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// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_INDIRECTDRAWVALIDATIONENCODER_H_
#define DAWNNATIVE_INDIRECTDRAWVALIDATIONENCODER_H_
#include "dawn_native/Error.h"
#include "dawn_native/IndirectDrawMetadata.h"
namespace dawn_native {
class CommandEncoder;
class DeviceBase;
class RenderPassResourceUsageTracker;
// The maximum number of draws call we can fit into a single validation batch. This is
// essentially limited by the number of indirect parameter blocks that can fit into the maximum
// allowed storage binding size (about 6.7M).
extern const uint32_t kMaxDrawCallsPerIndirectValidationBatch;
MaybeError EncodeIndirectDrawValidationCommands(DeviceBase* device,
CommandEncoder* commandEncoder,
RenderPassResourceUsageTracker* usageTracker,
IndirectDrawMetadata* indirectDrawMetadata);
} // namespace dawn_native
#endif // DAWNNATIVE_INDIRECTDRAWVALIDATIONENCODER_H_