| // Copyright 2021 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "src/dawn_node/binding/GPUQueue.h" |
| |
| #include <memory> |
| |
| #include "src/dawn_node/binding/Converter.h" |
| #include "src/dawn_node/binding/GPUBuffer.h" |
| #include "src/dawn_node/binding/GPUCommandBuffer.h" |
| #include "src/dawn_node/utils/Debug.h" |
| |
| namespace wgpu { namespace binding { |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // wgpu::bindings::GPUQueue |
| //////////////////////////////////////////////////////////////////////////////// |
| GPUQueue::GPUQueue(wgpu::Queue queue, std::shared_ptr<AsyncRunner> async) |
| : queue_(std::move(queue)), async_(std::move(async)) { |
| } |
| |
| void GPUQueue::submit( |
| Napi::Env env, |
| std::vector<interop::Interface<interop::GPUCommandBuffer>> commandBuffers) { |
| std::vector<wgpu::CommandBuffer> bufs(commandBuffers.size()); |
| for (size_t i = 0; i < commandBuffers.size(); i++) { |
| bufs[i] = *commandBuffers[i].As<GPUCommandBuffer>(); |
| } |
| Converter conv(env); |
| uint32_t bufs_size; |
| if (!conv(bufs_size, bufs.size())) { |
| return; |
| } |
| queue_.Submit(bufs_size, bufs.data()); |
| } |
| |
| interop::Promise<void> GPUQueue::onSubmittedWorkDone(Napi::Env env) { |
| struct Context { |
| Napi::Env env; |
| interop::Promise<void> promise; |
| AsyncTask task; |
| }; |
| auto ctx = new Context{env, interop::Promise<void>(env, PROMISE_INFO), async_}; |
| auto promise = ctx->promise; |
| |
| queue_.OnSubmittedWorkDone( |
| 0, |
| [](WGPUQueueWorkDoneStatus status, void* userdata) { |
| auto c = std::unique_ptr<Context>(static_cast<Context*>(userdata)); |
| if (status != WGPUQueueWorkDoneStatus::WGPUQueueWorkDoneStatus_Success) { |
| Napi::Error::New(c->env, "onSubmittedWorkDone() failed") |
| .ThrowAsJavaScriptException(); |
| } |
| c->promise.Resolve(); |
| }, |
| ctx); |
| |
| return promise; |
| } |
| |
| void GPUQueue::writeBuffer(Napi::Env env, |
| interop::Interface<interop::GPUBuffer> buffer, |
| interop::GPUSize64 bufferOffset, |
| interop::BufferSource data, |
| interop::GPUSize64 dataOffset, |
| std::optional<interop::GPUSize64> size) { |
| wgpu::Buffer buf = *buffer.As<GPUBuffer>(); |
| Converter::BufferSource src{}; |
| Converter conv(env); |
| if (!conv(src, data)) { |
| return; |
| } |
| |
| // TODO(crbug.com/dawn/1132): Bounds check |
| if (src.data) { |
| src.data = reinterpret_cast<uint8_t*>(src.data) + dataOffset; |
| } |
| src.size -= dataOffset; |
| if (size.has_value()) { |
| src.size = size.value(); |
| } |
| |
| queue_.WriteBuffer(buf, bufferOffset, src.data, src.size); |
| } |
| |
| void GPUQueue::writeTexture(Napi::Env env, |
| interop::GPUImageCopyTexture destination, |
| interop::BufferSource data, |
| interop::GPUImageDataLayout dataLayout, |
| interop::GPUExtent3D size) { |
| wgpu::ImageCopyTexture dst{}; |
| Converter::BufferSource src{}; |
| wgpu::TextureDataLayout layout{}; |
| wgpu::Extent3D sz{}; |
| Converter conv(env); |
| if (!conv(dst, destination) || // |
| !conv(src, data) || // |
| !conv(layout, dataLayout) || // |
| !conv(sz, size)) { |
| return; |
| } |
| |
| queue_.WriteTexture(&dst, src.data, src.size, &layout, &sz); |
| } |
| |
| void GPUQueue::copyExternalImageToTexture(Napi::Env, |
| interop::GPUImageCopyExternalImage source, |
| interop::GPUImageCopyTextureTagged destination, |
| interop::GPUExtent3D copySize) { |
| UNIMPLEMENTED(); |
| } |
| |
| std::optional<std::string> GPUQueue::getLabel(Napi::Env) { |
| UNIMPLEMENTED(); |
| } |
| |
| void GPUQueue::setLabel(Napi::Env, std::optional<std::string> value) { |
| UNIMPLEMENTED(); |
| } |
| |
| }} // namespace wgpu::binding |