| // Copyright 2018 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "dawn_native/vulkan/ShaderModuleVk.h" | |
| #include "dawn_native/SpirvValidation.h" | |
| #include "dawn_native/TintUtils.h" | |
| #include "dawn_native/vulkan/BindGroupLayoutVk.h" | |
| #include "dawn_native/vulkan/DeviceVk.h" | |
| #include "dawn_native/vulkan/FencedDeleter.h" | |
| #include "dawn_native/vulkan/PipelineLayoutVk.h" | |
| #include "dawn_native/vulkan/UtilsVulkan.h" | |
| #include "dawn_native/vulkan/VulkanError.h" | |
| #include <tint/tint.h> | |
| #include <spirv-tools/libspirv.hpp> | |
| namespace dawn_native { namespace vulkan { | |
| ShaderModule::ConcurrentTransformedShaderModuleCache::ConcurrentTransformedShaderModuleCache( | |
| Device* device) | |
| : mDevice(device) { | |
| } | |
| ShaderModule::ConcurrentTransformedShaderModuleCache:: | |
| ~ConcurrentTransformedShaderModuleCache() { | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| for (const auto& iter : mTransformedShaderModuleCache) { | |
| mDevice->GetFencedDeleter()->DeleteWhenUnused(iter.second); | |
| } | |
| } | |
| VkShaderModule ShaderModule::ConcurrentTransformedShaderModuleCache::FindShaderModule( | |
| const PipelineLayoutEntryPointPair& key) { | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| auto iter = mTransformedShaderModuleCache.find(key); | |
| if (iter != mTransformedShaderModuleCache.end()) { | |
| auto cached = iter->second; | |
| return cached; | |
| } | |
| return VK_NULL_HANDLE; | |
| } | |
| VkShaderModule ShaderModule::ConcurrentTransformedShaderModuleCache::AddOrGetCachedShaderModule( | |
| const PipelineLayoutEntryPointPair& key, | |
| VkShaderModule value) { | |
| ASSERT(value != VK_NULL_HANDLE); | |
| std::lock_guard<std::mutex> lock(mMutex); | |
| auto iter = mTransformedShaderModuleCache.find(key); | |
| if (iter == mTransformedShaderModuleCache.end()) { | |
| mTransformedShaderModuleCache.emplace(key, value); | |
| return value; | |
| } else { | |
| mDevice->GetFencedDeleter()->DeleteWhenUnused(value); | |
| return iter->second; | |
| } | |
| } | |
| // static | |
| ResultOrError<Ref<ShaderModule>> ShaderModule::Create(Device* device, | |
| const ShaderModuleDescriptor* descriptor, | |
| ShaderModuleParseResult* parseResult) { | |
| Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor)); | |
| DAWN_TRY(module->Initialize(parseResult)); | |
| return module; | |
| } | |
| ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor) | |
| : ShaderModuleBase(device, descriptor), mTransformedShaderModuleCache(device) { | |
| } | |
| MaybeError ShaderModule::Initialize(ShaderModuleParseResult* parseResult) { | |
| if (GetDevice()->IsRobustnessEnabled()) { | |
| ScopedTintICEHandler scopedICEHandler(GetDevice()); | |
| tint::transform::Robustness robustness; | |
| tint::transform::DataMap transformInputs; | |
| tint::Program program; | |
| DAWN_TRY_ASSIGN(program, RunTransforms(&robustness, parseResult->tintProgram.get(), | |
| transformInputs, nullptr, nullptr)); | |
| // Rather than use a new ParseResult object, we just reuse the original parseResult | |
| parseResult->tintProgram = std::make_unique<tint::Program>(std::move(program)); | |
| } | |
| return InitializeBase(parseResult); | |
| } | |
| ShaderModule::~ShaderModule() = default; | |
| ResultOrError<VkShaderModule> ShaderModule::GetTransformedModuleHandle( | |
| const char* entryPointName, | |
| PipelineLayout* layout) { | |
| ScopedTintICEHandler scopedICEHandler(GetDevice()); | |
| auto cacheKey = std::make_pair(layout, entryPointName); | |
