shaderInfo != shaderBindings.end()) { | |
| requiredBufferSizes[packedIdx] = shaderInfo->second.buffer.minBindingSize; | |
| } else { | |
| // We have to include buffers if they are included in the bind group's | |
| // packed vector. We don't actually need to check these at draw time, so | |
| // if this is a problem in the future we can optimize it further. | |
| requiredBufferSizes[packedIdx] = 0; | |
| } | |
| ++packedIdx; | |
| } | |
| return requiredBufferSizes; | |
| } | |
| MaybeError ValidateCompatibilityWithBindGroupLayout(DeviceBase* device, | |
| BindGroupIndex group, | |
| const EntryPointMetadata& entryPoint, | |
| const BindGroupLayoutBase* layout) { | |
| const BindGroupLayoutBase::BindingMap& layoutBindings = layout->GetBindingMap(); | |
| // Iterate over all bindings used by this group in the shader, and find the | |
| // corresponding binding in the BindGroupLayout, if it exists. | |
| for (const auto& it : entryPoint.bindings[group]) { | |
| BindingNumber bindingNumber = it.first; | |
| const ShaderBindingInfo& shaderInfo = it.second; | |
| const auto& bindingIt = layoutBindings.find(bindingNumber); | |
| if (bindingIt == layoutBindings.end()) { | |
| return DAWN_VALIDATION_ERROR("Missing bind group layout entry for " + | |
| GetShaderDeclarationString(group, bindingNumber)); | |
| } | |
| BindingIndex bindingIndex(bindingIt->second); | |
| const BindingInfo& layoutInfo = layout->GetBindingInfo(bindingIndex); | |
| if (layoutInfo.bindingType != shaderInfo.bindingType) { | |
| return DAWN_VALIDATION_ERROR( | |
| "The binding type of the bind group layout entry conflicts " + | |
| GetShaderDeclarationString(group, bindingNumber)); | |
| } | |
| if ((layoutInfo.visibility & StageBit(entryPoint.stage)) == 0) { | |
| return DAWN_VALIDATION_ERROR("The bind group layout entry for " + | |
| GetShaderDeclarationString(group, bindingNumber) + | |
| " is not visible for the shader stage"); | |
| } | |
| switch (layoutInfo.bindingType) { | |
| case BindingInfoType::Texture: { | |
| if (layoutInfo.texture.multisampled != shaderInfo.texture.multisampled) { | |
| return DAWN_VALIDATION_ERROR( | |
| "The texture multisampled flag of the bind group layout entry is " | |
| "different from " + | |
| GetShaderDeclarationString(group, bindingNumber)); | |
| } | |
| if ((SampleTypeToSampleTypeBit(layoutInfo.texture.sampleType) & | |
| shaderInfo.texture.compatibleSampleTypes) == 0) { | |
| return DAWN_VALIDATION_ERROR( | |
| "The texture sampleType of the bind group layout entry is " | |
| "not compatible with " + | |
| GetShaderDeclarationString(group, bindingNumber)); | |
| } | |
| if (layoutInfo.texture.viewDimension != shaderInfo.texture.viewDimension) { | |
| return DAWN_VALIDATION_ERROR( | |
| "The texture viewDimension of the bind group layout entry is " | |
| "different " | |
| "from " + | |
| GetShaderDeclarationString(group, bindingNumber)); | |
| } | |
| break; | |
| } | |
| case BindingInfoType::StorageTexture: { | |
| ASSERT(layoutInfo.storageTexture.format != wgpu::TextureFormat::Undefined); | |
| ASSERT(shaderInfo.storageTexture.format != wgpu::TextureFormat::Undefined); | |
| if (layoutInfo.storageTexture.access != shaderInfo.storageTexture.access) { | |
| return DAWN_VALIDATION_ERROR( | |
| "The storageTexture access mode of the bind group layout entry is " | |
| "different from " + | |
| GetShaderDeclarationString(group, bindingNumber)); | |
| } | |
| if (layoutInfo.storageTexture.format != shaderInfo.storageTexture.format) { | |
| return DAWN_VALIDATION_ERROR( | |
| "The storageTexture format of the bind group layout entry is " | |
| "different from " + | |
| GetShaderDeclarationString(group, bindingNumber)); | |
| } | |
| if (layoutInfo.storageTexture.viewDimension != | |
| shaderInfo.storageTexture.viewDimension) { | |
| return DAWN_VALIDATION_ERROR( | |
| "The storageTexture viewDimension of the bind group layout entry " | |
| "is different from " + | |
| GetShaderDeclarationString(group, bindingNumber)); | |
| } | |
| break; | |
| } | |
| case BindingInfoType::ExternalTexture: { | |
