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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_BACKENDCONNECTION_H_
#define DAWNNATIVE_BACKENDCONNECTION_H_
#include "dawn_native/Adapter.h"
#include "dawn_native/DawnNative.h"
#include <memory>
namespace dawn_native {
// An common interface for all backends. Mostly used to create adapters for a particular
// backend.
class BackendConnection {
public:
BackendConnection(InstanceBase* instance, wgpu::BackendType type);
virtual ~BackendConnection() = default;
wgpu::BackendType GetType() const;
InstanceBase* GetInstance() const;
// Returns all the adapters for the system that can be created by the backend, without extra
// options (such as debug adapters, custom driver libraries, etc.)
virtual std::vector<std::unique_ptr<AdapterBase>> DiscoverDefaultAdapters() = 0;
// Returns new adapters created with the backend-specific options.
virtual ResultOrError<std::vector<std::unique_ptr<AdapterBase>>> DiscoverAdapters(
const AdapterDiscoveryOptionsBase* options);
private:
InstanceBase* mInstance = nullptr;
wgpu::BackendType mType;
};
} // namespace dawn_native
#endif // DAWNNATIVE_BACKENDCONNECTION_H_