| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/RenderBundleEncoder.h" |
| |
| #include "dawn_native/CommandValidation.h" |
| #include "dawn_native/Commands.h" |
| #include "dawn_native/Device.h" |
| #include "dawn_native/Format.h" |
| #include "dawn_native/ObjectType_autogen.h" |
| #include "dawn_native/RenderPipeline.h" |
| #include "dawn_native/ValidationUtils_autogen.h" |
| #include "dawn_platform/DawnPlatform.h" |
| #include "dawn_platform/tracing/TraceEvent.h" |
| |
| namespace dawn_native { |
| |
| MaybeError ValidateColorAttachmentFormat(const DeviceBase* device, |
| wgpu::TextureFormat textureFormat) { |
| DAWN_TRY(ValidateTextureFormat(textureFormat)); |
| const Format* format = nullptr; |
| DAWN_TRY_ASSIGN(format, device->GetInternalFormat(textureFormat)); |
| DAWN_INVALID_IF(!format->IsColor() || !format->isRenderable, |
| "Texture format %s is not color renderable.", textureFormat); |
| return {}; |
| } |
| |
| MaybeError ValidateDepthStencilAttachmentFormat(const DeviceBase* device, |
| wgpu::TextureFormat textureFormat, |
| bool depthReadOnly, |
| bool stencilReadOnly) { |
| DAWN_TRY(ValidateTextureFormat(textureFormat)); |
| const Format* format = nullptr; |
| DAWN_TRY_ASSIGN(format, device->GetInternalFormat(textureFormat)); |
| DAWN_INVALID_IF(!format->HasDepthOrStencil() || !format->isRenderable, |
| "Texture format %s is not depth/stencil renderable.", textureFormat); |
| |
| DAWN_INVALID_IF( |
| format->HasDepth() && format->HasStencil() && depthReadOnly != stencilReadOnly, |
| "depthReadOnly (%u) and stencilReadOnly (%u) must be the same when format %s has " |
| "both depth and stencil aspects.", |
| depthReadOnly, stencilReadOnly, textureFormat); |
| |
| return {}; |
| } |
| |
| MaybeError ValidateRenderBundleEncoderDescriptor( |
| const DeviceBase* device, |
| const RenderBundleEncoderDescriptor* descriptor) { |
| DAWN_INVALID_IF(!IsValidSampleCount(descriptor->sampleCount), |
| "Sample count (%u) is not supported.", descriptor->sampleCount); |
| |
| DAWN_INVALID_IF( |
| descriptor->colorFormatsCount > kMaxColorAttachments, |
| "Color formats count (%u) exceeds maximum number of color attachements (%u).", |
| descriptor->colorFormatsCount, kMaxColorAttachments); |
| |
| DAWN_INVALID_IF(descriptor->colorFormatsCount == 0 && |
| descriptor->depthStencilFormat == wgpu::TextureFormat::Undefined, |
| "No color or depth/stencil attachment formats specified."); |
| |
| for (uint32_t i = 0; i < descriptor->colorFormatsCount; ++i) { |
| DAWN_TRY_CONTEXT(ValidateColorAttachmentFormat(device, descriptor->colorFormats[i]), |
| "validating colorFormats[%u]", i); |
| } |
| |
| if (descriptor->depthStencilFormat != wgpu::TextureFormat::Undefined) { |
| DAWN_TRY_CONTEXT(ValidateDepthStencilAttachmentFormat( |
| device, descriptor->depthStencilFormat, descriptor->depthReadOnly, |
| descriptor->stencilReadOnly), |
| "validating depthStencilFormat"); |
| } |
| |
| return {}; |
| } |
| |
| RenderBundleEncoder::RenderBundleEncoder(DeviceBase* device, |
| const RenderBundleEncoderDescriptor* descriptor) |
| : RenderEncoderBase(device, |
| &mBundleEncodingContext, |
| device->GetOrCreateAttachmentState(descriptor), |
| descriptor->depthReadOnly, |
| descriptor->stencilReadOnly), |
| mBundleEncodingContext(device, this) { |
| } |
| |
| RenderBundleEncoder::RenderBundleEncoder(DeviceBase* device, ErrorTag errorTag) |
| : RenderEncoderBase(device, &mBundleEncodingContext, errorTag), |
| mBundleEncodingContext(device, this) { |
| } |
| |
| // static |
| Ref<RenderBundleEncoder> RenderBundleEncoder::Create( |
| DeviceBase* device, |
| const RenderBundleEncoderDescriptor* descriptor) { |
| return AcquireRef(new RenderBundleEncoder(device, descriptor)); |
| } |
| |
| // static |
| RenderBundleEncoder* RenderBundleEncoder::MakeError(DeviceBase* device) { |
| return new RenderBundleEncoder(device, ObjectBase::kError); |
| } |
| |
| ObjectType RenderBundleEncoder::GetType() const { |
| return ObjectType::RenderBundleEncoder; |
| } |
| |
| CommandIterator RenderBundleEncoder::AcquireCommands() { |
| return mBundleEncodingContext.AcquireCommands(); |
| } |
| |
| RenderBundleBase* RenderBundleEncoder::APIFinish(const RenderBundleDescriptor* descriptor) { |
| RenderBundleBase* result = nullptr; |
| |
| if (GetDevice()->ConsumedError(FinishImpl(descriptor), &result)) { |
| return RenderBundleBase::MakeError(GetDevice()); |
| } |
| |
| return result; |
| } |
| |
| ResultOrError<RenderBundleBase*> RenderBundleEncoder::FinishImpl( |
| const RenderBundleDescriptor* descriptor) { |
| // Even if mBundleEncodingContext.Finish() validation fails, calling it will mutate the |
| // internal state of the encoding context. Subsequent calls to encode commands will generate |
| // errors. |
| DAWN_TRY(mBundleEncodingContext.Finish()); |
| |
| RenderPassResourceUsage usages = mUsageTracker.AcquireResourceUsage(); |
| if (IsValidationEnabled()) { |
| DAWN_TRY(GetDevice()->ValidateObject(this)); |
| DAWN_TRY(ValidateProgrammableEncoderEnd()); |
| DAWN_TRY(ValidateFinish(usages)); |
| } |
| |
| return new RenderBundleBase(this, descriptor, AcquireAttachmentState(), IsDepthReadOnly(), |
| IsStencilReadOnly(), std::move(usages), |
| std::move(mIndirectDrawMetadata)); |
| } |
| |
| MaybeError RenderBundleEncoder::ValidateFinish(const RenderPassResourceUsage& usages) const { |
| TRACE_EVENT0(GetDevice()->GetPlatform(), Validation, "RenderBundleEncoder::ValidateFinish"); |
| DAWN_TRY(GetDevice()->ValidateObject(this)); |
| DAWN_TRY(ValidateSyncScopeResourceUsage(usages)); |
| return {}; |
| } |
| |
| } // namespace dawn_native |