| if (shaderInfo.bindingType != BindingInfoType::ExternalTexture) { | |
| return DAWN_VALIDATION_ERROR( | |
| "The external texture bind group layout entry conflicts with " + | |
| GetShaderDeclarationString(group, bindingNumber)); | |
| } | |
| break; | |
| } | |
| case BindingInfoType::Buffer: { | |
| // Binding mismatch between shader and bind group is invalid. For example, a | |
| // writable binding in the shader with a readonly storage buffer in the bind | |
| // group layout is invalid. However, a readonly binding in the shader with a | |
| // writable storage buffer in the bind group layout is valid, a storage | |
| // binding in the shader with an internal storage buffer in the bind group | |
| // layout is also valid. | |
| bool validBindingConversion = | |
| (layoutInfo.buffer.type == wgpu::BufferBindingType::Storage && | |
| shaderInfo.buffer.type == wgpu::BufferBindingType::ReadOnlyStorage) || | |
| (layoutInfo.buffer.type == kInternalStorageBufferBinding && | |
| shaderInfo.buffer.type == wgpu::BufferBindingType::Storage); | |
| if (layoutInfo.buffer.type != shaderInfo.buffer.type && | |
| !validBindingConversion) { | |
| return DAWN_VALIDATION_ERROR( | |
| "The buffer type of the bind group layout entry conflicts " + | |
| GetShaderDeclarationString(group, bindingNumber)); | |
| } | |
| if (layoutInfo.buffer.minBindingSize != 0 && | |
| shaderInfo.buffer.minBindingSize > layoutInfo.buffer.minBindingSize) { | |
| return DAWN_VALIDATION_ERROR( | |
| "The minimum buffer size of the bind group layout entry is smaller " | |
| "than " + | |
| GetShaderDeclarationString(group, bindingNumber)); | |
| } | |
| break; | |
| } | |
| case BindingInfoType::Sampler: | |
| if ((layoutInfo.sampler.type == wgpu::SamplerBindingType::Comparison) != | |
| shaderInfo.sampler.isComparison) { | |
| return DAWN_VALIDATION_ERROR( | |
| "The sampler type of the bind group layout entry is " | |
| "not compatible with " + | |
| GetShaderDeclarationString(group, bindingNumber)); | |
| } | |
| } | |
| } | |
| return {}; | |
| } | |
| ResultOrError<EntryPointMetadataTable> ReflectShaderUsingTint( | |
| DeviceBase*, | |
| const tint::Program* program) { | |
| ASSERT(program->IsValid()); | |
| EntryPointMetadataTable result; | |
| std::ostringstream errorStream; | |
| errorStream << "Tint Reflection failure:" << std::endl; | |
| tint::inspector::Inspector inspector(program); | |
| auto entryPoints = inspector.GetEntryPoints(); | |
| if (inspector.has_error()) { | |
| errorStream << "Inspector: " << inspector.error() << std::endl; | |
| return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); | |
| } | |
| constexpr uint32_t kMaxInterStageShaderLocation = kMaxInterStageShaderVariables - 1; | |
| for (auto& entryPoint : entryPoints) { | |
| ASSERT(result.count(entryPoint.name) == 0); | |
| if (!entryPoint.overridable_constants.empty()) { | |
| return DAWN_VALIDATION_ERROR( | |
| "Pipeline overridable constants are not implemented yet"); | |
| } | |
| auto metadata = std::make_unique<EntryPointMetadata>(); | |
| DAWN_TRY_ASSIGN(metadata->stage, TintPipelineStageToShaderStage(entryPoint.stage)); | |
| if (metadata->stage == SingleShaderStage::Compute) { | |
| if (entryPoint.workgroup_size_x > kMaxComputeWorkgroupSizeX) { | |
| errorStream << "Workgroup X dimension exceeds maximum allowed:" | |
| << entryPoint.workgroup_size_x << " > " | |
| << kMaxComputeWorkgroupSizeX; | |
| return DAWN_VALIDATION_ERROR(errorStream.str()); | |
| } | |
| if (entryPoint.workgroup_size_y > kMaxComputeWorkgroupSizeY) { | |
| errorStream << "Workgroup Y dimension exceeds maximum allowed: " | |
| << entryPoint.workgroup_size_y << " > " | |
| << kMaxComputeWorkgroupSizeY; | |
| return DAWN_VALIDATION_ERROR(errorStream.str()); | |
| } | |
| if (entryPoint.workgroup_size_z > kMaxComputeWorkgroupSizeZ) { | |
| errorStream << "Workgroup Z dimension exceeds maximum allowed: " | |
| << entryPoint.workgroup_size_z << " > " | |
| << kMaxComputeWorkgroupSizeZ; | |
| return DAWN_VALIDATION_ERROR(errorStream.str()); | |
