|author||Michael Tang <firstname.lastname@example.org>||Mon Sep 27 17:15:09 2021 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Mon Sep 27 17:15:09 2021 +0000|
D3D12: implement WGSL pipeline cache key generation Since spirv_to_dxil does not generate HLSL, to support pipeline caching, we need to generate a cache key from the WGSL instead. A new type, ShaderCompilationRequest, is added to isolate the compilation inputs to help ensure that the cache key contains all relevant information. Bug: dawn:1103 Change-Id: Ic2f09326dc3ac254cecf35098dcfe95aa396796f Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/61160 Reviewed-by: Austin Eng <firstname.lastname@example.org> Reviewed-by: Corentin Wallez <email@example.com> Commit-Queue: Michael Tang <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.