| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/Texture.h" |
| |
| #include <algorithm> |
| |
| #include "common/Assert.h" |
| #include "common/Constants.h" |
| #include "common/Math.h" |
| #include "dawn_native/Adapter.h" |
| #include "dawn_native/ChainUtils_autogen.h" |
| #include "dawn_native/Device.h" |
| #include "dawn_native/EnumMaskIterator.h" |
| #include "dawn_native/PassResourceUsage.h" |
| #include "dawn_native/ValidationUtils_autogen.h" |
| |
| namespace dawn_native { |
| namespace { |
| // WebGPU currently does not have texture format reinterpretation. If it does, the |
| // code to check for it might go here. |
| MaybeError ValidateTextureViewFormatCompatibility(const TextureBase* texture, |
| const TextureViewDescriptor* descriptor) { |
| if (texture->GetFormat().format != descriptor->format) { |
| if (descriptor->aspect != wgpu::TextureAspect::All && |
| texture->GetFormat().GetAspectInfo(descriptor->aspect).format == |
| descriptor->format) { |
| return {}; |
| } |
| |
| return DAWN_VALIDATION_ERROR( |
| "The format of texture view is not compatible to the original texture"); |
| } |
| |
| return {}; |
| } |
| |
| // TODO(crbug.com/dawn/814): Implement for 1D texture. |
| bool IsTextureViewDimensionCompatibleWithTextureDimension( |
| wgpu::TextureViewDimension textureViewDimension, |
| wgpu::TextureDimension textureDimension) { |
| switch (textureViewDimension) { |
| case wgpu::TextureViewDimension::e2D: |
| case wgpu::TextureViewDimension::e2DArray: |
| case wgpu::TextureViewDimension::Cube: |
| case wgpu::TextureViewDimension::CubeArray: |
| return textureDimension == wgpu::TextureDimension::e2D; |
| |
| case wgpu::TextureViewDimension::e3D: |
| return textureDimension == wgpu::TextureDimension::e3D; |
| |
| case wgpu::TextureViewDimension::e1D: |
| case wgpu::TextureViewDimension::Undefined: |
| UNREACHABLE(); |
| } |
| } |
| |
| // TODO(crbug.com/dawn/814): Implement for 1D texture. |
| bool IsArrayLayerValidForTextureViewDimension( |
| wgpu::TextureViewDimension textureViewDimension, |
| uint32_t textureViewArrayLayer) { |
| switch (textureViewDimension) { |
| case wgpu::TextureViewDimension::e2D: |
| case wgpu::TextureViewDimension::e3D: |
| return textureViewArrayLayer == 1u; |
| case wgpu::TextureViewDimension::e2DArray: |
| return true; |
| case wgpu::TextureViewDimension::Cube: |
| return textureViewArrayLayer == 6u; |
| case wgpu::TextureViewDimension::CubeArray: |
| return textureViewArrayLayer % 6 == 0; |
| |
| case wgpu::TextureViewDimension::e1D: |
| case wgpu::TextureViewDimension::Undefined: |
| UNREACHABLE(); |
| } |
| } |
| |
| bool IsTextureSizeValidForTextureViewDimension( |
| wgpu::TextureViewDimension textureViewDimension, |
| const Extent3D& textureSize) { |
| switch (textureViewDimension) { |
| case wgpu::TextureViewDimension::Cube: |
| case wgpu::TextureViewDimension::CubeArray: |
| return textureSize.width == textureSize.height; |
| case wgpu::TextureViewDimension::e2D: |
| case wgpu::TextureViewDimension::e2DArray: |
| case wgpu::TextureViewDimension::e3D: |
| return true; |
| |
| case wgpu::TextureViewDimension::e1D: |
| case wgpu::TextureViewDimension::Undefined: |
| UNREACHABLE(); |
| } |
| } |
| |