| } | |
| // Dimensions have already been validated against their individual limits above. | |
| // This assertion ensures that the product of such limited dimensions cannot | |
| // possibly overflow a uint32_t. | |
| static_assert(static_cast<uint64_t>(kMaxComputeWorkgroupSizeX) * | |
| kMaxComputeWorkgroupSizeY * kMaxComputeWorkgroupSizeZ <= | |
| std::numeric_limits<uint32_t>::max(), | |
| "Per-dimension workgroup size limits are too high"); | |
| uint32_t num_invocations = entryPoint.workgroup_size_x * | |
| entryPoint.workgroup_size_y * | |
| entryPoint.workgroup_size_z; | |
| if (num_invocations > kMaxComputeWorkgroupInvocations) { | |
| errorStream << "Number of workgroup invocations exceeds maximum allowed: " | |
| << num_invocations << " > " << kMaxComputeWorkgroupInvocations; | |
| return DAWN_VALIDATION_ERROR(errorStream.str()); | |
| } | |
| const size_t workgroup_storage_size = | |
| inspector.GetWorkgroupStorageSize(entryPoint.name); | |
| if (workgroup_storage_size > kMaxComputeWorkgroupStorageSize) { | |
| errorStream << "Workgroup shared storage size for " << entryPoint.name | |
| << " exceeds the maximum allowed: " << workgroup_storage_size | |
| << " > " << kMaxComputeWorkgroupStorageSize; | |
| return DAWN_VALIDATION_ERROR(errorStream.str()); | |
| } | |
| metadata->localWorkgroupSize.x = entryPoint.workgroup_size_x; | |
| metadata->localWorkgroupSize.y = entryPoint.workgroup_size_y; | |
| metadata->localWorkgroupSize.z = entryPoint.workgroup_size_z; | |
| } | |
| if (metadata->stage == SingleShaderStage::Vertex) { | |
| for (const auto& input_var : entryPoint.input_variables) { | |
| if (!input_var.has_location_decoration) { | |
| return DAWN_VALIDATION_ERROR( | |
| "Need Location decoration on Vertex input"); | |
| } | |
| uint32_t unsanitizedLocation = input_var.location_decoration; | |
| if (DAWN_UNLIKELY(unsanitizedLocation >= kMaxVertexAttributes)) { | |
| std::stringstream ss; | |
| ss << "Attribute location (" << unsanitizedLocation << ") over limits"; | |
| return DAWN_VALIDATION_ERROR(ss.str()); | |
| } | |
| VertexAttributeLocation location(static_cast<uint8_t>(unsanitizedLocation)); | |
| DAWN_TRY_ASSIGN( | |
| metadata->vertexInputBaseTypes[location], | |
| TintComponentTypeToVertexFormatBaseType(input_var.component_type)); | |
| metadata->usedVertexInputs.set(location); | |
| } | |
| // [[position]] must be declared in a vertex shader. | |
| uint32_t totalInterStageShaderComponents = 4; | |
| for (const auto& output_var : entryPoint.output_variables) { | |
| if (DAWN_UNLIKELY(!output_var.has_location_decoration)) { | |
| std::stringstream ss; | |
| ss << "Missing location qualifier on vertex output, " | |
| << output_var.name; | |
| return DAWN_VALIDATION_ERROR(ss.str()); | |
| } | |
| uint32_t location = output_var.location_decoration; | |
| if (DAWN_UNLIKELY(location > kMaxInterStageShaderLocation)) { | |
| std::stringstream ss; | |
| ss << "Vertex output location (" << location << ") over limits"; | |
| return DAWN_VALIDATION_ERROR(ss.str()); | |
| } | |
| metadata->usedInterStageVariables.set(location); | |
| DAWN_TRY_ASSIGN( | |
| metadata->interStageVariables[location].baseType, | |
| TintComponentTypeToInterStageComponentType(output_var.component_type)); | |
| DAWN_TRY_ASSIGN(metadata->interStageVariables[location].componentCount, | |
| TintCompositionTypeToInterStageComponentCount( | |
| output_var.composition_type)); | |
| DAWN_TRY_ASSIGN(metadata->interStageVariables[location].interpolationType, | |
| TintInterpolationTypeToInterpolationType( | |
| output_var.interpolation_type)); | |
| DAWN_TRY_ASSIGN( | |
| metadata->interStageVariables[location].interpolationSampling, | |
| TintInterpolationSamplingToInterpolationSamplingType( | |
| output_var.interpolation_sampling)); | |
| totalInterStageShaderComponents += | |
| metadata->interStageVariables[location].componentCount; | |
| } | |
| if (DAWN_UNLIKELY(totalInterStageShaderComponents > | |
| kMaxInterStageShaderComponents)) { | |
| return DAWN_VALIDATION_ERROR( | |
