|  | // Copyright 2017 The Dawn Authors | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef DAWNNATIVE_OPENGL_PIPELINEGL_H_ | 
|  | #define DAWNNATIVE_OPENGL_PIPELINEGL_H_ | 
|  |  | 
|  | #include "dawn_native/Pipeline.h" | 
|  |  | 
|  | #include "dawn_native/PerStage.h" | 
|  | #include "dawn_native/opengl/opengl_platform.h" | 
|  |  | 
|  | #include <vector> | 
|  |  | 
|  | namespace dawn_native { | 
|  | struct ProgrammableStage; | 
|  | }  // namespace dawn_native | 
|  |  | 
|  | namespace dawn_native { namespace opengl { | 
|  |  | 
|  | struct OpenGLFunctions; | 
|  | class PipelineLayout; | 
|  | class Sampler; | 
|  |  | 
|  | class PipelineGL { | 
|  | public: | 
|  | PipelineGL(); | 
|  | ~PipelineGL(); | 
|  |  | 
|  | // For each unit a sampler is bound to we need to know if we should use filtering or not | 
|  | // because int and uint texture are only complete without filtering. | 
|  | struct SamplerUnit { | 
|  | GLuint unit; | 
|  | bool shouldUseFiltering; | 
|  | }; | 
|  | const std::vector<SamplerUnit>& GetTextureUnitsForSampler(GLuint index) const; | 
|  | const std::vector<GLuint>& GetTextureUnitsForTextureView(GLuint index) const; | 
|  | GLuint GetProgramHandle() const; | 
|  |  | 
|  | protected: | 
|  | void ApplyNow(const OpenGLFunctions& gl); | 
|  | MaybeError InitializeBase(const OpenGLFunctions& gl, | 
|  | const PipelineLayout* layout, | 
|  | const PerStage<ProgrammableStage>& stages); | 
|  | void DeleteProgram(const OpenGLFunctions& gl); | 
|  |  | 
|  | private: | 
|  | GLuint mProgram; | 
|  | std::vector<std::vector<SamplerUnit>> mUnitsForSamplers; | 
|  | std::vector<std::vector<GLuint>> mUnitsForTextures; | 
|  | std::vector<GLuint> mDummySamplerUnits; | 
|  | // TODO(enga): This could live on the Device, or elsewhere, but currently it makes Device | 
|  | // destruction complex as it requires the sampler to be destroyed before the sampler cache. | 
|  | Ref<Sampler> mDummySampler; | 
|  | }; | 
|  |  | 
|  | }}  // namespace dawn_native::opengl | 
|  |  | 
|  | #endif  // DAWNNATIVE_OPENGL_PIPELINEGL_H_ |