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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/ShaderModule.h"
#include "common/Constants.h"
#include "common/HashUtils.h"
#include "dawn_native/BindGroupLayout.h"
#include "dawn_native/ChainUtils_autogen.h"
#include "dawn_native/CompilationMessages.h"
#include "dawn_native/Device.h"
#include "dawn_native/ObjectContentHasher.h"
#include "dawn_native/Pipeline.h"
#include "dawn_native/PipelineLayout.h"
#include "dawn_native/RenderPipeline.h"
#include "dawn_native/TintUtils.h"
#include <tint/tint.h>
#include <sstream>
namespace dawn_native {
namespace {
std::string GetShaderDeclarationString(BindGroupIndex group, BindingNumber binding) {
std::ostringstream ostream;
ostream << "the shader module declaration at set " << static_cast<uint32_t>(group)
<< " binding " << static_cast<uint32_t>(binding);
return ostream.str();
}
tint::transform::VertexFormat ToTintVertexFormat(wgpu::VertexFormat format) {
switch (format) {
case wgpu::VertexFormat::Uint8x2:
return tint::transform::VertexFormat::kUint8x2;
case wgpu::VertexFormat::Uint8x4:
return tint::transform::VertexFormat::kUint8x4;
case wgpu::VertexFormat::Sint8x2:
return tint::transform::VertexFormat::kSint8x2;
case wgpu::VertexFormat::Sint8x4:
return tint::transform::VertexFormat::kSint8x4;
case wgpu::VertexFormat::Unorm8x2:
return tint::transform::VertexFormat::kUnorm8x2;
case wgpu::VertexFormat::Unorm8x4:
return tint::transform::VertexFormat::kUnorm8x4;
case wgpu::VertexFormat::Snorm8x2:
return tint::transform::VertexFormat::kSnorm8x2;
case wgpu::VertexFormat::Snorm8x4:
return tint::transform::VertexFormat::kSnorm8x4;
case wgpu::VertexFormat::Uint16x2:
return tint::transform::VertexFormat::kUint16x2;
case wgpu::VertexFormat::Uint16x4:
return tint::transform::VertexFormat::kUint16x4;
case wgpu::VertexFormat::Sint16x2:
return tint::transform::VertexFormat::kSint16x2;
case wgpu::VertexFormat::Sint16x4:
return tint::transform::VertexFormat::kSint16x4;
case wgpu::VertexFormat::Unorm16x2:
return tint::transform::VertexFormat::kUnorm16x2;
case wgpu::VertexFormat::Unorm16x4:
return tint::transform::VertexFormat::kUnorm16x4;
case wgpu::VertexFormat::Snorm16x2:
return tint::transform::VertexFormat::kSnorm16x2;
case wgpu::VertexFormat::Snorm16x4:
return tint::transform::VertexFormat::kSnorm16x4;
case wgpu::VertexFormat::Float16x2:
return tint::transform::VertexFormat::kFloat16x2;
case wgpu::VertexFormat::Float16x4:
return tint::transform::VertexFormat::kFloat16x4;
case wgpu::VertexFormat::Float32:
return tint::transform::VertexFormat::kFloat32;
case wgpu::VertexFormat::Float32x2:
return tint::transform::VertexFormat::kFloat32x2;
case wgpu::VertexFormat::Float32x3:
return tint::transform::VertexFormat::kFloat32x3;
case wgpu::VertexFormat::Float32x4:
return tint::transform::VertexFormat::kFloat32x4;
case wgpu::VertexFormat::Uint32:
return tint::transform::VertexFormat::kUint32;
case wgpu::VertexFormat::Uint32x2:
return tint::transform::VertexFormat::kUint32x2;
case wgpu::VertexFormat::Uint32x3:
return tint::transform::VertexFormat::kUint32x3;
case wgpu::VertexFormat::Uint32x4:
return tint::transform::VertexFormat::kUint32x4;
case wgpu::VertexFormat::Sint32:
return tint::transform::VertexFormat::kSint32;
case wgpu::VertexFormat::Sint32x2:
return tint::transform::VertexFormat::kSint32x2;
case wgpu::VertexFormat::Sint32x3:
return tint::transform::VertexFormat::kSint32x3;
case wgpu::VertexFormat::Sint32x4:
return tint::transform::VertexFormat::kSint32x4;
case wgpu::VertexFormat::Undefined:
break;
}
UNREACHABLE();
}
tint::transform::VertexStepMode ToTintVertexStepMode(wgpu::VertexStepMode mode) {
switch (mode) {
case wgpu::VertexStepMode::Vertex:
return tint::transform::VertexStepMode::kVertex;
case wgpu::VertexStepMode::Instance:
return tint::transform::VertexStepMode::kInstance;
}
}
ResultOrError<SingleShaderStage> TintPipelineStageToShaderStage(
tint::ast::PipelineStage stage) {
switch (stage) {
case tint::ast::PipelineStage::kVertex:
return SingleShaderStage::Vertex;
case tint::ast::PipelineStage::kFragment:
return SingleShaderStage::Fragment;
case tint::ast::PipelineStage::kCompute:
return SingleShaderStage::Compute;
case tint::ast::PipelineStage::kNone:
UNREACHABLE();
}
}
BindingInfoType TintResourceTypeToBindingInfoType(
tint::inspector::ResourceBinding::ResourceType type) {
switch (type) {
case tint::inspector::ResourceBinding::ResourceType::kUniformBuffer:
case tint::inspector::ResourceBinding::ResourceType::kStorageBuffer:
case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageBuffer:
return BindingInfoType::Buffer;
case tint::inspector::ResourceBinding::ResourceType::kSampler:
case tint::inspector::ResourceBinding::ResourceType::kComparisonSampler:
return BindingInfoType::Sampler;
case tint::inspector::ResourceBinding::ResourceType::kSampledTexture:
case tint::inspector::ResourceBinding::ResourceType::kMultisampledTexture:
case tint::inspector::ResourceBinding::ResourceType::kDepthTexture:
case tint::inspector::ResourceBinding::ResourceType::kDepthMultisampledTexture:
return BindingInfoType::Texture;
case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageTexture:
case tint::inspector::ResourceBinding::ResourceType::kWriteOnlyStorageTexture:
return BindingInfoType::StorageTexture;
case tint::inspector::ResourceBinding::ResourceType::kExternalTexture:
return BindingInfoType::ExternalTexture;
default:
UNREACHABLE();
return BindingInfoType::Buffer;
}
}
wgpu::TextureFormat TintImageFormatToTextureFormat(
tint::inspector::ResourceBinding::ImageFormat format) {
switch (format) {
case tint::inspector::ResourceBinding::ImageFormat::kR8Unorm:
return wgpu::TextureFormat::R8Unorm;
case tint::inspector::ResourceBinding::ImageFormat::kR8Snorm:
