| // Copyright 2019 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "common/Assert.h" | |
| #include "dawn_wire/server/Server.h" | |
| namespace dawn_wire { namespace server { | |
| void Server::OnQueueWorkDone(WGPUQueueWorkDoneStatus status, QueueWorkDoneUserdata* data) { | |
| ReturnQueueWorkDoneCallbackCmd cmd; | |
| cmd.queue = data->queue; | |
| cmd.requestSerial = data->requestSerial; | |
| cmd.status = status; | |
| SerializeCommand(cmd); | |
| } | |
| bool Server::DoQueueOnSubmittedWorkDone(ObjectId queueId, | |
| uint64_t signalValue, | |
| uint64_t requestSerial) { | |
| auto* queue = QueueObjects().Get(queueId); | |
| if (queue == nullptr) { | |
| return false; | |
| } | |
| auto userdata = MakeUserdata<QueueWorkDoneUserdata>(); | |
| userdata->queue = ObjectHandle{queueId, queue->generation}; | |
| userdata->requestSerial = requestSerial; | |
| mProcs.queueOnSubmittedWorkDone( | |
| queue->handle, signalValue, | |
| ForwardToServer<decltype(&Server::OnQueueWorkDone)>::Func<&Server::OnQueueWorkDone>(), | |
| userdata.release()); | |
| return true; | |
| } | |
| bool Server::DoQueueWriteBufferInternal(ObjectId queueId, | |
| ObjectId bufferId, | |
| uint64_t bufferOffset, | |
| const uint8_t* data, | |
| uint64_t size) { | |
| // The null object isn't valid as `self` or `buffer` so we can combine the check with the | |
| // check that the ID is valid. | |
| auto* queue = QueueObjects().Get(queueId); | |
| auto* buffer = BufferObjects().Get(bufferId); | |
| if (queue == nullptr || buffer == nullptr) { | |
| return false; | |
| } | |
| if (size > std::numeric_limits<size_t>::max()) { | |
| auto* device = DeviceObjects().Get(queue->deviceInfo->self.id); | |
| if (device == nullptr) { | |
| return false; | |
| } | |
| return DoDeviceInjectError(reinterpret_cast<WGPUDevice>(device), | |
| WGPUErrorType_OutOfMemory, | |
| "Data size too large for write texture."); | |
| } | |
| mProcs.queueWriteBuffer(queue->handle, buffer->handle, bufferOffset, data, | |
| static_cast<size_t>(size)); | |
| return true; | |
| } | |
| bool Server::DoQueueWriteTextureInternal(ObjectId queueId, | |
| const WGPUImageCopyTexture* destination, | |
| const uint8_t* data, | |
| uint64_t dataSize, | |
| const WGPUTextureDataLayout* dataLayout, | |
| const WGPUExtent3D* writeSize) { | |
| // The null object isn't valid as `self` so we can combine the check with the | |
| // check that the ID is valid. | |
| auto* queue = QueueObjects().Get(queueId); | |
| if (queue == nullptr) { | |
| return false; | |
| } | |
| if (dataSize > std::numeric_limits<size_t>::max()) { | |
| auto* device = DeviceObjects().Get(queue->deviceInfo->self.id); | |
| if (device == nullptr) { | |
| return false; | |
| } | |
| return DoDeviceInjectError(reinterpret_cast<WGPUDevice>(device), | |
| WGPUErrorType_OutOfMemory, | |
| "Data size too large for write texture."); | |
| } | |
| mProcs.queueWriteTexture(queue->handle, destination, data, static_cast<size_t>(dataSize), | |
| dataLayout, writeSize); | |
| return true; | |
| } | |
| }} // namespace dawn_wire::server |