commit | d85bbb6128b3747c794725764ebdb11204e4e4f7 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Fri Oct 01 15:34:25 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Oct 01 15:34:25 2021 +0000 |
tree | ad8b8a653ef4c0776e481f50bf8e2d54098aed08 | |
parent | 14d33c36c1a33a0fd0bea0c2f80373b25d64ed78 [diff] |
Improve validation errors for CreateExternalTexture Also adds a label to ExternalTextureDescriptor to match the pattern of all other descriptors. Also adds missing validation that the planes must not be multisampled (with a test) and fixes the validation unittests to not leak state from one test to another (so they test exactly what they need to). Bug: dawn:563 Change-Id: I88a4d7a859e67e5af85efd5ba16572c9014df6ad Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65562 Reviewed-by: Brandon Jones <bajones@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.