return wgpu::TextureFormat::R8Snorm;
case tint::inspector::ResourceBinding::ImageFormat::kR8Uint:
return wgpu::TextureFormat::R8Uint;
case tint::inspector::ResourceBinding::ImageFormat::kR8Sint:
return wgpu::TextureFormat::R8Sint;
case tint::inspector::ResourceBinding::ImageFormat::kR16Uint:
return wgpu::TextureFormat::R16Uint;
case tint::inspector::ResourceBinding::ImageFormat::kR16Sint:
return wgpu::TextureFormat::R16Sint;
case tint::inspector::ResourceBinding::ImageFormat::kR16Float:
return wgpu::TextureFormat::R16Float;
case tint::inspector::ResourceBinding::ImageFormat::kRg8Unorm:
return wgpu::TextureFormat::RG8Unorm;
case tint::inspector::ResourceBinding::ImageFormat::kRg8Snorm:
return wgpu::TextureFormat::RG8Snorm;
case tint::inspector::ResourceBinding::ImageFormat::kRg8Uint:
return wgpu::TextureFormat::RG8Uint;
case tint::inspector::ResourceBinding::ImageFormat::kRg8Sint:
return wgpu::TextureFormat::RG8Sint;
case tint::inspector::ResourceBinding::ImageFormat::kR32Uint:
return wgpu::TextureFormat::R32Uint;
case tint::inspector::ResourceBinding::ImageFormat::kR32Sint:
return wgpu::TextureFormat::R32Sint;
case tint::inspector::ResourceBinding::ImageFormat::kR32Float:
return wgpu::TextureFormat::R32Float;
case tint::inspector::ResourceBinding::ImageFormat::kRg16Uint:
return wgpu::TextureFormat::RG16Uint;
case tint::inspector::ResourceBinding::ImageFormat::kRg16Sint:
return wgpu::TextureFormat::RG16Sint;
case tint::inspector::ResourceBinding::ImageFormat::kRg16Float:
return wgpu::TextureFormat::RG16Float;
case tint::inspector::ResourceBinding::ImageFormat::kRgba8Unorm:
return wgpu::TextureFormat::RGBA8Unorm;
case tint::inspector::ResourceBinding::ImageFormat::kRgba8UnormSrgb:
return wgpu::TextureFormat::RGBA8UnormSrgb;
case tint::inspector::ResourceBinding::ImageFormat::kRgba8Snorm:
return wgpu::TextureFormat::RGBA8Snorm;
case tint::inspector::ResourceBinding::ImageFormat::kRgba8Uint:
return wgpu::TextureFormat::RGBA8Uint;
case tint::inspector::ResourceBinding::ImageFormat::kRgba8Sint:
return wgpu::TextureFormat::RGBA8Sint;
case tint::inspector::ResourceBinding::ImageFormat::kBgra8Unorm:
return wgpu::TextureFormat::BGRA8Unorm;
case tint::inspector::ResourceBinding::ImageFormat::kBgra8UnormSrgb:
return wgpu::TextureFormat::BGRA8UnormSrgb;
case tint::inspector::ResourceBinding::ImageFormat::kRgb10A2Unorm:
return wgpu::TextureFormat::RGB10A2Unorm;
case tint::inspector::ResourceBinding::ImageFormat::kRg11B10Float:
return wgpu::TextureFormat::RG11B10Ufloat;
case tint::inspector::ResourceBinding::ImageFormat::kRg32Uint:
return wgpu::TextureFormat::RG32Uint;
case tint::inspector::ResourceBinding::ImageFormat::kRg32Sint:
return wgpu::TextureFormat::RG32Sint;
case tint::inspector::ResourceBinding::ImageFormat::kRg32Float:
return wgpu::TextureFormat::RG32Float;
case tint::inspector::ResourceBinding::ImageFormat::kRgba16Uint:
return wgpu::TextureFormat::RGBA16Uint;
case tint::inspector::ResourceBinding::ImageFormat::kRgba16Sint:
return wgpu::TextureFormat::RGBA16Sint;
case tint::inspector::ResourceBinding::ImageFormat::kRgba16Float:
return wgpu::TextureFormat::RGBA16Float;
case tint::inspector::ResourceBinding::ImageFormat::kRgba32Uint:
return wgpu::TextureFormat::RGBA32Uint;
case tint::inspector::ResourceBinding::ImageFormat::kRgba32Sint:
return wgpu::TextureFormat::RGBA32Sint;
case tint::inspector::ResourceBinding::ImageFormat::kRgba32Float:
return wgpu::TextureFormat::RGBA32Float;
case tint::inspector::ResourceBinding::ImageFormat::kNone:
return wgpu::TextureFormat::Undefined;
}
}
wgpu::TextureViewDimension TintTextureDimensionToTextureViewDimension(
tint::inspector::ResourceBinding::TextureDimension dim) {
switch (dim) {
case tint::inspector::ResourceBinding::TextureDimension::k1d:
return wgpu::TextureViewDimension::e1D;
case tint::inspector::ResourceBinding::TextureDimension::k2d:
return wgpu::TextureViewDimension::e2D;
case tint::inspector::ResourceBinding::TextureDimension::k2dArray:
return wgpu::TextureViewDimension::e2DArray;
case tint::inspector::ResourceBinding::TextureDimension::k3d:
return wgpu::TextureViewDimension::e3D;
case tint::inspector::ResourceBinding::TextureDimension::kCube:
return wgpu::TextureViewDimension::Cube;
case tint::inspector::ResourceBinding::TextureDimension::kCubeArray:
return wgpu::TextureViewDimension::CubeArray;
case tint::inspector::ResourceBinding::TextureDimension::kNone:
return wgpu::TextureViewDimension::Undefined;
}
}
SampleTypeBit TintSampledKindToSampleTypeBit(
tint::inspector::ResourceBinding::SampledKind s) {
switch (s) {
case tint::inspector::ResourceBinding::SampledKind::kSInt:
return SampleTypeBit::Sint;
case tint::inspector::ResourceBinding::SampledKind::kUInt:
return SampleTypeBit::Uint;
case tint::inspector::ResourceBinding::SampledKind::kFloat:
return SampleTypeBit::Float | SampleTypeBit::UnfilterableFloat;
case tint::inspector::ResourceBinding::SampledKind::kUnknown:
return SampleTypeBit::None;
}
}
ResultOrError<wgpu::TextureComponentType> TintComponentTypeToTextureComponentType(
tint::inspector::ComponentType type) {
switch (type) {
case tint::inspector::ComponentType::kFloat:
return wgpu::TextureComponentType::Float;
case tint::inspector::ComponentType::kSInt:
return wgpu::TextureComponentType::Sint;
case tint::inspector::ComponentType::kUInt:
return wgpu::TextureComponentType::Uint;
case tint::inspector::ComponentType::kUnknown:
return DAWN_VALIDATION_ERROR(
"Attempted to convert 'Unknown' component type from Tint");
}
}
ResultOrError<VertexFormatBaseType> TintComponentTypeToVertexFormatBaseType(
tint::inspector::ComponentType type) {
switch (type) {
case tint::inspector::ComponentType::kFloat:
return VertexFormatBaseType::Float;
case tint::inspector::ComponentType::kSInt:
