| // Copyright 2021 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/unittests/validation/ValidationTest.h" |
| |
| #include "utils/WGPUHelpers.h" |
| |
| class TextureInternalUsageValidationDisabledTest : public ValidationTest {}; |
| |
| // Test that using the feature is an error if it is not enabled |
| TEST_F(TextureInternalUsageValidationDisabledTest, RequiresFeature) { |
| wgpu::TextureDescriptor textureDesc = {}; |
| textureDesc.size = {1, 1}; |
| textureDesc.usage = wgpu::TextureUsage::CopySrc; |
| textureDesc.format = wgpu::TextureFormat::RGBA8Unorm; |
| |
| // Control case: Normal texture creation works |
| device.CreateTexture(&textureDesc); |
| |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; |
| textureDesc.nextInChain = &internalDesc; |
| |
| // Error with chained feature struct. |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc)); |
| |
| // Also does not work with various internal usages. |
| internalDesc.internalUsage = wgpu::TextureUsage::CopySrc; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc)); |
| |
| internalDesc.internalUsage = wgpu::TextureUsage::CopyDst; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc)); |
| } |
| |
| class TextureInternalUsageValidationTest : public ValidationTest { |
| WGPUDevice CreateTestDevice() override { |
| dawn_native::DeviceDescriptor descriptor; |
| descriptor.requiredFeatures.push_back("dawn-internal-usages"); |
| |
| return adapter.CreateDevice(&descriptor); |
| } |
| }; |
| |
| // Test that internal usages can be passed in a chained descriptor. |
| TEST_F(TextureInternalUsageValidationTest, Basic) { |
| wgpu::TextureDescriptor textureDesc = {}; |
| textureDesc.size = {1, 1}; |
| textureDesc.usage = wgpu::TextureUsage::CopySrc; |
| textureDesc.format = wgpu::TextureFormat::RGBA8Unorm; |
| |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; |
| textureDesc.nextInChain = &internalDesc; |
| |
| // Internal usage: none |
| device.CreateTexture(&textureDesc); |
| |
| // Internal usage is the same as the base usage. |
| internalDesc.internalUsage = wgpu::TextureUsage::CopySrc; |
| device.CreateTexture(&textureDesc); |
| |
| // Internal usage adds to the base usage. |
| internalDesc.internalUsage = wgpu::TextureUsage::CopyDst; |
| device.CreateTexture(&textureDesc); |
| } |
| |
| // Test that internal usages takes part in other validation that |
| // depends on the usage. |
| TEST_F(TextureInternalUsageValidationTest, UsageValidation) { |
| { |
| wgpu::TextureDescriptor textureDesc = {}; |
| textureDesc.size = {1, 1}; |
| textureDesc.usage = wgpu::TextureUsage::CopySrc; |
| textureDesc.format = wgpu::TextureFormat::RGBA8Unorm; |
| |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; |
| textureDesc.nextInChain = &internalDesc; |
| |
| // Internal usage adds an invalid usage. |
| internalDesc.internalUsage = static_cast<wgpu::TextureUsage>(-1); |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc)); |
| } |
| |
| { |
| wgpu::TextureDescriptor textureDesc = {}; |
| textureDesc.size = {1, 1}; |
| textureDesc.usage = wgpu::TextureUsage::CopySrc; |
| textureDesc.format = wgpu::TextureFormat::RGBA8Unorm; |
| textureDesc.sampleCount = 4; |
| |
| // Control case: multisampled texture |
| device.CreateTexture(&textureDesc); |
| |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; |
| textureDesc.nextInChain = &internalDesc; |
| |
| // OK: internal usage adds nothing. |
| device.CreateTexture(&textureDesc); |
| |
| // Internal usage adds storage usage which is invalid |
| // with multisampling. |
| internalDesc.internalUsage = wgpu::TextureUsage::StorageBinding; |
| ASSERT_DEVICE_ERROR(device.CreateTexture(&textureDesc)); |
| } |
| } |
| |
| // Test that internal usage does not add to the validated usage |
| // for command encoding |
| // This test also test the internal copy |
| TEST_F(TextureInternalUsageValidationTest, CommandValidation) { |
| wgpu::TextureDescriptor textureDesc = {}; |
| textureDesc.size = {1, 1}; |
| textureDesc.format = wgpu::TextureFormat::RGBA8Unorm; |
| |
| textureDesc.usage = wgpu::TextureUsage::CopyDst; |
| wgpu::Texture dst = device.CreateTexture(&textureDesc); |
| |
| textureDesc.usage = wgpu::TextureUsage::CopySrc; |
| wgpu::Texture src = device.CreateTexture(&textureDesc); |
| |
| textureDesc.usage = wgpu::TextureUsage::None; |
| |
| wgpu::DawnTextureInternalUsageDescriptor internalDesc = {}; |
| textureDesc.nextInChain = &internalDesc; |
| internalDesc.internalUsage = wgpu::TextureUsage::CopySrc; |
| |
| wgpu::Texture srcInternal = device.CreateTexture(&textureDesc); |
| |
| // Control: src -> dst |
| { |
| wgpu::ImageCopyTexture srcImageCopyTexture = utils::CreateImageCopyTexture(src, 0, {0, 0}); |
| wgpu::ImageCopyTexture dstImageCopyTexture = utils::CreateImageCopyTexture(dst, 0, {0, 0}); |
| wgpu::Extent3D extent3D = {1, 1}; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyTextureToTexture(&srcImageCopyTexture, &dstImageCopyTexture, &extent3D); |
| encoder.Finish(); |
| } |
| |
| // Invalid: src internal -> dst |
| { |
| wgpu::ImageCopyTexture srcImageCopyTexture = |
| utils::CreateImageCopyTexture(srcInternal, 0, {0, 0}); |
| wgpu::ImageCopyTexture dstImageCopyTexture = utils::CreateImageCopyTexture(dst, 0, {0, 0}); |
| wgpu::Extent3D extent3D = {1, 1}; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyTextureToTexture(&srcImageCopyTexture, &dstImageCopyTexture, &extent3D); |
| ASSERT_DEVICE_ERROR(encoder.Finish()); |
| } |
| |
| // Control with internal copy: src -> dst |
| { |
| wgpu::ImageCopyTexture srcImageCopyTexture = utils::CreateImageCopyTexture(src, 0, {0, 0}); |
| wgpu::ImageCopyTexture dstImageCopyTexture = utils::CreateImageCopyTexture(dst, 0, {0, 0}); |
| wgpu::Extent3D extent3D = {1, 1}; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyTextureToTextureInternal(&srcImageCopyTexture, &dstImageCopyTexture, &extent3D); |
| encoder.Finish(); |
| } |
| |
| // Valid with internal copy: src internal -> dst |
| { |
| wgpu::ImageCopyTexture srcImageCopyTexture = |
| utils::CreateImageCopyTexture(srcInternal, 0, {0, 0}); |
| wgpu::ImageCopyTexture dstImageCopyTexture = utils::CreateImageCopyTexture(dst, 0, {0, 0}); |
| wgpu::Extent3D extent3D = {1, 1}; |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.CopyTextureToTextureInternal(&srcImageCopyTexture, &dstImageCopyTexture, &extent3D); |
| encoder.Finish(); |
| } |
| } |