| MaybeError ValidateSampleCount(const TextureDescriptor* descriptor, |
| wgpu::TextureUsage usage, |
| const Format* format) { |
| if (!IsValidSampleCount(descriptor->sampleCount)) { |
| return DAWN_VALIDATION_ERROR("The sample count of the texture is not supported."); |
| } |
| |
| if (descriptor->sampleCount > 1) { |
| if (descriptor->mipLevelCount > 1) { |
| return DAWN_VALIDATION_ERROR( |
| "The mipmap level count of a multisampled texture must be 1."); |
| } |
| |
| // Multisampled 1D and 3D textures are not supported in D3D12/Metal/Vulkan. |
| // Multisampled 2D array texture is not supported because on Metal it requires the |
| // version of macOS be greater than 10.14. |
| if (descriptor->dimension != wgpu::TextureDimension::e2D || |
| descriptor->size.depthOrArrayLayers > 1) { |
| return DAWN_VALIDATION_ERROR("Multisampled texture must be 2D with depth=1"); |
| } |
| |
| // If a format can support multisample, it must be renderable. Because Vulkan |
| // requires that if the format is not color-renderable or depth/stencil renderable, |
| // sampleCount must be 1. |
| if (!format->isRenderable) { |
| return DAWN_VALIDATION_ERROR("This format cannot support multisample."); |
| } |
| // Compressed formats are not renderable. They cannot support multisample. |
| ASSERT(!format->isCompressed); |
| |
| if (usage & wgpu::TextureUsage::StorageBinding) { |
| return DAWN_VALIDATION_ERROR( |
| "The sample counts of the storage textures must be 1."); |
| } |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateTextureViewDimensionCompatibility( |
| const TextureBase* texture, |
| const TextureViewDescriptor* descriptor) { |
| if (!IsArrayLayerValidForTextureViewDimension(descriptor->dimension, |
| descriptor->arrayLayerCount)) { |
| return DAWN_VALIDATION_ERROR( |
| "The dimension of the texture view is not compatible with the layer count"); |
| } |
| |
| if (!IsTextureViewDimensionCompatibleWithTextureDimension(descriptor->dimension, |
| texture->GetDimension())) { |
| return DAWN_VALIDATION_ERROR( |
| "The dimension of the texture view is not compatible with the dimension of the" |
| "original texture"); |
| } |
| |
| if (!IsTextureSizeValidForTextureViewDimension(descriptor->dimension, |
| texture->GetSize())) { |
| return DAWN_VALIDATION_ERROR( |
| "The dimension of the texture view is not compatible with the size of the" |
| "original texture"); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateTextureSize(const TextureDescriptor* descriptor, const Format* format) { |
| ASSERT(descriptor->size.width != 0 && descriptor->size.height != 0 && |
| descriptor->size.depthOrArrayLayers != 0); |
| |
| Extent3D maxExtent; |
| switch (descriptor->dimension) { |
| case wgpu::TextureDimension::e2D: |
| maxExtent = {kMaxTextureDimension2D, kMaxTextureDimension2D, |
| kMaxTextureArrayLayers}; |
| break; |
| case wgpu::TextureDimension::e3D: |
| maxExtent = {kMaxTextureDimension3D, kMaxTextureDimension3D, |
| kMaxTextureDimension3D}; |
| break; |
| case wgpu::TextureDimension::e1D: |
| default: |
| UNREACHABLE(); |
| } |
| if (descriptor->size.width > maxExtent.width || |
| descriptor->size.height > maxExtent.height || |
| descriptor->size.depthOrArrayLayers > maxExtent.depthOrArrayLayers) { |