return VertexFormatBaseType::Sint;
case tint::inspector::ComponentType::kUInt:
return VertexFormatBaseType::Uint;
case tint::inspector::ComponentType::kUnknown:
return DAWN_VALIDATION_ERROR(
"Attempted to convert 'Unknown' component type from Tint");
}
}
ResultOrError<wgpu::BufferBindingType> TintResourceTypeToBufferBindingType(
tint::inspector::ResourceBinding::ResourceType resource_type) {
switch (resource_type) {
case tint::inspector::ResourceBinding::ResourceType::kUniformBuffer:
return wgpu::BufferBindingType::Uniform;
case tint::inspector::ResourceBinding::ResourceType::kStorageBuffer:
return wgpu::BufferBindingType::Storage;
case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageBuffer:
return wgpu::BufferBindingType::ReadOnlyStorage;
default:
return DAWN_VALIDATION_ERROR("Attempted to convert non-buffer resource type");
}
}
ResultOrError<wgpu::StorageTextureAccess> TintResourceTypeToStorageTextureAccess(
tint::inspector::ResourceBinding::ResourceType resource_type) {
switch (resource_type) {
case tint::inspector::ResourceBinding::ResourceType::kReadOnlyStorageTexture:
return wgpu::StorageTextureAccess::ReadOnly;
case tint::inspector::ResourceBinding::ResourceType::kWriteOnlyStorageTexture:
return wgpu::StorageTextureAccess::WriteOnly;
default:
return DAWN_VALIDATION_ERROR(
"Attempted to convert non-storage texture resource type");
}
}
ResultOrError<InterStageComponentType> TintComponentTypeToInterStageComponentType(
tint::inspector::ComponentType type) {
switch (type) {
case tint::inspector::ComponentType::kFloat:
return InterStageComponentType::Float;
case tint::inspector::ComponentType::kSInt:
return InterStageComponentType::Sint;
case tint::inspector::ComponentType::kUInt:
return InterStageComponentType::Uint;
case tint::inspector::ComponentType::kUnknown:
return DAWN_VALIDATION_ERROR(
"Attempted to convert 'Unknown' component type from Tint");
}
}
ResultOrError<uint32_t> TintCompositionTypeToInterStageComponentCount(
tint::inspector::CompositionType type) {
switch (type) {
case tint::inspector::CompositionType::kScalar:
return 1u;
case tint::inspector::CompositionType::kVec2:
return 2u;
case tint::inspector::CompositionType::kVec3:
return 3u;
case tint::inspector::CompositionType::kVec4:
return 4u;
case tint::inspector::CompositionType::kUnknown:
return DAWN_VALIDATION_ERROR(
"Attempt to convert 'Unknown' composition type from Tint");
}
}
ResultOrError<InterpolationType> TintInterpolationTypeToInterpolationType(
tint::inspector::InterpolationType type) {
switch (type) {
case tint::inspector::InterpolationType::kPerspective:
return InterpolationType::Perspective;
case tint::inspector::InterpolationType::kLinear:
return InterpolationType::Linear;
case tint::inspector::InterpolationType::kFlat:
return InterpolationType::Flat;
case tint::inspector::InterpolationType::kUnknown:
return DAWN_VALIDATION_ERROR(
"Attempted to convert 'Unknown' interpolation type from Tint");
}
}
ResultOrError<InterpolationSampling> TintInterpolationSamplingToInterpolationSamplingType(
tint::inspector::InterpolationSampling type) {
switch (type) {
case tint::inspector::InterpolationSampling::kNone:
return InterpolationSampling::None;
case tint::inspector::InterpolationSampling::kCenter:
return InterpolationSampling::Center;
case tint::inspector::InterpolationSampling::kCentroid:
return InterpolationSampling::Centroid;
case tint::inspector::InterpolationSampling::kSample:
return InterpolationSampling::Sample;
case tint::inspector::InterpolationSampling::kUnknown:
return DAWN_VALIDATION_ERROR(
"Attempted to convert 'Unknown' interpolation sampling type from Tint");
}
}
ResultOrError<tint::Program> ParseWGSL(const tint::Source::File* file,
OwnedCompilationMessages* outMessages) {
std::ostringstream errorStream;
errorStream << "Tint WGSL reader failure:" << std::endl;
tint::Program program = tint::reader::wgsl::Parse(file);
if (outMessages != nullptr) {
outMessages->AddMessages(program.Diagnostics());
}
if (!program.IsValid()) {
auto err = program.Diagnostics().str();
errorStream << "Parser: " << err << std::endl
<< "Shader: " << std::endl
<< file->content << std::endl;
return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
}
return std::move(program);
}
ResultOrError<tint::Program> ParseSPIRV(const std::vector<uint32_t>& spirv,
OwnedCompilationMessages* outMessages) {
std::ostringstream errorStream;
errorStream << "Tint SPIRV reader failure:" << std::endl;
tint::Program program = tint::reader::spirv::Parse(spirv);
if (outMessages != nullptr) {
outMessages->AddMessages(program.Diagnostics());
}
if (!program.IsValid()) {
auto err = program.Diagnostics().str();
errorStream << "Parser: " << err << std::endl;
return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
}
return std::move(program);
}
std::vector<uint64_t> GetBindGroupMinBufferSizes(const BindingGroupInfoMap& shaderBindings,
const BindGroupLayoutBase* layout) {
std::vector<uint64_t> requiredBufferSizes(layout->GetUnverifiedBufferCount());
uint32_t packedIdx = 0;
for (BindingIndex bindingIndex{0}; bindingIndex < layout->GetBufferCount();
++bindingIndex) {
const BindingInfo& bindingInfo = layout->GetBindingInfo(bindingIndex);
if (bindingInfo.buffer.minBindingSize != 0) {
// Skip bindings that have minimum buffer size set in the layout
continue;
}
ASSERT(packedIdx < requiredBufferSizes.size());
const auto& shaderInfo = shaderBindings.find(bindingInfo.binding);
if (shaderInfo != shaderBindings.end()) {
requiredBufferSizes[packedIdx] = shaderInfo->second.buffer.minBindingSize;
} else {
// We have to include buffers if they are included in the bind group's
// packed vector. We don't actually need to check these at draw time, so
// if this is a problem in the future we can optimize it further.
