| // Copyright 2021 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/unittests/wire/WireTest.h" |
| |
| #include "dawn_wire/WireClient.h" |
| |
| using namespace testing; |
| using namespace dawn_wire; |
| |
| namespace { |
| |
| // Mock class to add expectations on the wire calling callbacks |
| class MockCompilationInfoCallback { |
| public: |
| MOCK_METHOD(void, |
| Call, |
| (WGPUCompilationInfoRequestStatus status, |
| const WGPUCompilationInfo* info, |
| void* userdata)); |
| }; |
| |
| std::unique_ptr<StrictMock<MockCompilationInfoCallback>> mockCompilationInfoCallback; |
| void ToMockGetCompilationInfoCallback(WGPUCompilationInfoRequestStatus status, |
| const WGPUCompilationInfo* info, |
| void* userdata) { |
| mockCompilationInfoCallback->Call(status, info, userdata); |
| } |
| |
| } // anonymous namespace |
| |
| class WireShaderModuleTests : public WireTest { |
| public: |
| WireShaderModuleTests() { |
| } |
| ~WireShaderModuleTests() override = default; |
| |
| void SetUp() override { |
| WireTest::SetUp(); |
| |
| mockCompilationInfoCallback = std::make_unique<StrictMock<MockCompilationInfoCallback>>(); |
| apiShaderModule = api.GetNewShaderModule(); |
| |
| WGPUShaderModuleDescriptor descriptor = {}; |
| shaderModule = wgpuDeviceCreateShaderModule(device, &descriptor); |
| |
| EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)) |
| .WillOnce(Return(apiShaderModule)) |
| .RetiresOnSaturation(); |
| FlushClient(); |
| } |
| |
| void TearDown() override { |
| WireTest::TearDown(); |
| |
| // Delete mock so that expectations are checked |
| mockCompilationInfoCallback = nullptr; |
| } |
| |
| void FlushClient() { |
| WireTest::FlushClient(); |
| Mock::VerifyAndClearExpectations(&mockCompilationInfoCallback); |
| } |
| |
| void FlushServer() { |
| WireTest::FlushServer(); |
| Mock::VerifyAndClearExpectations(&mockCompilationInfoCallback); |
| } |
| |
| protected: |
| WGPUShaderModule shaderModule; |
| WGPUShaderModule apiShaderModule; |
| }; |
| |
| // Check getting CompilationInfo for a successfully created shader module |
| TEST_F(WireShaderModuleTests, GetCompilationInfo) { |
| wgpuShaderModuleGetCompilationInfo(shaderModule, ToMockGetCompilationInfoCallback, nullptr); |
| |
| WGPUCompilationMessage message = {"Test Message", WGPUCompilationMessageType_Info, 2, 4, 6, 8}; |
| WGPUCompilationInfo compilationInfo; |
| compilationInfo.messageCount = 1; |
| compilationInfo.messages = &message; |
| |
| EXPECT_CALL(api, OnShaderModuleGetCompilationInfo(apiShaderModule, _, _)) |
| .WillOnce(InvokeWithoutArgs([&]() { |
| api.CallShaderModuleGetCompilationInfoCallback( |
| apiShaderModule, WGPUCompilationInfoRequestStatus_Success, &compilationInfo); |
| })); |
| |
| FlushClient(); |
| |
| EXPECT_CALL(*mockCompilationInfoCallback, |
| Call(WGPUCompilationInfoRequestStatus_Success, |
| MatchesLambda([&](const WGPUCompilationInfo* info) -> bool { |
| if (info->messageCount != compilationInfo.messageCount) { |
| return false; |
| } |
| const WGPUCompilationMessage* infoMessage = &info->messages[0]; |
| return strcmp(infoMessage->message, message.message) == 0 && |
| infoMessage->type == message.type && |
| infoMessage->lineNum == message.lineNum && |
| infoMessage->linePos == message.linePos && |
| infoMessage->offset == message.offset && |
| infoMessage->length == message.length; |
| }), |
| _)) |
| .Times(1); |
| FlushServer(); |
| } |
| |
| // Test that calling GetCompilationInfo then disconnecting the wire calls the callback with a device |
| // loss. |
| TEST_F(WireShaderModuleTests, GetCompilationInfoBeforeDisconnect) { |
| wgpuShaderModuleGetCompilationInfo(shaderModule, ToMockGetCompilationInfoCallback, nullptr); |
| |
| WGPUCompilationMessage message = {"Test Message", WGPUCompilationMessageType_Info, 2, 4, 6, 8}; |
| WGPUCompilationInfo compilationInfo; |
| compilationInfo.messageCount = 1; |