| return DAWN_VALIDATION_ERROR("Texture dimension (width, height or depth) exceeded"); |
| } |
| |
| uint32_t maxMippedDimension = descriptor->size.width; |
| if (descriptor->dimension != wgpu::TextureDimension::e1D) { |
| maxMippedDimension = std::max(maxMippedDimension, descriptor->size.height); |
| } |
| if (descriptor->dimension == wgpu::TextureDimension::e3D) { |
| maxMippedDimension = |
| std::max(maxMippedDimension, descriptor->size.depthOrArrayLayers); |
| } |
| if (Log2(maxMippedDimension) + 1 < descriptor->mipLevelCount) { |
| return DAWN_VALIDATION_ERROR("Texture has too many mip levels"); |
| } |
| ASSERT(descriptor->mipLevelCount <= kMaxTexture2DMipLevels); |
| |
| if (format->isCompressed) { |
| const TexelBlockInfo& blockInfo = |
| format->GetAspectInfo(wgpu::TextureAspect::All).block; |
| if (descriptor->size.width % blockInfo.width != 0 || |
| descriptor->size.height % blockInfo.height != 0) { |
| return DAWN_VALIDATION_ERROR( |
| "The size of the texture is incompatible with the texture format"); |
| } |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateTextureUsage(const TextureDescriptor* descriptor, |
| wgpu::TextureUsage usage, |
| const Format* format) { |
| DAWN_TRY(dawn_native::ValidateTextureUsage(usage)); |
| |
| constexpr wgpu::TextureUsage kValidCompressedUsages = |
| wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc | |
| wgpu::TextureUsage::CopyDst; |
| if (format->isCompressed && !IsSubset(usage, kValidCompressedUsages)) { |
| return DAWN_VALIDATION_ERROR( |
| "Compressed texture format is incompatible with the texture usage"); |
| } |
| |
| if (!format->isRenderable && (usage & wgpu::TextureUsage::RenderAttachment)) { |
| return DAWN_VALIDATION_ERROR( |
| "Non-renderable format used with RenderAttachment usage"); |
| } |
| |
| if (!format->supportsStorageUsage && (usage & wgpu::TextureUsage::StorageBinding)) { |
| return DAWN_VALIDATION_ERROR("Format cannot be used in storage textures"); |
| } |
| |
| constexpr wgpu::TextureUsage kValidMultiPlanarUsages = |
| wgpu::TextureUsage::TextureBinding; |
| if (format->IsMultiPlanar() && !IsSubset(usage, kValidMultiPlanarUsages)) { |
| return DAWN_VALIDATION_ERROR("Multi-planar format doesn't have valid usage."); |
| } |
| |
| return {}; |
| } |
| |
| } // anonymous namespace |
| |
| MaybeError ValidateTextureDescriptor(const DeviceBase* device, |
| const TextureDescriptor* descriptor) { |
| DAWN_TRY(ValidateSingleSType(descriptor->nextInChain, |
| wgpu::SType::DawnTextureInternalUsageDescriptor)); |
| |
| const DawnTextureInternalUsageDescriptor* internalUsageDesc = nullptr; |
| FindInChain(descriptor->nextInChain, &internalUsageDesc); |
| |
| if (descriptor->dimension == wgpu::TextureDimension::e1D) { |
| return DAWN_VALIDATION_ERROR("1D textures aren't supported (yet)."); |
| } |
| |
| if (internalUsageDesc != nullptr && |
| !device->IsExtensionEnabled(Extension::DawnInternalUsages)) { |
| return DAWN_VALIDATION_ERROR("The dawn-internal-usages feature is not enabled"); |
| } |
| |
| const Format* format; |
| DAWN_TRY_ASSIGN(format, device->GetInternalFormat(descriptor->format)); |
| |
| wgpu::TextureUsage usage = descriptor->usage; |
| if (internalUsageDesc != nullptr) { |