| "Total vertex output components count exceeds limits"); | |
| } | |
| } | |
| if (metadata->stage == SingleShaderStage::Fragment) { | |
| uint32_t totalInterStageShaderComponents = 0; | |
| for (const auto& input_var : entryPoint.input_variables) { | |
| if (!input_var.has_location_decoration) { | |
| return DAWN_VALIDATION_ERROR( | |
| "Need location decoration on fragment input"); | |
| } | |
| uint32_t location = input_var.location_decoration; | |
| if (DAWN_UNLIKELY(location > kMaxInterStageShaderLocation)) { | |
| std::stringstream ss; | |
| ss << "Fragment input location (" << location << ") over limits"; | |
| return DAWN_VALIDATION_ERROR(ss.str()); | |
| } | |
| metadata->usedInterStageVariables.set(location); | |
| DAWN_TRY_ASSIGN( | |
| metadata->interStageVariables[location].baseType, | |
| TintComponentTypeToInterStageComponentType(input_var.component_type)); | |
| DAWN_TRY_ASSIGN(metadata->interStageVariables[location].componentCount, | |
| TintCompositionTypeToInterStageComponentCount( | |
| input_var.composition_type)); | |
| DAWN_TRY_ASSIGN( | |
| metadata->interStageVariables[location].interpolationType, | |
| TintInterpolationTypeToInterpolationType(input_var.interpolation_type)); | |
| DAWN_TRY_ASSIGN( | |
| metadata->interStageVariables[location].interpolationSampling, | |
| TintInterpolationSamplingToInterpolationSamplingType( | |
| input_var.interpolation_sampling)); | |
| totalInterStageShaderComponents += | |
| metadata->interStageVariables[location].componentCount; | |
| } | |
| if (entryPoint.front_facing_used) { | |
| totalInterStageShaderComponents += 1; | |
| } | |
| if (entryPoint.input_sample_mask_used) { | |
| totalInterStageShaderComponents += 1; | |
| } | |
| if (entryPoint.sample_index_used) { | |
| totalInterStageShaderComponents += 1; | |
| } | |
| if (entryPoint.input_position_used) { | |
| totalInterStageShaderComponents += 4; | |
| } | |
| if (totalInterStageShaderComponents > kMaxInterStageShaderComponents) { | |
| return DAWN_VALIDATION_ERROR( | |
| "Total fragment input components count exceeds limits"); | |
| } | |
| for (const auto& output_var : entryPoint.output_variables) { | |
| if (!output_var.has_location_decoration) { | |
| return DAWN_VALIDATION_ERROR( | |
| "Need location decoration on fragment output"); | |
| } | |
| uint32_t unsanitizedAttachment = output_var.location_decoration; | |
| if (unsanitizedAttachment >= kMaxColorAttachments) { | |
| return DAWN_VALIDATION_ERROR( | |
| "Fragment output index must be less than max number of color " | |
| "attachments"); | |
| } | |
| ColorAttachmentIndex attachment( | |
| static_cast<uint8_t>(unsanitizedAttachment)); | |
| DAWN_TRY_ASSIGN( | |
| metadata->fragmentOutputVariables[attachment].baseType, | |
| TintComponentTypeToTextureComponentType(output_var.component_type)); | |
| uint32_t componentCount; | |
| DAWN_TRY_ASSIGN(componentCount, | |
| TintCompositionTypeToInterStageComponentCount( | |
| output_var.composition_type)); | |
| // componentCount should be no larger than 4u | |
| ASSERT(componentCount <= 4u); | |
| metadata->fragmentOutputVariables[attachment].componentCount = | |
| componentCount; | |
| metadata->fragmentOutputsWritten.set(attachment); | |
| } | |
| } | |
| for (const tint::inspector::ResourceBinding& resource : | |
| inspector.GetResourceBindings(entryPoint.name)) { | |
| BindingNumber bindingNumber(resource.binding); | |
| BindGroupIndex bindGroupIndex(resource.bind_group); | |
| if (bindGroupIndex >= kMaxBindGroupsTyped) { | |
| return DAWN_VALIDATION_ERROR("Shader has bind group index over limits"); | |
| } | |
| const auto& it = metadata->bindings[bindGroupIndex].emplace( | |
| bindingNumber, ShaderBindingInfo{}); | |
| if (!it.second) { | |
| return DAWN_VALIDATION_ERROR("Shader has duplicate bindings"); | |
| } | |
| ShaderBindingInfo* info = &it.first->second; | |
| info->bindingType = TintResourceTypeToBindingInfoType(resource.resource_type); | |
| switch (info->bindingType) { | |
| case BindingInfoType::Buffer: | |
| info->buffer.minBindingSize = resource.size_no_padding; | |
