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// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWN_NODE_BINDING_GPUQUEUE_H_
#define DAWN_NODE_BINDING_GPUQUEUE_H_
#include "dawn/webgpu_cpp.h"
#include "dawn_native/DawnNative.h"
#include "napi.h"
#include "src/dawn_node/binding/AsyncRunner.h"
#include "src/dawn_node/interop/WebGPU.h"
namespace wgpu { namespace binding {
// GPUQueue is an implementation of interop::GPUQueue that wraps a wgpu::Queue.
class GPUQueue final : public interop::GPUQueue {
public:
GPUQueue(wgpu::Queue queue, std::shared_ptr<AsyncRunner> async);
// interop::GPUQueue interface compliance
void submit(
Napi::Env,
std::vector<interop::Interface<interop::GPUCommandBuffer>> commandBuffers) override;
interop::Promise<void> onSubmittedWorkDone(Napi::Env) override;
void writeBuffer(Napi::Env,
interop::Interface<interop::GPUBuffer> buffer,
interop::GPUSize64 bufferOffset,
interop::BufferSource data,
interop::GPUSize64 dataOffset,
std::optional<interop::GPUSize64> size) override;
void writeTexture(Napi::Env,
interop::GPUImageCopyTexture destination,
interop::BufferSource data,
interop::GPUImageDataLayout dataLayout,
interop::GPUExtent3D size) override;
void copyExternalImageToTexture(Napi::Env,
interop::GPUImageCopyExternalImage source,
interop::GPUImageCopyTextureTagged destination,
interop::GPUExtent3D copySize) override;
std::optional<std::string> getLabel(Napi::Env) override;
void setLabel(Napi::Env, std::optional<std::string> value) override;
private:
wgpu::Queue queue_;
std::shared_ptr<AsyncRunner> async_;
};
}} // namespace wgpu::binding
#endif // DAWN_NODE_BINDING_GPUQUEUE_H_