| usage |= internalUsageDesc->internalUsage; |
| } |
| |
| DAWN_TRY(ValidateTextureUsage(descriptor, usage, format)); |
| DAWN_TRY(ValidateTextureDimension(descriptor->dimension)); |
| DAWN_TRY(ValidateSampleCount(descriptor, usage, format)); |
| |
| if (descriptor->size.width == 0 || descriptor->size.height == 0 || |
| descriptor->size.depthOrArrayLayers == 0 || descriptor->mipLevelCount == 0) { |
| return DAWN_VALIDATION_ERROR("Cannot create an empty texture"); |
| } |
| |
| if (descriptor->dimension != wgpu::TextureDimension::e2D && format->isCompressed) { |
| return DAWN_VALIDATION_ERROR("Compressed texture must be 2D"); |
| } |
| |
| // Depth/stencil formats are valid for 2D textures only. Metal has this limit. And D3D12 |
| // doesn't support depth/stencil formats on 3D textures. |
| if (descriptor->dimension != wgpu::TextureDimension::e2D && |
| (format->aspects & (Aspect::Depth | Aspect::Stencil)) != 0) { |
| return DAWN_VALIDATION_ERROR("Depth/stencil formats are valid for 2D textures only"); |
| } |
| |
| DAWN_TRY(ValidateTextureSize(descriptor, format)); |
| |
| if (device->IsToggleEnabled(Toggle::DisallowUnsafeAPIs) && format->HasStencil() && |
| descriptor->mipLevelCount > 1 && |
| device->GetAdapter()->GetBackendType() == wgpu::BackendType::Metal) { |
| // TODO(crbug.com/dawn/838): Implement a workaround for this issue. |
| // Readbacks from the non-zero mip of a stencil texture may contain |
| // garbage data. |
| return DAWN_VALIDATION_ERROR( |
| "crbug.com/dawn/838: Stencil textures with more than one mip level are " |
| "disabled on Metal."); |
| } |
| |
| return {}; |
| } |
| |
| MaybeError ValidateTextureViewDescriptor(const DeviceBase* device, |
| const TextureBase* texture, |
| const TextureViewDescriptor* descriptor) { |
| if (descriptor->nextInChain != nullptr) { |
| return DAWN_VALIDATION_ERROR("nextInChain must be nullptr"); |
| } |
| |
| // Parent texture should have been already validated. |
| ASSERT(texture); |
| ASSERT(!texture->IsError()); |
| |
| DAWN_TRY(ValidateTextureViewDimension(descriptor->dimension)); |
| if (descriptor->dimension == wgpu::TextureViewDimension::e1D) { |
| return DAWN_VALIDATION_ERROR("1D texture views aren't supported (yet)."); |
| } |
| |
| DAWN_TRY(ValidateTextureFormat(descriptor->format)); |
| |
| DAWN_TRY(ValidateTextureAspect(descriptor->aspect)); |
| if (SelectFormatAspects(texture->GetFormat(), descriptor->aspect) == Aspect::None) { |
| return DAWN_VALIDATION_ERROR("Texture does not have selected aspect for texture view."); |
| } |
| |
| if (descriptor->arrayLayerCount == 0 || descriptor->mipLevelCount == 0) { |
| return DAWN_VALIDATION_ERROR("Cannot create an empty texture view"); |
| } |
| |
| if (uint64_t(descriptor->baseArrayLayer) + uint64_t(descriptor->arrayLayerCount) > |
| uint64_t(texture->GetArrayLayers())) { |
| return DAWN_VALIDATION_ERROR("Texture view array-layer out of range"); |
| } |
| |
| if (uint64_t(descriptor->baseMipLevel) + uint64_t(descriptor->mipLevelCount) > |
| uint64_t(texture->GetNumMipLevels())) { |
| return DAWN_VALIDATION_ERROR("Texture view mip-level out of range"); |
| } |
| |
| DAWN_TRY(ValidateTextureViewFormatCompatibility(texture, descriptor)); |
| DAWN_TRY(ValidateTextureViewDimensionCompatibility(texture, descriptor)); |