requiredBufferSizes[packedIdx] = 0;
}
++packedIdx;
}
return requiredBufferSizes;
}
MaybeError ValidateCompatibilityWithBindGroupLayout(DeviceBase* device,
BindGroupIndex group,
const EntryPointMetadata& entryPoint,
const BindGroupLayoutBase* layout) {
const BindGroupLayoutBase::BindingMap& layoutBindings = layout->GetBindingMap();
// Iterate over all bindings used by this group in the shader, and find the
// corresponding binding in the BindGroupLayout, if it exists.
for (const auto& it : entryPoint.bindings[group]) {
BindingNumber bindingNumber = it.first;
const ShaderBindingInfo& shaderInfo = it.second;
const auto& bindingIt = layoutBindings.find(bindingNumber);
if (bindingIt == layoutBindings.end()) {
return DAWN_VALIDATION_ERROR("Missing bind group layout entry for " +
GetShaderDeclarationString(group, bindingNumber));
}
BindingIndex bindingIndex(bindingIt->second);
const BindingInfo& layoutInfo = layout->GetBindingInfo(bindingIndex);
if (layoutInfo.bindingType != shaderInfo.bindingType) {
return DAWN_VALIDATION_ERROR(
"The binding type of the bind group layout entry conflicts " +
GetShaderDeclarationString(group, bindingNumber));
}
if ((layoutInfo.visibility & StageBit(entryPoint.stage)) == 0) {
return DAWN_VALIDATION_ERROR("The bind group layout entry for " +
GetShaderDeclarationString(group, bindingNumber) +
" is not visible for the shader stage");
}
switch (layoutInfo.bindingType) {
case BindingInfoType::Texture: {
if (layoutInfo.texture.multisampled != shaderInfo.texture.multisampled) {
return DAWN_VALIDATION_ERROR(
"The texture multisampled flag of the bind group layout entry is "
"different from " +
GetShaderDeclarationString(group, bindingNumber));
}
if ((SampleTypeToSampleTypeBit(layoutInfo.texture.sampleType) &
shaderInfo.texture.compatibleSampleTypes) == 0) {
return DAWN_VALIDATION_ERROR(
"The texture sampleType of the bind group layout entry is "
"not compatible with " +
GetShaderDeclarationString(group, bindingNumber));
}
if (layoutInfo.texture.viewDimension != shaderInfo.texture.viewDimension) {
return DAWN_VALIDATION_ERROR(
"The texture viewDimension of the bind group layout entry is "
"different "
"from " +
GetShaderDeclarationString(group, bindingNumber));
}
break;
}
case BindingInfoType::StorageTexture: {
ASSERT(layoutInfo.storageTexture.format != wgpu::TextureFormat::Undefined);
ASSERT(shaderInfo.storageTexture.format != wgpu::TextureFormat::Undefined);
if (layoutInfo.storageTexture.access != shaderInfo.storageTexture.access) {
return DAWN_VALIDATION_ERROR(
"The storageTexture access mode of the bind group layout entry is "
"different from " +
GetShaderDeclarationString(group, bindingNumber));
}
if (layoutInfo.storageTexture.format != shaderInfo.storageTexture.format) {
return DAWN_VALIDATION_ERROR(
"The storageTexture format of the bind group layout entry is "
"different from " +
GetShaderDeclarationString(group, bindingNumber));
}
if (layoutInfo.storageTexture.viewDimension !=
shaderInfo.storageTexture.viewDimension) {
return DAWN_VALIDATION_ERROR(
"The storageTexture viewDimension of the bind group layout entry "
"is different from " +
GetShaderDeclarationString(group, bindingNumber));
}
break;
}
case BindingInfoType::ExternalTexture: {
if (shaderInfo.bindingType != BindingInfoType::ExternalTexture) {
return DAWN_VALIDATION_ERROR(
"The external texture bind group layout entry conflicts with " +
GetShaderDeclarationString(group, bindingNumber));
}
break;
}
case BindingInfoType::Buffer: {
// Binding mismatch between shader and bind group is invalid. For example, a
// writable binding in the shader with a readonly storage buffer in the bind
// group layout is invalid. However, a readonly binding in the shader with a
// writable storage buffer in the bind group layout is valid, a storage
// binding in the shader with an internal storage buffer in the bind group
// layout is also valid.
