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// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_RESOURCEMEMORYALLOCATION_H_
#define DAWNNATIVE_RESOURCEMEMORYALLOCATION_H_
#include <cstdint>
namespace dawn_native {
class ResourceHeapBase;
// Allocation method determines how memory was sub-divided.
// Used by the device to get the allocator that was responsible for the allocation.
enum class AllocationMethod {
// Memory not sub-divided.
kDirect,
// Memory sub-divided using one or more blocks of various sizes.
kSubAllocated,
// Memory was allocated outside of Dawn.
kExternal,
// Memory not allocated or freed.
kInvalid
};
// Metadata that describes how the allocation was allocated.
struct AllocationInfo {
// AllocationInfo contains a separate offset to not confuse block vs memory offsets.
// The block offset is within the entire allocator memory range and only required by the
// buddy sub-allocator to get the corresponding memory. Unlike the block offset, the
// allocation offset is always local to the memory.
uint64_t mBlockOffset = 0;
AllocationMethod mMethod = AllocationMethod::kInvalid;
};
// Handle into a resource heap pool.
class ResourceMemoryAllocation {
public:
ResourceMemoryAllocation();
ResourceMemoryAllocation(const AllocationInfo& info,
uint64_t offset,
ResourceHeapBase* resourceHeap,
uint8_t* mappedPointer = nullptr);
virtual ~ResourceMemoryAllocation() = default;
ResourceMemoryAllocation(const ResourceMemoryAllocation&) = default;
ResourceMemoryAllocation& operator=(const ResourceMemoryAllocation&) = default;
ResourceHeapBase* GetResourceHeap() const;
uint64_t GetOffset() const;
uint8_t* GetMappedPointer() const;
AllocationInfo GetInfo() const;
virtual void Invalidate();
private:
AllocationInfo mInfo;
uint64_t mOffset;
ResourceHeapBase* mResourceHeap;
uint8_t* mMappedPointer;
};
} // namespace dawn_native
#endif // DAWNNATIVE_RESOURCEMEMORYALLOCATION_H_