| |
| return {}; |
| } |
| |
| TextureViewDescriptor GetTextureViewDescriptorWithDefaults( |
| const TextureBase* texture, |
| const TextureViewDescriptor* descriptor) { |
| ASSERT(texture); |
| |
| TextureViewDescriptor desc = {}; |
| if (descriptor) { |
| desc = *descriptor; |
| } |
| |
| // The default value for the view dimension depends on the texture's dimension with a |
| // special case for 2DArray being chosen automatically if arrayLayerCount is unspecified. |
| if (desc.dimension == wgpu::TextureViewDimension::Undefined) { |
| switch (texture->GetDimension()) { |
| case wgpu::TextureDimension::e1D: |
| desc.dimension = wgpu::TextureViewDimension::e1D; |
| break; |
| |
| case wgpu::TextureDimension::e2D: |
| desc.dimension = wgpu::TextureViewDimension::e2D; |
| break; |
| |
| case wgpu::TextureDimension::e3D: |
| desc.dimension = wgpu::TextureViewDimension::e3D; |
| break; |
| } |
| } |
| |
| if (desc.format == wgpu::TextureFormat::Undefined) { |
| // TODO(dawn:682): Use GetAspectInfo(aspect). |
| desc.format = texture->GetFormat().format; |
| } |
| if (desc.arrayLayerCount == 0) { |
| switch (desc.dimension) { |
| case wgpu::TextureViewDimension::e1D: |
| case wgpu::TextureViewDimension::e2D: |
| case wgpu::TextureViewDimension::e3D: |
| desc.arrayLayerCount = 1; |
| break; |
| case wgpu::TextureViewDimension::Cube: |
| desc.arrayLayerCount = 6; |
| break; |
| case wgpu::TextureViewDimension::e2DArray: |
| case wgpu::TextureViewDimension::CubeArray: |
| desc.arrayLayerCount = texture->GetArrayLayers() - desc.baseArrayLayer; |
| break; |
| default: |
| // We don't put UNREACHABLE() here because we validate enums only after this |
| // function sets default values. Otherwise, the UNREACHABLE() will be hit. |
| break; |
| } |
| } |
| if (desc.mipLevelCount == 0) { |
| desc.mipLevelCount = texture->GetNumMipLevels() - desc.baseMipLevel; |
| } |
| return desc; |
| } |
| |
| // WebGPU only supports sample counts of 1 and 4. We could expand to more based on |
| // platform support, but it would probably be an extension. |
| bool IsValidSampleCount(uint32_t sampleCount) { |
| switch (sampleCount) { |
| case 1: |
| case 4: |
| return true; |
| |
| default: |
| return false; |
| } |
| } |
| |
| // TextureBase |
| |
| TextureBase::TextureBase(DeviceBase* device, |
| const TextureDescriptor* descriptor, |
| TextureState state) |
| : ObjectBase(device, descriptor->label), |
| mDimension(descriptor->dimension), |
| mFormat(device->GetValidInternalFormat(descriptor->format)), |
| mSize(descriptor->size), |
| mMipLevelCount(descriptor->mipLevelCount), |
| mSampleCount(descriptor->sampleCount), |
| mUsage(descriptor->usage), |
| mInternalUsage(mUsage), |
| mState(state) { |
| uint32_t subresourceCount = |
| mMipLevelCount * GetArrayLayers() * GetAspectCount(mFormat.aspects); |
| mIsSubresourceContentInitializedAtIndex = std::vector<bool>(subresourceCount, false); |
| |
| const DawnTextureInternalUsageDescriptor* internalUsageDesc = nullptr; |
| FindInChain(descriptor->nextInChain, &internalUsageDesc); |
| if (internalUsageDesc != nullptr) { |
| mInternalUsage |= internalUsageDesc->internalUsage; |
| } |
| |
