| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/DawnTest.h" |
| |
| #include "common/Assert.h" |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| // Test that rendering to a subresource of a texture works. |
| class SubresourceRenderAttachmentTest : public DawnTest { |
| constexpr static uint32_t kRTSize = 2; |
| |
| protected: |
| enum class Type { Color, Depth, Stencil }; |
| |
| void DoSingleTest(Type type, |
| wgpu::TextureFormat format, |
| wgpu::Texture renderTarget, |
| uint32_t textureSize, |
| uint32_t baseArrayLayer, |
| uint32_t baseMipLevel) { |
| wgpu::TextureViewDescriptor renderTargetViewDesc; |
| renderTargetViewDesc.baseArrayLayer = baseArrayLayer; |
| renderTargetViewDesc.arrayLayerCount = 1; |
| renderTargetViewDesc.baseMipLevel = baseMipLevel; |
| renderTargetViewDesc.mipLevelCount = 1; |
| wgpu::TextureView renderTargetView = renderTarget.CreateView(&renderTargetViewDesc); |
| |
| RGBA8 expectedColor(0, 255, 0, 255); |
| float expectedDepth = 0.3f; |
| uint8_t expectedStencil = 7; |
| |
| utils::ComboRenderPassDescriptor renderPass = [&]() { |
| switch (type) { |
| case Type::Color: { |
| utils::ComboRenderPassDescriptor renderPass({renderTargetView}); |
| renderPass.cColorAttachments[0].clearColor = { |
| static_cast<float>(expectedColor.r) / 255.f, |
| static_cast<float>(expectedColor.g) / 255.f, |
| static_cast<float>(expectedColor.b) / 255.f, |
| static_cast<float>(expectedColor.a) / 255.f, |
| }; |
| return renderPass; |
| } |
| case Type::Depth: { |
| utils::ComboRenderPassDescriptor renderPass({}, renderTargetView); |
| renderPass.cDepthStencilAttachmentInfo.clearDepth = expectedDepth; |
| return renderPass; |
| } |
| case Type::Stencil: { |
| utils::ComboRenderPassDescriptor renderPass({}, renderTargetView); |
| renderPass.cDepthStencilAttachmentInfo.clearStencil = expectedStencil; |
| return renderPass; |
| } |
| default: |
| UNREACHABLE(); |
| } |
| }(); |
| |
| wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder(); |
| wgpu::RenderPassEncoder passEncoder = commandEncoder.BeginRenderPass(&renderPass); |
| passEncoder.EndPass(); |
| wgpu::CommandBuffer commands = commandEncoder.Finish(); |
| queue.Submit(1, &commands); |
| |
| const uint32_t renderTargetSize = textureSize >> baseMipLevel; |
| switch (type) { |
| case Type::Color: { |
| std::vector<RGBA8> expected(renderTargetSize * renderTargetSize, expectedColor); |
| EXPECT_TEXTURE_EQ(expected.data(), renderTarget, {0, 0, baseArrayLayer}, |
| {renderTargetSize, renderTargetSize}, baseMipLevel); |
| break; |
| } |
| case Type::Depth: { |
| std::vector<float> expected(renderTargetSize * renderTargetSize, expectedDepth); |
| EXPECT_TEXTURE_EQ(expected.data(), renderTarget, {0, 0, baseArrayLayer}, |
| {renderTargetSize, renderTargetSize}, baseMipLevel); |
| break; |
| } |
| case Type::Stencil: { |
| std::vector<uint8_t> expected(renderTargetSize * renderTargetSize, expectedStencil); |
| EXPECT_TEXTURE_EQ(expected.data(), renderTarget, {0, 0, baseArrayLayer}, |
| {renderTargetSize, renderTargetSize}, baseMipLevel, |
| wgpu::TextureAspect::StencilOnly); |
| break; |
| } |
| } |
| } |
| |
| void DoTest(Type type) { |
| constexpr uint32_t kArrayLayerCount = 5; |
| constexpr uint32_t kMipLevelCount = 4; |
| |
| wgpu::TextureFormat format; |
| switch (type) { |
| case Type::Color: |
| format = wgpu::TextureFormat::RGBA8Unorm; |
| break; |
| case Type::Depth: |
| format = wgpu::TextureFormat::Depth32Float; |
| break; |
| case Type::Stencil: |
| format = wgpu::TextureFormat::Depth24PlusStencil8; |
| break; |
| default: |
| UNREACHABLE(); |
| } |
| |
| constexpr uint32_t kTextureSize = kRTSize << (kMipLevelCount - 1); |
| |
| wgpu::TextureDescriptor renderTargetDesc; |
| renderTargetDesc.dimension = wgpu::TextureDimension::e2D; |
| renderTargetDesc.size.width = kTextureSize; |
| renderTargetDesc.size.height = kTextureSize; |
| renderTargetDesc.size.depthOrArrayLayers = kArrayLayerCount; |
| renderTargetDesc.sampleCount = 1; |
| renderTargetDesc.format = format; |
| renderTargetDesc.mipLevelCount = kMipLevelCount; |
| renderTargetDesc.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc; |
| |
| wgpu::Texture renderTarget = device.CreateTexture(&renderTargetDesc); |
| |
| // Test rendering into the first, middle, and last of each of array layer and mip level. |
| for (uint32_t arrayLayer : {0u, kArrayLayerCount / 2, kArrayLayerCount - 1u}) { |
| for (uint32_t mipLevel : {0u, kMipLevelCount / 2, kMipLevelCount - 1u}) { |
| DoSingleTest(type, format, renderTarget, kTextureSize, arrayLayer, mipLevel); |
| } |
| } |
| } |
| }; |
| |
| // Test rendering into a subresource of a color texture |
| TEST_P(SubresourceRenderAttachmentTest, ColorTexture) { |
| DoTest(Type::Color); |
| } |
| |
| // Test rendering into a subresource of a depth texture |
| TEST_P(SubresourceRenderAttachmentTest, DepthTexture) { |
| DoTest(Type::Depth); |
| } |
| |
| // Test rendering into a subresource of a stencil texture |
| TEST_P(SubresourceRenderAttachmentTest, StencilTexture) { |
| // TODO(crbug.com/dawn/667): Work around the fact that some platforms are unable to read |
| // stencil. |
| DAWN_TEST_UNSUPPORTED_IF(HasToggleEnabled("disable_depth_stencil_read")); |
| |
| // TODO(crbug.com/dawn/704): Readback after clear via stencil copy does not work |
| // on some Intel drivers. |
| DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel()); |
| |
| DoTest(Type::Stencil); |
| } |
| |
| DAWN_INSTANTIATE_TEST(SubresourceRenderAttachmentTest, |
| D3D12Backend(), |
| D3D12Backend({}, {"use_d3d12_render_pass"}), |
| MetalBackend(), |
| OpenGLBackend(), |
| OpenGLESBackend(), |
| VulkanBackend()); |