| DAWN_TRY_ASSIGN(info->buffer.type, TintResourceTypeToBufferBindingType( | |
| resource.resource_type)); | |
| break; | |
| case BindingInfoType::Sampler: | |
| switch (resource.resource_type) { | |
| case tint::inspector::ResourceBinding::ResourceType::kSampler: | |
| info->sampler.isComparison = false; | |
| break; | |
| case tint::inspector::ResourceBinding::ResourceType:: | |
| kComparisonSampler: | |
| info->sampler.isComparison = true; | |
| break; | |
| default: | |
| UNREACHABLE(); | |
| } | |
| break; | |
| case BindingInfoType::Texture: | |
| info->texture.viewDimension = | |
| TintTextureDimensionToTextureViewDimension(resource.dim); | |
| if (resource.resource_type == | |
| tint::inspector::ResourceBinding::ResourceType::kDepthTexture || | |
| resource.resource_type == | |
| tint::inspector::ResourceBinding::ResourceType:: | |
| kDepthMultisampledTexture) { | |
| info->texture.compatibleSampleTypes = SampleTypeBit::Depth; | |
| } else { | |
| info->texture.compatibleSampleTypes = | |
| TintSampledKindToSampleTypeBit(resource.sampled_kind); | |
| } | |
| info->texture.multisampled = | |
| resource.resource_type == tint::inspector::ResourceBinding:: | |
| ResourceType::kMultisampledTexture || | |
| resource.resource_type == | |
| tint::inspector::ResourceBinding::ResourceType:: | |
| kDepthMultisampledTexture; | |
| break; | |
| case BindingInfoType::StorageTexture: | |
| DAWN_TRY_ASSIGN( | |
| info->storageTexture.access, | |
| TintResourceTypeToStorageTextureAccess(resource.resource_type)); | |
| info->storageTexture.format = | |
| TintImageFormatToTextureFormat(resource.image_format); | |
| info->storageTexture.viewDimension = | |
| TintTextureDimensionToTextureViewDimension(resource.dim); | |
| break; | |
| case BindingInfoType::ExternalTexture: | |
| break; | |
| default: | |
| return DAWN_VALIDATION_ERROR("Unknown binding type in Shader"); | |
| } | |
| } | |
| std::vector<tint::inspector::SamplerTexturePair> samplerTextureUses = | |
| inspector.GetSamplerTextureUses(entryPoint.name); | |
| metadata->samplerTexturePairs.reserve(samplerTextureUses.size()); | |
| std::transform( | |
| samplerTextureUses.begin(), samplerTextureUses.end(), | |
| std::back_inserter(metadata->samplerTexturePairs), | |
| [](const tint::inspector::SamplerTexturePair& pair) { | |
| EntryPointMetadata::SamplerTexturePair result; | |
| result.sampler = {BindGroupIndex(pair.sampler_binding_point.group), | |
| BindingNumber(pair.sampler_binding_point.binding)}; | |
| result.texture = {BindGroupIndex(pair.texture_binding_point.group), | |
| BindingNumber(pair.texture_binding_point.binding)}; | |
| return result; | |
| }); | |
| result[entryPoint.name] = std::move(metadata); | |
| } | |
| return std::move(result); | |
| } | |
| } // anonymous namespace | |
| ShaderModuleParseResult::ShaderModuleParseResult() = default; | |
| ShaderModuleParseResult::~ShaderModuleParseResult() = default; | |
| ShaderModuleParseResult::ShaderModuleParseResult(ShaderModuleParseResult&& rhs) = default; | |
| ShaderModuleParseResult& ShaderModuleParseResult::operator=(ShaderModuleParseResult&& rhs) = | |
| default; | |
| bool ShaderModuleParseResult::HasParsedShader() const { | |
| return tintProgram != nullptr; | |
| } | |
| // TintSource is a PIMPL container for a tint::Source::File, which needs to be kept alive for as | |
| // long as tint diagnostics are inspected / printed. | |
| class TintSource { | |
| public: | |
| template <typename... ARGS> | |
| TintSource(ARGS&&... args) : file(std::forward<ARGS>(args)...) { | |
| } | |
| tint::Source::File file; | |
| }; | |
| MaybeError ValidateShaderModuleDescriptor(DeviceBase* device, | |
| const ShaderModuleDescriptor* descriptor, | |
| ShaderModuleParseResult* parseResult, | |
| OwnedCompilationMessages* outMessages) { | |
| ASSERT(parseResult != nullptr); | |
| const ChainedStruct* chainedDescriptor = descriptor->nextInChain; | |
| if (chainedDescriptor == nullptr) { | |
| return DAWN_VALIDATION_ERROR("Shader module descriptor missing chained descriptor"); | |
| } | |