| // Add readonly storage usage if the texture has a storage usage. The validation rules in |
| // ValidateSyncScopeResourceUsage will make sure we don't use both at the same time. |
| if (mInternalUsage & wgpu::TextureUsage::StorageBinding) { |
| mInternalUsage |= kReadOnlyStorageTexture; |
| } |
| } |
| |
| static Format kUnusedFormat; |
| |
| TextureBase::TextureBase(DeviceBase* device, ObjectBase::ErrorTag tag) |
| : ObjectBase(device, tag), mFormat(kUnusedFormat) { |
| } |
| |
| // static |
| TextureBase* TextureBase::MakeError(DeviceBase* device) { |
| return new TextureBase(device, ObjectBase::kError); |
| } |
| |
| wgpu::TextureDimension TextureBase::GetDimension() const { |
| ASSERT(!IsError()); |
| return mDimension; |
| } |
| |
| const Format& TextureBase::GetFormat() const { |
| ASSERT(!IsError()); |
| return mFormat; |
| } |
| const Extent3D& TextureBase::GetSize() const { |
| ASSERT(!IsError()); |
| return mSize; |
| } |
| uint32_t TextureBase::GetWidth() const { |
| ASSERT(!IsError()); |
| return mSize.width; |
| } |
| uint32_t TextureBase::GetHeight() const { |
| ASSERT(!IsError()); |
| ASSERT(mDimension != wgpu::TextureDimension::e1D); |
| return mSize.height; |
| } |
| uint32_t TextureBase::GetDepth() const { |
| ASSERT(!IsError()); |
| ASSERT(mDimension == wgpu::TextureDimension::e3D); |
| return mSize.depthOrArrayLayers; |
| } |
| uint32_t TextureBase::GetArrayLayers() const { |
| ASSERT(!IsError()); |
| // TODO(crbug.com/dawn/814): Update for 1D textures when they are supported. |
| ASSERT(mDimension != wgpu::TextureDimension::e1D); |
| if (mDimension == wgpu::TextureDimension::e3D) { |
| return 1; |
| } |
| return mSize.depthOrArrayLayers; |
| } |
| uint32_t TextureBase::GetNumMipLevels() const { |
| ASSERT(!IsError()); |
| return mMipLevelCount; |
| } |
| SubresourceRange TextureBase::GetAllSubresources() const { |
| ASSERT(!IsError()); |
| return {mFormat.aspects, {0, GetArrayLayers()}, {0, mMipLevelCount}}; |
| } |
| uint32_t TextureBase::GetSampleCount() const { |
| ASSERT(!IsError()); |
| return mSampleCount; |
| } |
| uint32_t TextureBase::GetSubresourceCount() const { |
| ASSERT(!IsError()); |
| return static_cast<uint32_t>(mIsSubresourceContentInitializedAtIndex.size()); |
| } |
| wgpu::TextureUsage TextureBase::GetUsage() const { |
| ASSERT(!IsError()); |
| return mUsage; |
| } |
| wgpu::TextureUsage TextureBase::GetInternalUsage() const { |
| ASSERT(!IsError()); |
| return mInternalUsage; |
| } |
| |
| TextureBase::TextureState TextureBase::GetTextureState() const { |
| ASSERT(!IsError()); |
| return mState; |
| } |
| |
| uint32_t TextureBase::GetSubresourceIndex(uint32_t mipLevel, |
| uint32_t arraySlice, |
| Aspect aspect) const { |
| ASSERT(arraySlice <= kMaxTextureArrayLayers); |
| ASSERT(mipLevel <= kMaxTexture2DMipLevels); |
| ASSERT(HasOneBit(aspect)); |
| static_assert( |
| kMaxTexture2DMipLevels <= std::numeric_limits<uint32_t>::max() / kMaxTextureArrayLayers, |
| "texture size overflows uint32_t"); |
| return mipLevel + |
| GetNumMipLevels() * (arraySlice + GetArrayLayers() * GetAspectIndex(aspect)); |
| } |
| |
| bool TextureBase::IsSubresourceContentInitialized(const SubresourceRange& range) const { |
| ASSERT(!IsError()); |
| for (Aspect aspect : IterateEnumMask(range.aspects)) { |