| VkShaderModule cachedShaderModule = | |
| mTransformedShaderModuleCache.FindShaderModule(cacheKey); | |
| if (cachedShaderModule != VK_NULL_HANDLE) { | |
| return cachedShaderModule; | |
| } | |
| // Creation of VkShaderModule is deferred to this point when using tint generator | |
| // Remap BindingNumber to BindingIndex in WGSL shader | |
| using BindingRemapper = tint::transform::BindingRemapper; | |
| using BindingPoint = tint::transform::BindingPoint; | |
| BindingRemapper::BindingPoints bindingPoints; | |
| BindingRemapper::AccessControls accessControls; | |
| const BindingInfoArray& moduleBindingInfo = GetEntryPoint(entryPointName).bindings; | |
| for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) { | |
| const BindGroupLayout* bgl = ToBackend(layout->GetBindGroupLayout(group)); | |
| const auto& groupBindingInfo = moduleBindingInfo[group]; | |
| for (const auto& it : groupBindingInfo) { | |
| BindingNumber binding = it.first; | |
| BindingIndex bindingIndex = bgl->GetBindingIndex(binding); | |
| BindingPoint srcBindingPoint{static_cast<uint32_t>(group), | |
| static_cast<uint32_t>(binding)}; | |
| BindingPoint dstBindingPoint{static_cast<uint32_t>(group), | |
| static_cast<uint32_t>(bindingIndex)}; | |
| if (srcBindingPoint != dstBindingPoint) { | |
| bindingPoints.emplace(srcBindingPoint, dstBindingPoint); | |
| } | |
| } | |
| } | |
| tint::transform::Manager transformManager; | |
| transformManager.append(std::make_unique<tint::transform::BindingRemapper>()); | |
| // Many Vulkan drivers can't handle multi-entrypoint shader modules. | |
| transformManager.append(std::make_unique<tint::transform::SingleEntryPoint>()); | |
| tint::transform::DataMap transformInputs; | |
| transformInputs.Add<BindingRemapper::Remappings>(std::move(bindingPoints), | |
| std::move(accessControls), | |
| /* mayCollide */ false); | |
| transformInputs.Add<tint::transform::SingleEntryPoint::Config>(entryPointName); | |
| tint::Program program; | |
| DAWN_TRY_ASSIGN(program, RunTransforms(&transformManager, GetTintProgram(), transformInputs, | |
| nullptr, nullptr)); | |
| tint::writer::spirv::Options options; | |
| options.emit_vertex_point_size = true; | |
| options.disable_workgroup_init = GetDevice()->IsToggleEnabled(Toggle::DisableWorkgroupInit); | |
| auto result = tint::writer::spirv::Generate(&program, options); | |
| DAWN_INVALID_IF(!result.success, "An error occured while generating SPIR-V: %s.", | |
| result.error); | |
| std::vector<uint32_t> spirv = std::move(result.spirv); | |
| DAWN_TRY( | |
| ValidateSpirv(GetDevice(), spirv, GetDevice()->IsToggleEnabled(Toggle::DumpShaders))); | |
| VkShaderModuleCreateInfo createInfo; | |
| createInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; | |
| createInfo.pNext = nullptr; | |
| createInfo.flags = 0; | |
| createInfo.codeSize = spirv.size() * sizeof(uint32_t); | |
| createInfo.pCode = spirv.data(); | |
| Device* device = ToBackend(GetDevice()); | |
| VkShaderModule newHandle = VK_NULL_HANDLE; | |
| DAWN_TRY(CheckVkSuccess( | |
| device->fn.CreateShaderModule(device->GetVkDevice(), &createInfo, nullptr, &*newHandle), | |
| "CreateShaderModule")); | |
| if (newHandle != VK_NULL_HANDLE) { | |
| newHandle = | |
| mTransformedShaderModuleCache.AddOrGetCachedShaderModule(cacheKey, newHandle); | |
| } | |
| SetDebugName(ToBackend(GetDevice()), VK_OBJECT_TYPE_SHADER_MODULE, | |
| reinterpret_cast<uint64_t&>(newHandle), "Dawn_ShaderModule", GetLabel()); | |
| return newHandle; | |
| } | |
| }} // namespace dawn_native::vulkan |