bool validBindingConversion =
(layoutInfo.buffer.type == wgpu::BufferBindingType::Storage &&
shaderInfo.buffer.type == wgpu::BufferBindingType::ReadOnlyStorage) ||
(layoutInfo.buffer.type == kInternalStorageBufferBinding &&
shaderInfo.buffer.type == wgpu::BufferBindingType::Storage);
if (layoutInfo.buffer.type != shaderInfo.buffer.type &&
!validBindingConversion) {
return DAWN_VALIDATION_ERROR(
"The buffer type of the bind group layout entry conflicts " +
GetShaderDeclarationString(group, bindingNumber));
}
if (layoutInfo.buffer.minBindingSize != 0 &&
shaderInfo.buffer.minBindingSize > layoutInfo.buffer.minBindingSize) {
return DAWN_VALIDATION_ERROR(
"The minimum buffer size of the bind group layout entry is smaller "
"than " +
GetShaderDeclarationString(group, bindingNumber));
}
break;
}
case BindingInfoType::Sampler:
if ((layoutInfo.sampler.type == wgpu::SamplerBindingType::Comparison) !=
shaderInfo.sampler.isComparison) {
return DAWN_VALIDATION_ERROR(
"The sampler type of the bind group layout entry is "
"not compatible with " +
GetShaderDeclarationString(group, bindingNumber));
}
}
}
return {};
}
ResultOrError<EntryPointMetadataTable> ReflectShaderUsingTint(
DeviceBase*,
const tint::Program* program) {
ASSERT(program->IsValid());
EntryPointMetadataTable result;
std::ostringstream errorStream;
errorStream << "Tint Reflection failure:" << std::endl;
tint::inspector::Inspector inspector(program);
auto entryPoints = inspector.GetEntryPoints();
if (inspector.has_error()) {
errorStream << "Inspector: " << inspector.error() << std::endl;
return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
}
constexpr uint32_t kMaxInterStageShaderLocation = kMaxInterStageShaderVariables - 1;
for (auto& entryPoint : entryPoints) {
ASSERT(result.count(entryPoint.name) == 0);
if (!entryPoint.overridable_constants.empty()) {
return DAWN_VALIDATION_ERROR(
"Pipeline overridable constants are not implemented yet");
}
auto metadata = std::make_unique<EntryPointMetadata>();
DAWN_TRY_ASSIGN(metadata->stage, TintPipelineStageToShaderStage(entryPoint.stage));
if (metadata->stage == SingleShaderStage::Compute) {
if (entryPoint.workgroup_size_x > kMaxComputeWorkgroupSizeX) {
errorStream << "Workgroup X dimension exceeds maximum allowed:"
<< entryPoint.workgroup_size_x << " > "
<< kMaxComputeWorkgroupSizeX;
return DAWN_VALIDATION_ERROR(errorStream.str());
}
if (entryPoint.workgroup_size_y > kMaxComputeWorkgroupSizeY) {
errorStream << "Workgroup Y dimension exceeds maximum allowed: "
<< entryPoint.workgroup_size_y << " > "
<< kMaxComputeWorkgroupSizeY;
return DAWN_VALIDATION_ERROR(errorStream.str());
}
if (entryPoint.workgroup_size_z > kMaxComputeWorkgroupSizeZ) {
errorStream << "Workgroup Z dimension exceeds maximum allowed: "
<< entryPoint.workgroup_size_z << " > "
<< kMaxComputeWorkgroupSizeZ;
return DAWN_VALIDATION_ERROR(errorStream.str());
}
// Dimensions have already been validated against their individual limits above.
// This assertion ensures that the product of such limited dimensions cannot
// possibly overflow a uint32_t.
static_assert(static_cast<uint64_t>(kMaxComputeWorkgroupSizeX) *
kMaxComputeWorkgroupSizeY * kMaxComputeWorkgroupSizeZ <=
std::numeric_limits<uint32_t>::max(),
"Per-dimension workgroup size limits are too high");
uint32_t num_invocations = entryPoint.workgroup_size_x *
entryPoint.workgroup_size_y *
entryPoint.workgroup_size_z;
if (num_invocations > kMaxComputeWorkgroupInvocations) {
errorStream << "Number of workgroup invocations exceeds maximum allowed: "
<< num_invocations << " > " << kMaxComputeWorkgroupInvocations;
return DAWN_VALIDATION_ERROR(errorStream.str());
}
const size_t workgroup_storage_size =
inspector.GetWorkgroupStorageSize(entryPoint.name);
if (workgroup_storage_size > kMaxComputeWorkgroupStorageSize) {
errorStream << "Workgroup shared storage size for " << entryPoint.name
<< " exceeds the maximum allowed: " << workgroup_storage_size
<< " > " << kMaxComputeWorkgroupStorageSize;
return DAWN_VALIDATION_ERROR(errorStream.str());
}
metadata->localWorkgroupSize.x = entryPoint.workgroup_size_x;
metadata->localWorkgroupSize.y = entryPoint.workgroup_size_y;
metadata->localWorkgroupSize.z = entryPoint.workgroup_size_z;
}
if (metadata->stage == SingleShaderStage::Vertex) {
for (const auto& input_var : entryPoint.input_variables) {
if (!input_var.has_location_decoration) {
return DAWN_VALIDATION_ERROR(
"Need Location decoration on Vertex input");
}
uint32_t unsanitizedLocation = input_var.location_decoration;
if (DAWN_UNLIKELY(unsanitizedLocation >= kMaxVertexAttributes)) {
std::stringstream ss;
ss << "Attribute location (" << unsanitizedLocation << ") over limits";
return DAWN_VALIDATION_ERROR(ss.str());
}
VertexAttributeLocation location(static_cast<uint8_t>(unsanitizedLocation));
DAWN_TRY_ASSIGN(
metadata->vertexInputBaseTypes[location],
TintComponentTypeToVertexFormatBaseType(input_var.component_type));
metadata->usedVertexInputs.set(location);
}
// [[position]] must be declared in a vertex shader.
uint32_t totalInterStageShaderComponents = 4;
for (const auto& output_var : entryPoint.output_variables) {
if (DAWN_UNLIKELY(!output_var.has_location_decoration)) {
std::stringstream ss;
ss << "Missing location qualifier on vertex output, "
<< output_var.name;
return DAWN_VALIDATION_ERROR(ss.str());
}
uint32_t location = output_var.location_decoration;
if (DAWN_UNLIKELY(location > kMaxInterStageShaderLocation)) {
std::stringstream ss;
ss << "Vertex output location (" << location << ") over limits";
return DAWN_VALIDATION_ERROR(ss.str());
}
metadata->usedInterStageVariables.set(location);
DAWN_TRY_ASSIGN(
metadata->interStageVariables[location].baseType,
TintComponentTypeToInterStageComponentType(output_var.component_type));
DAWN_TRY_ASSIGN(metadata->interStageVariables[location].componentCount,
TintCompositionTypeToInterStageComponentCount(
output_var.composition_type));
DAWN_TRY_ASSIGN(metadata->interStageVariables[location].interpolationType,
TintInterpolationTypeToInterpolationType(
output_var.interpolation_type));
DAWN_TRY_ASSIGN(
metadata->interStageVariables[location].interpolationSampling,
TintInterpolationSamplingToInterpolationSamplingType(
output_var.interpolation_sampling));
totalInterStageShaderComponents +=
metadata->interStageVariables[location].componentCount;
}
if (DAWN_UNLIKELY(totalInterStageShaderComponents >
kMaxInterStageShaderComponents)) {
return DAWN_VALIDATION_ERROR(