| for (uint32_t arrayLayer = range.baseArrayLayer; |
| arrayLayer < range.baseArrayLayer + range.layerCount; ++arrayLayer) { |
| for (uint32_t mipLevel = range.baseMipLevel; |
| mipLevel < range.baseMipLevel + range.levelCount; ++mipLevel) { |
| uint32_t subresourceIndex = GetSubresourceIndex(mipLevel, arrayLayer, aspect); |
| ASSERT(subresourceIndex < mIsSubresourceContentInitializedAtIndex.size()); |
| if (!mIsSubresourceContentInitializedAtIndex[subresourceIndex]) { |
| return false; |
| } |
| } |
| } |
| } |
| return true; |
| } |
| |
| void TextureBase::SetIsSubresourceContentInitialized(bool isInitialized, |
| const SubresourceRange& range) { |
| ASSERT(!IsError()); |
| for (Aspect aspect : IterateEnumMask(range.aspects)) { |
| for (uint32_t arrayLayer = range.baseArrayLayer; |
| arrayLayer < range.baseArrayLayer + range.layerCount; ++arrayLayer) { |
| for (uint32_t mipLevel = range.baseMipLevel; |
| mipLevel < range.baseMipLevel + range.levelCount; ++mipLevel) { |
| uint32_t subresourceIndex = GetSubresourceIndex(mipLevel, arrayLayer, aspect); |
| ASSERT(subresourceIndex < mIsSubresourceContentInitializedAtIndex.size()); |
| mIsSubresourceContentInitializedAtIndex[subresourceIndex] = isInitialized; |
| } |
| } |
| } |
| } |
| |
| MaybeError TextureBase::ValidateCanUseInSubmitNow() const { |
| ASSERT(!IsError()); |
| if (mState == TextureState::Destroyed) { |
| return DAWN_VALIDATION_ERROR("Destroyed texture used in a submit"); |
| } |
| return {}; |
| } |
| |
| bool TextureBase::IsMultisampledTexture() const { |
| ASSERT(!IsError()); |
| return mSampleCount > 1; |
| } |
| |
| Extent3D TextureBase::GetMipLevelVirtualSize(uint32_t level) const { |
| Extent3D extent = {std::max(mSize.width >> level, 1u), 1u, 1u}; |
| if (mDimension == wgpu::TextureDimension::e1D) { |
| return extent; |
| } |
| |
| extent.height = std::max(mSize.height >> level, 1u); |
| if (mDimension == wgpu::TextureDimension::e2D) { |
| return extent; |
| } |
| |
| extent.depthOrArrayLayers = std::max(mSize.depthOrArrayLayers >> level, 1u); |
| return extent; |
| } |
| |
| Extent3D TextureBase::GetMipLevelPhysicalSize(uint32_t level) const { |
| Extent3D extent = GetMipLevelVirtualSize(level); |
| |
| // Compressed Textures will have paddings if their width or height is not a multiple of |
| // 4 at non-zero mipmap levels. |
| if (mFormat.isCompressed && level != 0) { |
| // If |level| is non-zero, then each dimension of |extent| is at most half of |
| // the max texture dimension. Computations here which add the block width/height |
| // to the extent cannot overflow. |
| const TexelBlockInfo& blockInfo = mFormat.GetAspectInfo(wgpu::TextureAspect::All).block; |
| extent.width = (extent.width + blockInfo.width - 1) / blockInfo.width * blockInfo.width; |
| extent.height = |
| (extent.height + blockInfo.height - 1) / blockInfo.height * blockInfo.height; |
| } |
| |
| return extent; |
| } |
| |
| Extent3D TextureBase::ClampToMipLevelVirtualSize(uint32_t level, |
| const Origin3D& origin, |
| const Extent3D& extent) const { |
| const Extent3D virtualSizeAtLevel = GetMipLevelVirtualSize(level); |
| ASSERT(origin.x <= virtualSizeAtLevel.width); |
| ASSERT(origin.y <= virtualSizeAtLevel.height); |
