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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/opengl/ComputePipelineGL.h"
#include "dawn_native/opengl/DeviceGL.h"
namespace dawn_native { namespace opengl {
// static
Ref<ComputePipeline> ComputePipeline::CreateUninitialized(
Device* device,
const ComputePipelineDescriptor* descriptor) {
return AcquireRef(new ComputePipeline(device, descriptor));
}
ComputePipeline::~ComputePipeline() {
DeleteProgram(ToBackend(GetDevice())->gl);
}
MaybeError ComputePipeline::Initialize() {
DAWN_TRY(
InitializeBase(ToBackend(GetDevice())->gl, ToBackend(GetLayout()), GetAllStages()));
return {};
}
void ComputePipeline::ApplyNow() {
PipelineGL::ApplyNow(ToBackend(GetDevice())->gl);
}
}} // namespace dawn_native::opengl