| // Copyright 2018 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef DAWNNATIVE_VULKAN_RENDERPASSCACHE_H_ | |
| #define DAWNNATIVE_VULKAN_RENDERPASSCACHE_H_ | |
| #include "common/Constants.h" | |
| #include "common/ityp_array.h" | |
| #include "common/ityp_bitset.h" | |
| #include "common/vulkan_platform.h" | |
| #include "dawn_native/Error.h" | |
| #include "dawn_native/IntegerTypes.h" | |
| #include "dawn_native/dawn_platform.h" | |
| #include <array> | |
| #include <bitset> | |
| #include <mutex> | |
| #include <unordered_map> | |
| namespace dawn_native { namespace vulkan { | |
| class Device; | |
| // This is a key to query the RenderPassCache, it can be sparse meaning that only the | |
| // information for bits set in colorMask or hasDepthStencil need to be provided and the rest can | |
| // be uninintialized. | |
| struct RenderPassCacheQuery { | |
| // Use these helpers to build the query, they make sure all relevant data is initialized and | |
| // masks set. | |
| void SetColor(ColorAttachmentIndex index, | |
| wgpu::TextureFormat format, | |
| wgpu::LoadOp loadOp, | |
| wgpu::StoreOp storeOp, | |
| bool hasResolveTarget); | |
| void SetDepthStencil(wgpu::TextureFormat format, | |
| wgpu::LoadOp depthLoadOp, | |
| wgpu::StoreOp depthStoreOp, | |
| wgpu::LoadOp stencilLoadOp, | |
| wgpu::StoreOp stencilStoreOp); | |
| void SetSampleCount(uint32_t sampleCount); | |
| ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> colorMask; | |
| ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> resolveTargetMask; | |
| ityp::array<ColorAttachmentIndex, wgpu::TextureFormat, kMaxColorAttachments> colorFormats; | |
| ityp::array<ColorAttachmentIndex, wgpu::LoadOp, kMaxColorAttachments> colorLoadOp; | |
| ityp::array<ColorAttachmentIndex, wgpu::StoreOp, kMaxColorAttachments> colorStoreOp; | |
| bool hasDepthStencil = false; | |
| wgpu::TextureFormat depthStencilFormat; | |
| wgpu::LoadOp depthLoadOp; | |
| wgpu::StoreOp depthStoreOp; | |
| wgpu::LoadOp stencilLoadOp; | |
| wgpu::StoreOp stencilStoreOp; | |
| uint32_t sampleCount; | |
| }; | |
| // Caches VkRenderPasses so that we don't create duplicate ones for every RenderPipeline or | |
| // render pass. We always arrange the order of attachments in "color-depthstencil-resolve" order | |
| // when creating render pass and framebuffer so that we can always make sure the order of | |
| // attachments in the rendering pipeline matches the one of the framebuffer. | |
| // All the operations on RenderPassCache are guaranteed to be thread-safe. | |
| // TODO(cwallez@chromium.org): Make it an LRU cache somehow? | |
| class RenderPassCache { | |
| public: | |
| RenderPassCache(Device* device); | |
| ~RenderPassCache(); | |
| ResultOrError<VkRenderPass> GetRenderPass(const RenderPassCacheQuery& query); | |
| private: | |
| // Does the actual VkRenderPass creation on a cache miss. | |
| ResultOrError<VkRenderPass> CreateRenderPassForQuery( | |
| const RenderPassCacheQuery& query) const; | |
| // Implements the functors necessary for to use RenderPassCacheQueries as unordered_map | |
| // keys. | |
| struct CacheFuncs { | |
| size_t operator()(const RenderPassCacheQuery& query) const; | |
| bool operator()(const RenderPassCacheQuery& a, const RenderPassCacheQuery& b) const; | |
| }; | |
| using Cache = | |
| std::unordered_map<RenderPassCacheQuery, VkRenderPass, CacheFuncs, CacheFuncs>; | |
| Device* mDevice = nullptr; | |
| std::mutex mMutex; | |
| Cache mCache; | |
| }; | |
| }} // namespace dawn_native::vulkan | |
| #endif // DAWNNATIVE_VULKAN_RENDERPASSCACHE_H_ |