| uint32_t clampedCopyExtentWidth = (extent.width > virtualSizeAtLevel.width - origin.x) |
| ? (virtualSizeAtLevel.width - origin.x) |
| : extent.width; |
| uint32_t clampedCopyExtentHeight = (extent.height > virtualSizeAtLevel.height - origin.y) |
| ? (virtualSizeAtLevel.height - origin.y) |
| : extent.height; |
| return {clampedCopyExtentWidth, clampedCopyExtentHeight, extent.depthOrArrayLayers}; |
| } |
| |
| TextureViewBase* TextureBase::APICreateView(const TextureViewDescriptor* descriptor) { |
| DeviceBase* device = GetDevice(); |
| |
| Ref<TextureViewBase> result; |
| if (device->ConsumedError(device->CreateTextureView(this, descriptor), &result)) { |
| return TextureViewBase::MakeError(device); |
| } |
| return result.Detach(); |
| } |
| |
| void TextureBase::APIDestroy() { |
| if (GetDevice()->ConsumedError(ValidateDestroy())) { |
| return; |
| } |
| ASSERT(!IsError()); |
| DestroyInternal(); |
| } |
| |
| void TextureBase::DestroyImpl() { |
| } |
| |
| void TextureBase::DestroyInternal() { |
| DestroyImpl(); |
| mState = TextureState::Destroyed; |
| } |
| |
| MaybeError TextureBase::ValidateDestroy() const { |
| DAWN_TRY(GetDevice()->ValidateObject(this)); |
| return {}; |
| } |
| |
| // TextureViewBase |
| |
| TextureViewBase::TextureViewBase(TextureBase* texture, const TextureViewDescriptor* descriptor) |
| : ObjectBase(texture->GetDevice()), |
| mTexture(texture), |
| mFormat(GetDevice()->GetValidInternalFormat(descriptor->format)), |
| mDimension(descriptor->dimension), |
| mRange({ConvertViewAspect(mFormat, descriptor->aspect), |
| {descriptor->baseArrayLayer, descriptor->arrayLayerCount}, |
| {descriptor->baseMipLevel, descriptor->mipLevelCount}}) { |
| } |
| |
| TextureViewBase::TextureViewBase(DeviceBase* device, ObjectBase::ErrorTag tag) |
| : ObjectBase(device, tag), mFormat(kUnusedFormat) { |
| } |
| |
| // static |
| TextureViewBase* TextureViewBase::MakeError(DeviceBase* device) { |
| return new TextureViewBase(device, ObjectBase::kError); |
| } |
| |
| const TextureBase* TextureViewBase::GetTexture() const { |
| ASSERT(!IsError()); |
| return mTexture.Get(); |
| } |
| |
| TextureBase* TextureViewBase::GetTexture() { |
| ASSERT(!IsError()); |
| return mTexture.Get(); |
| } |
| |
| Aspect TextureViewBase::GetAspects() const { |
| ASSERT(!IsError()); |
| return mRange.aspects; |
| } |
| |
| const Format& TextureViewBase::GetFormat() const { |
| ASSERT(!IsError()); |
| return mFormat; |
| } |
| |
| wgpu::TextureViewDimension TextureViewBase::GetDimension() const { |
| ASSERT(!IsError()); |
| return mDimension; |
| } |
| |
| uint32_t TextureViewBase::GetBaseMipLevel() const { |
| ASSERT(!IsError()); |
| return mRange.baseMipLevel; |
| } |
| |
| uint32_t TextureViewBase::GetLevelCount() const { |
| ASSERT(!IsError()); |
| return mRange.levelCount; |
| } |
| |
| uint32_t TextureViewBase::GetBaseArrayLayer() const { |
| ASSERT(!IsError()); |
| return mRange.baseArrayLayer; |
| } |
| |
| uint32_t TextureViewBase::GetLayerCount() const { |
| ASSERT(!IsError()); |
| return mRange.layerCount; |
| } |
| |
| const SubresourceRange& TextureViewBase::GetSubresourceRange() const { |
| ASSERT(!IsError()); |
| return mRange; |
| } |
| |
| } // namespace dawn_native |