"Total vertex output components count exceeds limits");
}
}
if (metadata->stage == SingleShaderStage::Fragment) {
uint32_t totalInterStageShaderComponents = 0;
for (const auto& input_var : entryPoint.input_variables) {
if (!input_var.has_location_decoration) {
return DAWN_VALIDATION_ERROR(
"Need location decoration on fragment input");
}
uint32_t location = input_var.location_decoration;
if (DAWN_UNLIKELY(location > kMaxInterStageShaderLocation)) {
std::stringstream ss;
ss << "Fragment input location (" << location << ") over limits";
return DAWN_VALIDATION_ERROR(ss.str());
}
metadata->usedInterStageVariables.set(location);
DAWN_TRY_ASSIGN(
metadata->interStageVariables[location].baseType,
TintComponentTypeToInterStageComponentType(input_var.component_type));
DAWN_TRY_ASSIGN(metadata->interStageVariables[location].componentCount,
TintCompositionTypeToInterStageComponentCount(
input_var.composition_type));
DAWN_TRY_ASSIGN(
metadata->interStageVariables[location].interpolationType,
TintInterpolationTypeToInterpolationType(input_var.interpolation_type));
DAWN_TRY_ASSIGN(
metadata->interStageVariables[location].interpolationSampling,
TintInterpolationSamplingToInterpolationSamplingType(
input_var.interpolation_sampling));
totalInterStageShaderComponents +=
metadata->interStageVariables[location].componentCount;
}
if (entryPoint.front_facing_used) {
totalInterStageShaderComponents += 1;
}
if (entryPoint.input_sample_mask_used) {
totalInterStageShaderComponents += 1;
}
if (entryPoint.sample_index_used) {
totalInterStageShaderComponents += 1;
}
if (entryPoint.input_position_used) {
totalInterStageShaderComponents += 4;
}
if (totalInterStageShaderComponents > kMaxInterStageShaderComponents) {
return DAWN_VALIDATION_ERROR(
"Total fragment input components count exceeds limits");
}
for (const auto& output_var : entryPoint.output_variables) {
if (!output_var.has_location_decoration) {
return DAWN_VALIDATION_ERROR(
"Need location decoration on fragment output");
}
uint32_t unsanitizedAttachment = output_var.location_decoration;
if (unsanitizedAttachment >= kMaxColorAttachments) {
return DAWN_VALIDATION_ERROR(
"Fragment output index must be less than max number of color "
"attachments");
}
ColorAttachmentIndex attachment(
static_cast<uint8_t>(unsanitizedAttachment));
DAWN_TRY_ASSIGN(
metadata->fragmentOutputVariables[attachment].baseType,
TintComponentTypeToTextureComponentType(output_var.component_type));
uint32_t componentCount;
DAWN_TRY_ASSIGN(componentCount,
TintCompositionTypeToInterStageComponentCount(
output_var.composition_type));
// componentCount should be no larger than 4u
ASSERT(componentCount <= 4u);
metadata->fragmentOutputVariables[attachment].componentCount =
componentCount;
metadata->fragmentOutputsWritten.set(attachment);
}
}
for (const tint::inspector::ResourceBinding& resource :
inspector.GetResourceBindings(entryPoint.name)) {
BindingNumber bindingNumber(resource.binding);
BindGroupIndex bindGroupIndex(resource.bind_group);
if (bindGroupIndex >= kMaxBindGroupsTyped) {
return DAWN_VALIDATION_ERROR("Shader has bind group index over limits");
}
const auto& it = metadata->bindings[bindGroupIndex].emplace(
bindingNumber, ShaderBindingInfo{});
if (!it.second) {
return DAWN_VALIDATION_ERROR("Shader has duplicate bindings");
}
ShaderBindingInfo* info = &it.first->second;
info->bindingType = TintResourceTypeToBindingInfoType(resource.resource_type);
switch (info->bindingType) {
case BindingInfoType::Buffer:
info->buffer.minBindingSize = resource.size_no_padding;
DAWN_TRY_ASSIGN(info->buffer.type, TintResourceTypeToBufferBindingType(
resource.resource_type));
break;
case BindingInfoType::Sampler:
switch (resource.resource_type) {
case tint::inspector::ResourceBinding::ResourceType::kSampler:
info->sampler.isComparison = false;
break;
case tint::inspector::ResourceBinding::ResourceType::
kComparisonSampler:
info->sampler.isComparison = true;
break;
default:
UNREACHABLE();
}
break;
case BindingInfoType::Texture:
info->texture.viewDimension =
TintTextureDimensionToTextureViewDimension(resource.dim);
if (resource.resource_type ==
tint::inspector::ResourceBinding::ResourceType::kDepthTexture ||
resource.resource_type ==
tint::inspector::ResourceBinding::ResourceType::
kDepthMultisampledTexture) {
info->texture.compatibleSampleTypes = SampleTypeBit::Depth;
} else {
info->texture.compatibleSampleTypes =
TintSampledKindToSampleTypeBit(resource.sampled_kind);
}
info->texture.multisampled =
resource.resource_type == tint::inspector::ResourceBinding::
ResourceType::kMultisampledTexture ||
resource.resource_type ==
tint::inspector::ResourceBinding::ResourceType::
kDepthMultisampledTexture;
break;
case BindingInfoType::StorageTexture:
DAWN_TRY_ASSIGN(
info->storageTexture.access,
TintResourceTypeToStorageTextureAccess(resource.resource_type));
info->storageTexture.format =
TintImageFormatToTextureFormat(resource.image_format);
info->storageTexture.viewDimension =
TintTextureDimensionToTextureViewDimension(resource.dim);
break;
case BindingInfoType::ExternalTexture:
break;
default:
return DAWN_VALIDATION_ERROR("Unknown binding type in Shader");
}
}
std::vector<tint::inspector::SamplerTexturePair> samplerTextureUses =
inspector.GetSamplerTextureUses(entryPoint.name);
metadata->samplerTexturePairs.reserve(samplerTextureUses.size());
std::transform(
samplerTextureUses.begin(), samplerTextureUses.end(),
std::back_inserter(metadata->samplerTexturePairs),
[](const tint::inspector::SamplerTexturePair& pair) {
EntryPointMetadata::SamplerTexturePair result;
result.sampler = {BindGroupIndex(pair.sampler_binding_point.group),
BindingNumber(pair.sampler_binding_point.binding)};
result.texture = {BindGroupIndex(pair.texture_binding_point.group),
BindingNumber(pair.texture_binding_point.binding)};
return result;
});
result[entryPoint.name] = std::move(metadata);
}
return std::move(result);
}
} // anonymous namespace
ShaderModuleParseResult::ShaderModuleParseResult() = default;
ShaderModuleParseResult::~ShaderModuleParseResult() = default;
ShaderModuleParseResult::ShaderModuleParseResult(ShaderModuleParseResult&& rhs) = default;
ShaderModuleParseResult& ShaderModuleParseResult::operator=(ShaderModuleParseResult&& rhs) =
default;
bool ShaderModuleParseResult::HasParsedShader() const {
return tintProgram != nullptr;
}
// TintSource is a PIMPL container for a tint::Source::File, which needs to be kept alive for as
// long as tint diagnostics are inspected / printed.
