| // Copyright 2021 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_INDIRECTDRAWMETADATA_H_ |
| #define DAWNNATIVE_INDIRECTDRAWMETADATA_H_ |
| |
| #include "common/NonCopyable.h" |
| #include "common/RefCounted.h" |
| #include "dawn_native/Buffer.h" |
| #include "dawn_native/BufferLocation.h" |
| #include "dawn_native/CommandBufferStateTracker.h" |
| #include "dawn_native/Commands.h" |
| |
| #include <cstdint> |
| #include <map> |
| #include <set> |
| #include <utility> |
| #include <vector> |
| |
| namespace dawn_native { |
| |
| class RenderBundleBase; |
| struct CombinedLimits; |
| |
| // In the unlikely scenario that indirect offsets used over a single buffer span more than |
| // this length of the buffer, we split the validation work into multiple batches. |
| uint32_t ComputeMaxIndirectValidationBatchOffsetRange(const CombinedLimits& limits); |
| |
| // Metadata corresponding to the validation requirements of a single render pass. This metadata |
| // is accumulated while its corresponding render pass is encoded, and is later used to encode |
| // validation commands to be inserted into the command buffer just before the render pass's own |
| // commands. |
| class IndirectDrawMetadata : public NonCopyable { |
| public: |
| struct IndexedIndirectDraw { |
| uint64_t clientBufferOffset; |
| Ref<BufferLocation> bufferLocation; |
| }; |
| |
| struct IndexedIndirectValidationBatch { |
| uint64_t minOffset; |
| uint64_t maxOffset; |
| std::vector<IndexedIndirectDraw> draws; |
| }; |
| |
| // Tracks information about every draw call in this render pass which uses the same indirect |
| // buffer and the same-sized index buffer. Calls are grouped by indirect offset ranges so |
| // that validation work can be chunked efficiently if necessary. |
| class IndexedIndirectBufferValidationInfo { |
| public: |
| explicit IndexedIndirectBufferValidationInfo(BufferBase* indirectBuffer); |
| |
| // Logs a new drawIndexedIndirect call for the render pass. `cmd` is updated with an |
| // assigned (and deferred) buffer ref and relative offset before returning. |
| void AddIndexedIndirectDraw(uint32_t maxDrawCallsPerIndirectValidationBatch, |
| uint32_t maxBatchOffsetRange, |
| IndexedIndirectDraw draw); |
| |
| // Adds draw calls from an already-computed batch, e.g. from a previously encoded |
| // RenderBundle. The added batch is merged into an existing batch if possible, otherwise |
| // it's added to mBatch. |
| void AddBatch(uint32_t maxDrawCallsPerIndirectValidationBatch, |
| uint32_t maxBatchOffsetRange, |
| const IndexedIndirectValidationBatch& batch); |
| |
| const std::vector<IndexedIndirectValidationBatch>& GetBatches() const; |
| |
| private: |
| Ref<BufferBase> mIndirectBuffer; |
| |
| // A list of information about validation batches that will need to be executed for the |
| // corresponding indirect buffer prior to a single render pass. These are kept sorted by |
| // minOffset and may overlap iff the number of offsets in one batch would otherwise |
| // exceed some large upper bound (roughly ~33M draw calls). |
| // |
| // Since the most common expected cases will overwhelmingly require only a single |
| // validation pass per render pass, this is optimized for efficient updates to a single |
| // batch rather than for efficient manipulation of a large number of batches. |
| std::vector<IndexedIndirectValidationBatch> mBatches; |
| }; |
| |
| // Combination of an indirect buffer reference, and the number of addressable index buffer |
| // elements at the time of a draw call. |
| using IndexedIndirectConfig = std::pair<BufferBase*, uint64_t>; |
| using IndexedIndirectBufferValidationInfoMap = |
| std::map<IndexedIndirectConfig, IndexedIndirectBufferValidationInfo>; |
| |
| explicit IndirectDrawMetadata(const CombinedLimits& limits); |
| ~IndirectDrawMetadata(); |
| |
| IndirectDrawMetadata(IndirectDrawMetadata&&); |
| IndirectDrawMetadata& operator=(IndirectDrawMetadata&&); |
| |
| IndexedIndirectBufferValidationInfoMap* GetIndexedIndirectBufferValidationInfo(); |
| |
| void AddBundle(RenderBundleBase* bundle); |
| void AddIndexedIndirectDraw(wgpu::IndexFormat indexFormat, |
| uint64_t indexBufferSize, |
| BufferBase* indirectBuffer, |
| uint64_t indirectOffset, |
| BufferLocation* drawCmdIndirectBufferLocation); |
| |
| private: |
| IndexedIndirectBufferValidationInfoMap mIndexedIndirectBufferValidationInfo; |
| std::set<RenderBundleBase*> mAddedBundles; |
| |
| uint32_t mMaxDrawCallsPerBatch; |
| uint32_t mMaxBatchOffsetRange; |
| }; |
| |
| } // namespace dawn_native |
| |
| #endif // DAWNNATIVE_INDIRECTDRAWMETADATA_H_ |