| // Copyright 2020 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/unittests/wire/WireTest.h" |
| |
| using namespace testing; |
| using namespace dawn_wire; |
| |
| class WireExtensionTests : public WireTest { |
| public: |
| WireExtensionTests() { |
| } |
| ~WireExtensionTests() override = default; |
| }; |
| |
| // Serialize/Deserializes a chained struct correctly. |
| TEST_F(WireExtensionTests, ChainedStruct) { |
| WGPUShaderModuleDescriptor shaderModuleDesc = {}; |
| WGPUShaderModule apiShaderModule = api.GetNewShaderModule(); |
| WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc); |
| EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule)); |
| FlushClient(); |
| |
| WGPUPrimitiveDepthClampingState clientExt = {}; |
| clientExt.chain.sType = WGPUSType_PrimitiveDepthClampingState; |
| clientExt.chain.next = nullptr; |
| clientExt.clampDepth = true; |
| |
| WGPURenderPipelineDescriptor renderPipelineDesc = {}; |
| renderPipelineDesc.vertex.module = shaderModule; |
| renderPipelineDesc.vertex.entryPoint = "main"; |
| renderPipelineDesc.primitive.nextInChain = &clientExt.chain; |
| |
| wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); |
| EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) |
| .WillOnce(Invoke([&](Unused, |
| const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { |
| const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>( |
| serverDesc->primitive.nextInChain); |
| EXPECT_EQ(ext->chain.sType, clientExt.chain.sType); |
| EXPECT_EQ(ext->clampDepth, true); |
| EXPECT_EQ(ext->chain.next, nullptr); |
| |
| return api.GetNewRenderPipeline(); |
| })); |
| FlushClient(); |
| } |
| |
| // Serialize/Deserializes multiple chained structs correctly. |
| TEST_F(WireExtensionTests, MutlipleChainedStructs) { |
| WGPUShaderModuleDescriptor shaderModuleDesc = {}; |
| WGPUShaderModule apiShaderModule = api.GetNewShaderModule(); |
| WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc); |
| EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule)); |
| FlushClient(); |
| |
| WGPUPrimitiveDepthClampingState clientExt2 = {}; |
| clientExt2.chain.sType = WGPUSType_PrimitiveDepthClampingState; |
| clientExt2.chain.next = nullptr; |
| clientExt2.clampDepth = false; |
| |
| WGPUPrimitiveDepthClampingState clientExt1 = {}; |
| clientExt1.chain.sType = WGPUSType_PrimitiveDepthClampingState; |
| clientExt1.chain.next = &clientExt2.chain; |
| clientExt1.clampDepth = true; |
| |
| WGPURenderPipelineDescriptor renderPipelineDesc = {}; |
| renderPipelineDesc.vertex.module = shaderModule; |
| renderPipelineDesc.vertex.entryPoint = "main"; |
| renderPipelineDesc.primitive.nextInChain = &clientExt1.chain; |
| |
| wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); |
| EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) |
| .WillOnce(Invoke([&](Unused, |
| const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { |
| const auto* ext1 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>( |
| serverDesc->primitive.nextInChain); |
| EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType); |
| EXPECT_EQ(ext1->clampDepth, true); |
| |
| const auto* ext2 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>( |
| ext1->chain.next); |
| EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType); |
| EXPECT_EQ(ext2->clampDepth, false); |
| EXPECT_EQ(ext2->chain.next, nullptr); |
| |
| return api.GetNewRenderPipeline(); |
| })); |
| FlushClient(); |
| |
| // Swap the order of the chained structs. |
| renderPipelineDesc.primitive.nextInChain = &clientExt2.chain; |
| clientExt2.chain.next = &clientExt1.chain; |
| clientExt1.chain.next = nullptr; |
| |
| wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); |
| EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) |
| .WillOnce(Invoke([&](Unused, |
| const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { |
| const auto* ext2 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>( |
| serverDesc->primitive.nextInChain); |
| EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType); |
| EXPECT_EQ(ext2->clampDepth, false); |
| |
| const auto* ext1 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>( |
| ext2->chain.next); |
| EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType); |
| EXPECT_EQ(ext1->clampDepth, true); |
| EXPECT_EQ(ext1->chain.next, nullptr); |
| |
| return api.GetNewRenderPipeline(); |
| })); |
| FlushClient(); |
| } |
| |
| // Test that a chained struct with Invalid sType passes through as Invalid. |
| TEST_F(WireExtensionTests, InvalidSType) { |
| WGPUShaderModuleDescriptor shaderModuleDesc = {}; |
