|author||Corentin Wallez <firstname.lastname@example.org>||Fri Oct 01 15:34:25 2021 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Fri Oct 01 15:34:25 2021 +0000|
Improve validation errors for CreateExternalTexture Also adds a label to ExternalTextureDescriptor to match the pattern of all other descriptors. Also adds missing validation that the planes must not be multisampled (with a test) and fixes the validation unittests to not leak state from one test to another (so they test exactly what they need to). Bug: dawn:563 Change-Id: I88a4d7a859e67e5af85efd5ba16572c9014df6ad Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65562 Reviewed-by: Brandon Jones <firstname.lastname@example.org> Commit-Queue: Corentin Wallez <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.