| // For now only a single SPIRV or WGSL subdescriptor is allowed. | |
| DAWN_TRY(ValidateSingleSType(chainedDescriptor, wgpu::SType::ShaderModuleSPIRVDescriptor, | |
| wgpu::SType::ShaderModuleWGSLDescriptor)); | |
| ScopedTintICEHandler scopedICEHandler(device); | |
| const ShaderModuleSPIRVDescriptor* spirvDesc = nullptr; | |
| FindInChain(chainedDescriptor, &spirvDesc); | |
| const ShaderModuleWGSLDescriptor* wgslDesc = nullptr; | |
| FindInChain(chainedDescriptor, &wgslDesc); | |
| // We have a temporary toggle to force the SPIRV ingestion to go through a WGSL | |
| // intermediate step. It is done by switching the spirvDesc for a wgslDesc below. | |
| ShaderModuleWGSLDescriptor newWgslDesc; | |
| std::string newWgslCode; | |
| if (spirvDesc && device->IsToggleEnabled(Toggle::ForceWGSLStep)) { | |
| std::vector<uint32_t> spirv(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize); | |
| tint::Program program; | |
| DAWN_TRY_ASSIGN(program, ParseSPIRV(spirv, outMessages)); | |
| tint::writer::wgsl::Options options; | |
| auto result = tint::writer::wgsl::Generate(&program, options); | |
| if (!result.success) { | |
| std::ostringstream errorStream; | |
| errorStream << "Tint WGSL failure:" << std::endl; | |
| errorStream << "Generator: " << result.error << std::endl; | |
| return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); | |
| } | |
| newWgslCode = std::move(result.wgsl); | |
| newWgslDesc.source = newWgslCode.c_str(); | |
| spirvDesc = nullptr; | |
| wgslDesc = &newWgslDesc; | |
| } | |
| if (spirvDesc) { | |
| if (device->IsToggleEnabled(Toggle::DisallowSpirv)) { | |
| return DAWN_VALIDATION_ERROR("SPIR-V is disallowed."); | |
| } | |
| std::vector<uint32_t> spirv(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize); | |
| tint::Program program; | |
| DAWN_TRY_ASSIGN(program, ParseSPIRV(spirv, outMessages)); | |
| parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program)); | |
| } else if (wgslDesc) { | |
| auto tintSource = std::make_unique<TintSource>("", wgslDesc->source); | |
| if (device->IsToggleEnabled(Toggle::DumpShaders)) { | |
| std::ostringstream dumpedMsg; | |
| dumpedMsg << "// Dumped WGSL:" << std::endl << wgslDesc->source; | |
| device->EmitLog(WGPULoggingType_Info, dumpedMsg.str().c_str()); | |
| } | |
| tint::Program program; | |
| DAWN_TRY_ASSIGN(program, ParseWGSL(&tintSource->file, outMessages)); | |
| parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program)); | |
| parseResult->tintSource = std::move(tintSource); | |
| } | |
| return {}; | |
| } | |
| RequiredBufferSizes ComputeRequiredBufferSizesForLayout(const EntryPointMetadata& entryPoint, | |
| const PipelineLayoutBase* layout) { | |
| RequiredBufferSizes bufferSizes; | |
| for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) { | |
| bufferSizes[group] = GetBindGroupMinBufferSizes(entryPoint.bindings[group], | |
| layout->GetBindGroupLayout(group)); | |
| } | |
| return bufferSizes; | |
| } | |
| ResultOrError<tint::Program> RunTransforms(tint::transform::Transform* transform, | |
| const tint::Program* program, | |
| const tint::transform::DataMap& inputs, | |
| tint::transform::DataMap* outputs, | |
| OwnedCompilationMessages* outMessages) { | |
| tint::transform::Output output = transform->Run(program, inputs); | |
| if (outMessages != nullptr) { | |
| outMessages->AddMessages(output.program.Diagnostics()); | |
| } | |
| if (!output.program.IsValid()) { | |
| std::string err = "Tint program failure: " + output.program.Diagnostics().str(); | |
| return DAWN_VALIDATION_ERROR(err.c_str()); | |
| } | |
| if (outputs != nullptr) { | |
| *outputs = std::move(output.data); | |
| } | |
| return std::move(output.program); | |
| } | |
| void AddVertexPullingTransformConfig(const VertexState& vertexState, | |
| const std::string& entryPoint, | |
| BindGroupIndex pullingBufferBindingSet, | |
| tint::transform::DataMap* transformInputs) { | |
| tint::transform::VertexPulling::Config cfg; | |
| cfg.entry_point_name = entryPoint; | |
| cfg.pulling_group = static_cast<uint32_t>(pullingBufferBindingSet); | |