| WGPUShaderModule apiShaderModule = api.GetNewShaderModule(); |
| WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc); |
| EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule)); |
| FlushClient(); |
| |
| WGPUPrimitiveDepthClampingState clientExt = {}; |
| clientExt.chain.sType = WGPUSType_Invalid; |
| clientExt.chain.next = nullptr; |
| |
| WGPURenderPipelineDescriptor renderPipelineDesc = {}; |
| renderPipelineDesc.vertex.module = shaderModule; |
| renderPipelineDesc.vertex.entryPoint = "main"; |
| renderPipelineDesc.primitive.nextInChain = &clientExt.chain; |
| |
| wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); |
| EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) |
| .WillOnce(Invoke( |
| [&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { |
| EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid); |
| EXPECT_EQ(serverDesc->primitive.nextInChain->next, nullptr); |
| return api.GetNewRenderPipeline(); |
| })); |
| FlushClient(); |
| } |
| |
| // Test that a chained struct with unknown sType passes through as Invalid. |
| TEST_F(WireExtensionTests, UnknownSType) { |
| WGPUShaderModuleDescriptor shaderModuleDesc = {}; |
| WGPUShaderModule apiShaderModule = api.GetNewShaderModule(); |
| WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc); |
| EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule)); |
| FlushClient(); |
| |
| WGPUPrimitiveDepthClampingState clientExt = {}; |
| clientExt.chain.sType = static_cast<WGPUSType>(-1); |
| clientExt.chain.next = nullptr; |
| |
| WGPURenderPipelineDescriptor renderPipelineDesc = {}; |
| renderPipelineDesc.vertex.module = shaderModule; |
| renderPipelineDesc.vertex.entryPoint = "main"; |
| renderPipelineDesc.primitive.nextInChain = &clientExt.chain; |
| |
| wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); |
| EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) |
| .WillOnce(Invoke( |
| [&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { |
| EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid); |
| EXPECT_EQ(serverDesc->primitive.nextInChain->next, nullptr); |
| return api.GetNewRenderPipeline(); |
| })); |
| FlushClient(); |
| } |
| |
| // Test that if both an invalid and valid stype are passed on the chain, only the invalid |
| // sType passes through as Invalid. |
| TEST_F(WireExtensionTests, ValidAndInvalidSTypeInChain) { |
| WGPUShaderModuleDescriptor shaderModuleDesc = {}; |
| WGPUShaderModule apiShaderModule = api.GetNewShaderModule(); |
| WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc); |
| EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule)); |
| FlushClient(); |
| |
| WGPUPrimitiveDepthClampingState clientExt2 = {}; |
| clientExt2.chain.sType = WGPUSType_Invalid; |
| clientExt2.chain.next = nullptr; |
| |
| WGPUPrimitiveDepthClampingState clientExt1 = {}; |
| clientExt1.chain.sType = WGPUSType_PrimitiveDepthClampingState; |
| clientExt1.chain.next = &clientExt2.chain; |
| clientExt1.clampDepth = true; |
| |
| WGPURenderPipelineDescriptor renderPipelineDesc = {}; |
| renderPipelineDesc.vertex.module = shaderModule; |
| renderPipelineDesc.vertex.entryPoint = "main"; |
| renderPipelineDesc.primitive.nextInChain = &clientExt1.chain; |
| |
| wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); |
| EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) |
| .WillOnce(Invoke([&](Unused, |
| const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { |
| const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>( |
| serverDesc->primitive.nextInChain); |
| EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType); |
| EXPECT_EQ(ext->clampDepth, true); |
| |
| EXPECT_EQ(ext->chain.next->sType, WGPUSType_Invalid); |
| EXPECT_EQ(ext->chain.next->next, nullptr); |
| return api.GetNewRenderPipeline(); |
| })); |
| FlushClient(); |
| |
| // Swap the order of the chained structs. |
| renderPipelineDesc.primitive.nextInChain = &clientExt2.chain; |
| clientExt2.chain.next = &clientExt1.chain; |
| clientExt1.chain.next = nullptr; |
| |
| wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); |
| EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) |
| .WillOnce(Invoke([&](Unused, |
| const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { |
| EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid); |
| |
| const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>( |
| serverDesc->primitive.nextInChain->next); |
| EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType); |
| EXPECT_EQ(ext->clampDepth, true); |
| EXPECT_EQ(ext->chain.next, nullptr); |
| |
| return api.GetNewRenderPipeline(); |
| })); |
| FlushClient(); |
| } |