class TintSource {
public:
template <typename... ARGS>
TintSource(ARGS&&... args) : file(std::forward<ARGS>(args)...) {
}
tint::Source::File file;
};
MaybeError ValidateShaderModuleDescriptor(DeviceBase* device,
const ShaderModuleDescriptor* descriptor,
ShaderModuleParseResult* parseResult,
OwnedCompilationMessages* outMessages) {
ASSERT(parseResult != nullptr);
const ChainedStruct* chainedDescriptor = descriptor->nextInChain;
if (chainedDescriptor == nullptr) {
return DAWN_VALIDATION_ERROR("Shader module descriptor missing chained descriptor");
}
// For now only a single SPIRV or WGSL subdescriptor is allowed.
DAWN_TRY(ValidateSingleSType(chainedDescriptor, wgpu::SType::ShaderModuleSPIRVDescriptor,
wgpu::SType::ShaderModuleWGSLDescriptor));
ScopedTintICEHandler scopedICEHandler(device);
const ShaderModuleSPIRVDescriptor* spirvDesc = nullptr;
FindInChain(chainedDescriptor, &spirvDesc);
const ShaderModuleWGSLDescriptor* wgslDesc = nullptr;
FindInChain(chainedDescriptor, &wgslDesc);
// We have a temporary toggle to force the SPIRV ingestion to go through a WGSL
// intermediate step. It is done by switching the spirvDesc for a wgslDesc below.
ShaderModuleWGSLDescriptor newWgslDesc;
std::string newWgslCode;
if (spirvDesc && device->IsToggleEnabled(Toggle::ForceWGSLStep)) {
std::vector<uint32_t> spirv(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize);
tint::Program program;
DAWN_TRY_ASSIGN(program, ParseSPIRV(spirv, outMessages));
tint::writer::wgsl::Options options;
auto result = tint::writer::wgsl::Generate(&program, options);
if (!result.success) {
std::ostringstream errorStream;
errorStream << "Tint WGSL failure:" << std::endl;
errorStream << "Generator: " << result.error << std::endl;
return DAWN_VALIDATION_ERROR(errorStream.str().c_str());
}
newWgslCode = std::move(result.wgsl);
newWgslDesc.source = newWgslCode.c_str();
spirvDesc = nullptr;
wgslDesc = &newWgslDesc;
}
if (spirvDesc) {
if (device->IsToggleEnabled(Toggle::DisallowSpirv)) {
return DAWN_VALIDATION_ERROR("SPIR-V is disallowed.");
}
std::vector<uint32_t> spirv(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize);
tint::Program program;
DAWN_TRY_ASSIGN(program, ParseSPIRV(spirv, outMessages));
parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program));
} else if (wgslDesc) {
auto tintSource = std::make_unique<TintSource>("", wgslDesc->source);
if (device->IsToggleEnabled(Toggle::DumpShaders)) {
std::ostringstream dumpedMsg;
dumpedMsg << "// Dumped WGSL:" << std::endl << wgslDesc->source;
device->EmitLog(WGPULoggingType_Info, dumpedMsg.str().c_str());
}
tint::Program program;
DAWN_TRY_ASSIGN(program, ParseWGSL(&tintSource->file, outMessages));
parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program));
parseResult->tintSource = std::move(tintSource);
}
return {};
}
RequiredBufferSizes ComputeRequiredBufferSizesForLayout(const EntryPointMetadata& entryPoint,
const PipelineLayoutBase* layout) {
RequiredBufferSizes bufferSizes;
for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
bufferSizes[group] = GetBindGroupMinBufferSizes(entryPoint.bindings[group],
layout->GetBindGroupLayout(group));
}
return bufferSizes;
}
ResultOrError<tint::Program> RunTransforms(tint::transform::Transform* transform,
const tint::Program* program,
const tint::transform::DataMap& inputs,
tint::transform::DataMap* outputs,
OwnedCompilationMessages* outMessages) {
tint::transform::Output output = transform->Run(program, inputs);
if (outMessages != nullptr) {
outMessages->AddMessages(output.program.Diagnostics());
}
if (!output.program.IsValid()) {
std::string err = "Tint program failure: " + output.program.Diagnostics().str();
return DAWN_VALIDATION_ERROR(err.c_str());
}
if (outputs != nullptr) {
*outputs = std::move(output.data);
}
return std::move(output.program);
}
void AddVertexPullingTransformConfig(const VertexState& vertexState,
const std::string& entryPoint,
BindGroupIndex pullingBufferBindingSet,
tint::transform::DataMap* transformInputs) {
tint::transform::VertexPulling::Config cfg;
cfg.entry_point_name = entryPoint;
cfg.pulling_group = static_cast<uint32_t>(pullingBufferBindingSet);
for (uint32_t i = 0; i < vertexState.bufferCount; ++i) {
const auto& vertexBuffer = vertexState.buffers[i];
tint::transform::VertexBufferLayoutDescriptor layout;
layout.array_stride = vertexBuffer.arrayStride;
layout.step_mode = ToTintVertexStepMode(vertexBuffer.stepMode);
for (uint32_t j = 0; j < vertexBuffer.attributeCount; ++j) {
const auto& attribute = vertexBuffer.attributes[j];
tint::transform::VertexAttributeDescriptor attr;
attr.format = ToTintVertexFormat(attribute.format);
attr.offset = attribute.offset;
attr.shader_location = attribute.shaderLocation;
layout.attributes.push_back(std::move(attr));
}
cfg.vertex_state.push_back(std::move(layout));
}
transformInputs->Add<tint::transform::VertexPulling::Config>(cfg);
}
MaybeError ValidateCompatibilityWithPipelineLayout(DeviceBase* device,
const EntryPointMetadata& entryPoint,
const PipelineLayoutBase* layout) {
for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
DAWN_TRY(ValidateCompatibilityWithBindGroupLayout(device, group, entryPoint,
layout->GetBindGroupLayout(group)));
}
for (BindGroupIndex group : IterateBitSet(~layout->GetBindGroupLayoutsMask())) {
if (entryPoint.bindings[group].size() > 0) {
std::ostringstream ostream;
ostream << "No bind group layout entry matches the declaration set "
<< static_cast<uint32_t>(group) << " in the shader module";
return DAWN_VALIDATION_ERROR(ostream.str());
}
}
// Validate that filtering samplers are not used with unfilterable textures.