| for (uint32_t i = 0; i < vertexState.bufferCount; ++i) { | |
| const auto& vertexBuffer = vertexState.buffers[i]; | |
| tint::transform::VertexBufferLayoutDescriptor layout; | |
| layout.array_stride = vertexBuffer.arrayStride; | |
| layout.step_mode = ToTintVertexStepMode(vertexBuffer.stepMode); | |
| for (uint32_t j = 0; j < vertexBuffer.attributeCount; ++j) { | |
| const auto& attribute = vertexBuffer.attributes[j]; | |
| tint::transform::VertexAttributeDescriptor attr; | |
| attr.format = ToTintVertexFormat(attribute.format); | |
| attr.offset = attribute.offset; | |
| attr.shader_location = attribute.shaderLocation; | |
| layout.attributes.push_back(std::move(attr)); | |
| } | |
| cfg.vertex_state.push_back(std::move(layout)); | |
| } | |
| transformInputs->Add<tint::transform::VertexPulling::Config>(cfg); | |
| } | |
| MaybeError ValidateCompatibilityWithPipelineLayout(DeviceBase* device, | |
| const EntryPointMetadata& entryPoint, | |
| const PipelineLayoutBase* layout) { | |
| for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) { | |
| DAWN_TRY(ValidateCompatibilityWithBindGroupLayout(device, group, entryPoint, | |
| layout->GetBindGroupLayout(group))); | |
| } | |
| for (BindGroupIndex group : IterateBitSet(~layout->GetBindGroupLayoutsMask())) { | |
| if (entryPoint.bindings[group].size() > 0) { | |
| std::ostringstream ostream; | |
| ostream << "No bind group layout entry matches the declaration set " | |
| << static_cast<uint32_t>(group) << " in the shader module"; | |
| return DAWN_VALIDATION_ERROR(ostream.str()); | |
| } | |
| } | |
| // Validate that filtering samplers are not used with unfilterable textures. | |
| for (const auto& pair : entryPoint.samplerTexturePairs) { | |
| const BindGroupLayoutBase* samplerBGL = layout->GetBindGroupLayout(pair.sampler.group); | |
| const BindingInfo& samplerInfo = | |
| samplerBGL->GetBindingInfo(samplerBGL->GetBindingIndex(pair.sampler.binding)); | |
| if (samplerInfo.sampler.type != wgpu::SamplerBindingType::Filtering) { | |
| continue; | |
| } | |
| const BindGroupLayoutBase* textureBGL = layout->GetBindGroupLayout(pair.texture.group); | |
| const BindingInfo& textureInfo = | |
| textureBGL->GetBindingInfo(textureBGL->GetBindingIndex(pair.texture.binding)); | |
| ASSERT(textureInfo.bindingType != BindingInfoType::Buffer && | |
| textureInfo.bindingType != BindingInfoType::Sampler && | |
| textureInfo.bindingType != BindingInfoType::StorageTexture); | |
| if (textureInfo.bindingType != BindingInfoType::Texture) { | |
| continue; | |
| } | |
| // Uint/sint can't be statically used with a sampler, so they any | |
| // texture bindings reflected must be float or depth textures. If | |
| // the shader uses a float/depth texture but the bind group layout | |
| // specifies a uint/sint texture binding, | |
| // |ValidateCompatibilityWithBindGroupLayout| will fail since the | |
| // sampleType does not match. | |
| ASSERT(textureInfo.texture.sampleType != wgpu::TextureSampleType::Undefined && | |
| textureInfo.texture.sampleType != wgpu::TextureSampleType::Uint && | |
| textureInfo.texture.sampleType != wgpu::TextureSampleType::Sint); | |
| if (textureInfo.texture.sampleType == wgpu::TextureSampleType::UnfilterableFloat) { | |
| return DAWN_VALIDATION_ERROR( | |
| "unfilterable-float texture bindings cannot be sampled with a " | |
| "filtering sampler"); | |
| } | |
| } | |
| return {}; | |
| } | |
| // ShaderModuleBase | |
| ShaderModuleBase::ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor) | |
| : CachedObject(device), mType(Type::Undefined) { | |
| ASSERT(descriptor->nextInChain != nullptr); | |
| const ShaderModuleSPIRVDescriptor* spirvDesc = nullptr; | |
| FindInChain(descriptor->nextInChain, &spirvDesc); | |
| const ShaderModuleWGSLDescriptor* wgslDesc = nullptr; | |
| FindInChain(descriptor->nextInChain, &wgslDesc); | |
| ASSERT(spirvDesc || wgslDesc); | |
| if (spirvDesc) { | |
| mType = Type::Spirv; | |
| mOriginalSpirv.assign(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize); | |