| compilationInfo.messages = &message; |
| |
| EXPECT_CALL(api, OnShaderModuleGetCompilationInfo(apiShaderModule, _, _)) |
| .WillOnce(InvokeWithoutArgs([&]() { |
| api.CallShaderModuleGetCompilationInfoCallback( |
| apiShaderModule, WGPUCompilationInfoRequestStatus_Success, &compilationInfo); |
| })); |
| FlushClient(); |
| |
| EXPECT_CALL(*mockCompilationInfoCallback, |
| Call(WGPUCompilationInfoRequestStatus_DeviceLost, nullptr, _)); |
| GetWireClient()->Disconnect(); |
| } |
| |
| // Test that calling GetCompilationInfo after disconnecting the wire calls the callback with a |
| // device loss. |
| TEST_F(WireShaderModuleTests, GetCompilationInfoAfterDisconnect) { |
| GetWireClient()->Disconnect(); |
| EXPECT_CALL(*mockCompilationInfoCallback, |
| Call(WGPUCompilationInfoRequestStatus_DeviceLost, nullptr, _)); |
| wgpuShaderModuleGetCompilationInfo(shaderModule, ToMockGetCompilationInfoCallback, nullptr); |
| } |
| |
| // Hack to pass in test context into user callback |
| struct TestData { |
| WireShaderModuleTests* pTest; |
| WGPUShaderModule* pTestShaderModule; |
| size_t numRequests; |
| }; |
| |
| static void ToMockBufferMapCallbackWithNewRequests(WGPUCompilationInfoRequestStatus status, |
| const WGPUCompilationInfo* info, |
| void* userdata) { |
| TestData* testData = reinterpret_cast<TestData*>(userdata); |
| // Mimic the user callback is sending new requests |
| ASSERT_NE(testData, nullptr); |
| ASSERT_NE(testData->pTest, nullptr); |
| ASSERT_NE(testData->pTestShaderModule, nullptr); |
| |
| mockCompilationInfoCallback->Call(status, info, testData->pTest); |
| |
| // Send the requests a number of times |
| for (size_t i = 0; i < testData->numRequests; i++) { |
| wgpuShaderModuleGetCompilationInfo(*(testData->pTestShaderModule), |
| ToMockGetCompilationInfoCallback, nullptr); |
| } |
| } |
| |
| // Test that requests inside user callbacks before disconnect are called |
| TEST_F(WireShaderModuleTests, GetCompilationInfoInsideCallbackBeforeDisconnect) { |
| TestData testData = {this, &shaderModule, 10}; |
| |
| wgpuShaderModuleGetCompilationInfo(shaderModule, ToMockBufferMapCallbackWithNewRequests, |
| &testData); |
| |
| WGPUCompilationMessage message = {"Test Message", WGPUCompilationMessageType_Info, 2, 4, 6, 8}; |
| WGPUCompilationInfo compilationInfo; |
| compilationInfo.messageCount = 1; |
| compilationInfo.messages = &message; |
| |
| EXPECT_CALL(api, OnShaderModuleGetCompilationInfo(apiShaderModule, _, _)) |
| .WillOnce(InvokeWithoutArgs([&]() { |
| api.CallShaderModuleGetCompilationInfoCallback( |
| apiShaderModule, WGPUCompilationInfoRequestStatus_Success, &compilationInfo); |
| })); |
| FlushClient(); |
| |
| EXPECT_CALL(*mockCompilationInfoCallback, |
| Call(WGPUCompilationInfoRequestStatus_DeviceLost, nullptr, _)) |
| .Times(1 + testData.numRequests); |
| GetWireClient()->Disconnect(); |
| } |
| |
| // Test that requests inside user callbacks before object destruction are called |
| TEST_F(WireShaderModuleTests, GetCompilationInfoInsideCallbackBeforeDestruction) { |
| TestData testData = {this, &shaderModule, 10}; |
| |
| wgpuShaderModuleGetCompilationInfo(shaderModule, ToMockBufferMapCallbackWithNewRequests, |
| &testData); |
| |
| WGPUCompilationMessage message = {"Test Message", WGPUCompilationMessageType_Info, 2, 4, 6, 8}; |
| WGPUCompilationInfo compilationInfo; |
| compilationInfo.messageCount = 1; |
| compilationInfo.messages = &message; |
| |
| EXPECT_CALL(api, OnShaderModuleGetCompilationInfo(apiShaderModule, _, _)) |
| .WillOnce(InvokeWithoutArgs([&]() { |
| api.CallShaderModuleGetCompilationInfoCallback( |
| apiShaderModule, WGPUCompilationInfoRequestStatus_Success, &compilationInfo); |
| })); |
| FlushClient(); |
| |
| EXPECT_CALL(*mockCompilationInfoCallback, |
| Call(WGPUCompilationInfoRequestStatus_Unknown, nullptr, _)) |
| .Times(1 + testData.numRequests); |
| wgpuShaderModuleRelease(shaderModule); |
| } |