commit | c1d395865f0a666683a46deae14e8b34815b70a0 | [log] [tgz] |
---|---|---|
author | Loko Kung <lokokung@google.com> | Wed Aug 25 00:53:42 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Aug 25 00:53:42 2021 +0000 |
tree | 3e1801c76ae6969d889b6c17d48db18920cf6b5a | |
parent | 2db24d6bd27fa3718b1ee73dd57d0a8ba95d8d85 [diff] |
Adds placeholders for ETC2/ASTC compression texture format Compatible Vulkan backends should now enable ETC2/ASTC but no functional changes because no TextureFormat in ETC2 or ASTC have been added yet. Bug: dawn:955 Change-Id: I56e8ff73f931a12253fe6d21f3f4b91e3459ef13 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62701 Commit-Queue: Loko Kung <lokokung@google.com> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.