| } else if (wgslDesc) { | |
| mType = Type::Wgsl; | |
| mWgsl = std::string(wgslDesc->source); | |
| } | |
| } | |
| ShaderModuleBase::ShaderModuleBase(DeviceBase* device, ObjectBase::ErrorTag tag) | |
| : CachedObject(device, tag), mType(Type::Undefined) { | |
| } | |
| ShaderModuleBase::~ShaderModuleBase() { | |
| if (IsCachedReference()) { | |
| GetDevice()->UncacheShaderModule(this); | |
| } | |
| } | |
| // static | |
| Ref<ShaderModuleBase> ShaderModuleBase::MakeError(DeviceBase* device) { | |
| return AcquireRef(new ShaderModuleBase(device, ObjectBase::kError)); | |
| } | |
| bool ShaderModuleBase::HasEntryPoint(const std::string& entryPoint) const { | |
| return mEntryPoints.count(entryPoint) > 0; | |
| } | |
| const EntryPointMetadata& ShaderModuleBase::GetEntryPoint(const std::string& entryPoint) const { | |
| ASSERT(HasEntryPoint(entryPoint)); | |
| return *mEntryPoints.at(entryPoint); | |
| } | |
| size_t ShaderModuleBase::ComputeContentHash() { | |
| ObjectContentHasher recorder; | |
| recorder.Record(mType); | |
| recorder.Record(mOriginalSpirv); | |
| recorder.Record(mWgsl); | |
| return recorder.GetContentHash(); | |
| } | |
| bool ShaderModuleBase::EqualityFunc::operator()(const ShaderModuleBase* a, | |
| const ShaderModuleBase* b) const { | |
| return a->mType == b->mType && a->mOriginalSpirv == b->mOriginalSpirv && | |
| a->mWgsl == b->mWgsl; | |
| } | |
| const tint::Program* ShaderModuleBase::GetTintProgram() const { | |
| ASSERT(mTintProgram); | |
| return mTintProgram.get(); | |
| } | |
| void ShaderModuleBase::APIGetCompilationInfo(wgpu::CompilationInfoCallback callback, | |
| void* userdata) { | |
| if (callback == nullptr) { | |
| return; | |
| } | |
| callback(WGPUCompilationInfoRequestStatus_Success, | |
| mCompilationMessages->GetCompilationInfo(), userdata); | |
| } | |
| void ShaderModuleBase::InjectCompilationMessages( | |
| std::unique_ptr<OwnedCompilationMessages> compilationMessages) { | |
| // TODO(dawn:944): ensure the InjectCompilationMessages is properly handled for shader | |
| // module returned from cache. | |
| // InjectCompilationMessages should be called only once for a shader module, after it is | |
| // created. However currently InjectCompilationMessages may be called on a shader module | |
| // returned from cache rather than newly created, and violate the rule. We just skip the | |
| // injection in this case for now, but a proper solution including ensure the cache goes | |
| // before the validation is required. | |
| if (mCompilationMessages != nullptr) { | |
| return; | |
| } | |
| // Move the compilationMessages into the shader module and emit the tint errors and warnings | |
| mCompilationMessages = std::move(compilationMessages); | |
| // Emit the formatted Tint errors and warnings within the moved compilationMessages | |
| const std::vector<std::string>& formattedTintMessages = | |
| mCompilationMessages->GetFormattedTintMessages(); | |
| if (formattedTintMessages.empty()) { | |
| return; | |
| } | |
| std::ostringstream t; | |
| for (auto pMessage = formattedTintMessages.begin(); pMessage != formattedTintMessages.end(); | |
| pMessage++) { | |
| if (pMessage != formattedTintMessages.begin()) { | |
| t << std::endl; | |
| } | |
| t << *pMessage; | |
| } | |
| this->GetDevice()->EmitLog(WGPULoggingType_Warning, t.str().c_str()); | |
| } | |
| OwnedCompilationMessages* ShaderModuleBase::GetCompilationMessages() const { | |
| return mCompilationMessages.get(); | |
| } | |
| MaybeError ShaderModuleBase::InitializeBase(ShaderModuleParseResult* parseResult) { | |
| mTintProgram = std::move(parseResult->tintProgram); | |
| mTintSource = std::move(parseResult->tintSource); | |
| DAWN_TRY_ASSIGN(mEntryPoints, ReflectShaderUsingTint(GetDevice(), mTintProgram.get())); | |
| return {}; | |
| } | |
| size_t PipelineLayoutEntryPointPairHashFunc::operator()( | |
| const PipelineLayoutEntryPointPair& pair) const { | |
| size_t hash = 0; | |
| HashCombine(&hash, pair.first, pair.second); | |
| return hash; | |
| } | |
| } // namespace dawn_native |