commit | 3c786cd418f692b5e0a12adfb35b7b250eb579ca | [log] [tgz] |
---|---|---|
author | Austin Eng <enga@chromium.org> | Tue Oct 26 18:13:46 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Oct 26 18:13:46 2021 +0000 |
tree | 15e21fa0cc2180daaab87d6b8e6bac5b27fd3bde | |
parent | 5023ff548cbaea8862883908ec750066fdc9e5a0 [diff] |
Revert "Reland "Populate some D3D12 limits from the backend"" This reverts commit 167d299916e3399765e62e52e3a28cacf2696b45. Reason for revert: Still failing the roll because of OOM on x86. Original change's description: > Reland "Populate some D3D12 limits from the backend" > > This is a reland of aa8fcfc64b10c5961441bf63da08cd54343bd415 > It changes MaxLimitTests to use at most a 512MB buffer on 32-bit > platforms. > > Original change's description: > > Populate some D3D12 limits from the backend > > > > Also bumps the required D3D feature level to 11.1 > > > > Bug: dawn:685 > > Change-Id: I40bc3a162e0aee596d61118ba0dfe0bf9cb60d93 > > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/65120 > > Commit-Queue: Austin Eng <enga@chromium.org> > > Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> > > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > > Bug: dawn:685 > Change-Id: I2e1df5f7ac0c9bbb6476ca2e1964a9af4afd89b6 > Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67145 > Reviewed-by: Corentin Wallez <cwallez@chromium.org> > Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> > Commit-Queue: Austin Eng <enga@chromium.org> TBR=cwallez@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com Change-Id: Ibad5ac7f28015da6a7334ba074aa975198591318 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: dawn:685 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/67564 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.