commit | c6745901f02d5e9633c32d96b8be375957882339 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Thu Oct 21 21:46:44 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Oct 21 21:46:44 2021 +0000 |
tree | f41f8b148d8185edf113050076c1f6df873b62a3 | |
parent | 821f1a8a604dbbfe2b1c487c5695952d994a9460 [diff] |
dawn_node: add "dlldir=<path>" flag Only used on Windows builds for now, this flag adds the input path to the DLL search paths. The main purpose is to ensure we load the right version of D3D dlls, such as d3dcompiler_47.dll from the Chrome output dir, rather than the default one in the Systems directory. Bug: dawn:1163 Change-Id: I8e696dd877ec715e1e54d8589af8275e62c90937 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/66962 Commit-Queue: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.