for (const auto& pair : entryPoint.samplerTexturePairs) {
const BindGroupLayoutBase* samplerBGL = layout->GetBindGroupLayout(pair.sampler.group);
const BindingInfo& samplerInfo =
samplerBGL->GetBindingInfo(samplerBGL->GetBindingIndex(pair.sampler.binding));
if (samplerInfo.sampler.type != wgpu::SamplerBindingType::Filtering) {
continue;
}
const BindGroupLayoutBase* textureBGL = layout->GetBindGroupLayout(pair.texture.group);
const BindingInfo& textureInfo =
textureBGL->GetBindingInfo(textureBGL->GetBindingIndex(pair.texture.binding));
ASSERT(textureInfo.bindingType != BindingInfoType::Buffer &&
textureInfo.bindingType != BindingInfoType::Sampler &&
textureInfo.bindingType != BindingInfoType::StorageTexture);
if (textureInfo.bindingType != BindingInfoType::Texture) {
continue;
}
// Uint/sint can't be statically used with a sampler, so they any
// texture bindings reflected must be float or depth textures. If
// the shader uses a float/depth texture but the bind group layout
// specifies a uint/sint texture binding,
// |ValidateCompatibilityWithBindGroupLayout| will fail since the
// sampleType does not match.
ASSERT(textureInfo.texture.sampleType != wgpu::TextureSampleType::Undefined &&
textureInfo.texture.sampleType != wgpu::TextureSampleType::Uint &&
textureInfo.texture.sampleType != wgpu::TextureSampleType::Sint);
if (textureInfo.texture.sampleType == wgpu::TextureSampleType::UnfilterableFloat) {
return DAWN_VALIDATION_ERROR(
"unfilterable-float texture bindings cannot be sampled with a "
"filtering sampler");
}
}
return {};
}
// ShaderModuleBase
ShaderModuleBase::ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor)
: CachedObject(device), mType(Type::Undefined) {
ASSERT(descriptor->nextInChain != nullptr);
const ShaderModuleSPIRVDescriptor* spirvDesc = nullptr;
FindInChain(descriptor->nextInChain, &spirvDesc);
const ShaderModuleWGSLDescriptor* wgslDesc = nullptr;
FindInChain(descriptor->nextInChain, &wgslDesc);
ASSERT(spirvDesc || wgslDesc);
if (spirvDesc) {
mType = Type::Spirv;
mOriginalSpirv.assign(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize);
} else if (wgslDesc) {
mType = Type::Wgsl;
mWgsl = std::string(wgslDesc->source);
}
}
ShaderModuleBase::ShaderModuleBase(DeviceBase* device, ObjectBase::ErrorTag tag)
: CachedObject(device, tag), mType(Type::Undefined) {
}
ShaderModuleBase::~ShaderModuleBase() {
if (IsCachedReference()) {
GetDevice()->UncacheShaderModule(this);
}
}
// static
Ref<ShaderModuleBase> ShaderModuleBase::MakeError(DeviceBase* device) {
return AcquireRef(new ShaderModuleBase(device, ObjectBase::kError));
}
bool ShaderModuleBase::HasEntryPoint(const std::string& entryPoint) const {
return mEntryPoints.count(entryPoint) > 0;
}
const EntryPointMetadata& ShaderModuleBase::GetEntryPoint(const std::string& entryPoint) const {
ASSERT(HasEntryPoint(entryPoint));
return *mEntryPoints.at(entryPoint);
}
size_t ShaderModuleBase::ComputeContentHash() {
ObjectContentHasher recorder;
recorder.Record(mType);
recorder.Record(mOriginalSpirv);
recorder.Record(mWgsl);
return recorder.GetContentHash();
}
bool ShaderModuleBase::EqualityFunc::operator()(const ShaderModuleBase* a,
const ShaderModuleBase* b) const {
return a->mType == b->mType && a->mOriginalSpirv == b->mOriginalSpirv &&
a->mWgsl == b->mWgsl;
}
const tint::Program* ShaderModuleBase::GetTintProgram() const {
ASSERT(mTintProgram);
return mTintProgram.get();
}
void ShaderModuleBase::APIGetCompilationInfo(wgpu::CompilationInfoCallback callback,
void* userdata) {
if (callback == nullptr) {
return;
}
callback(WGPUCompilationInfoRequestStatus_Success,
mCompilationMessages->GetCompilationInfo(), userdata);
}
void ShaderModuleBase::InjectCompilationMessages(
std::unique_ptr<OwnedCompilationMessages> compilationMessages) {
// TODO(dawn:944): ensure the InjectCompilationMessages is properly handled for shader
// module returned from cache.
// InjectCompilationMessages should be called only once for a shader module, after it is
// created. However currently InjectCompilationMessages may be called on a shader module
// returned from cache rather than newly created, and violate the rule. We just skip the
// injection in this case for now, but a proper solution including ensure the cache goes
// before the validation is required.
if (mCompilationMessages != nullptr) {
return;
}
// Move the compilationMessages into the shader module and emit the tint errors and warnings
mCompilationMessages = std::move(compilationMessages);
// Emit the formatted Tint errors and warnings within the moved compilationMessages
const std::vector<std::string>& formattedTintMessages =
mCompilationMessages->GetFormattedTintMessages();
if (formattedTintMessages.empty()) {
return;
}
std::ostringstream t;
for (auto pMessage = formattedTintMessages.begin(); pMessage != formattedTintMessages.end();
pMessage++) {
if (pMessage != formattedTintMessages.begin()) {
t << std::endl;
}
t << *pMessage;
}
this->GetDevice()->EmitLog(WGPULoggingType_Warning, t.str().c_str());
}
OwnedCompilationMessages* ShaderModuleBase::GetCompilationMessages() const {
return mCompilationMessages.get();
}
MaybeError ShaderModuleBase::InitializeBase(ShaderModuleParseResult* parseResult) {
mTintProgram = std::move(parseResult->tintProgram);
mTintSource = std::move(parseResult->tintSource);
DAWN_TRY_ASSIGN(mEntryPoints, ReflectShaderUsingTint(GetDevice(), mTintProgram.get()));
return {};
}
size_t PipelineLayoutEntryPointPairHashFunc::operator()(
const PipelineLayoutEntryPointPair& pair) const {
size_t hash = 0;
HashCombine(&hash, pair.first, pair.second);
return hash;
}
} // namespace dawn_native