| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/Format.h" |
| |
| #include "dawn_native/Device.h" |
| #include "dawn_native/EnumMaskIterator.h" |
| #include "dawn_native/Features.h" |
| #include "dawn_native/Texture.h" |
| |
| #include <bitset> |
| |
| namespace dawn_native { |
| |
| // Format |
| |
| // TODO(dawn:527): Remove when unused. |
| SampleTypeBit ToSampleTypeBit(wgpu::TextureComponentType type) { |
| switch (type) { |
| case wgpu::TextureComponentType::Float: |
| return SampleTypeBit::Float; |
| case wgpu::TextureComponentType::Sint: |
| return SampleTypeBit::Sint; |
| case wgpu::TextureComponentType::Uint: |
| return SampleTypeBit::Uint; |
| case wgpu::TextureComponentType::DepthComparison: |
| return SampleTypeBit::Depth; |
| } |
| UNREACHABLE(); |
| } |
| |
| SampleTypeBit SampleTypeToSampleTypeBit(wgpu::TextureSampleType sampleType) { |
| switch (sampleType) { |
| case wgpu::TextureSampleType::Float: |
| case wgpu::TextureSampleType::UnfilterableFloat: |
| case wgpu::TextureSampleType::Sint: |
| case wgpu::TextureSampleType::Uint: |
| case wgpu::TextureSampleType::Depth: |
| case wgpu::TextureSampleType::Undefined: |
| // When the compiler complains that you need to add a case statement here, please |
| // also add a corresponding static assert below! |
| break; |
| } |
| |
| static_assert(static_cast<uint32_t>(wgpu::TextureSampleType::Undefined) == 0, ""); |
| if (sampleType == wgpu::TextureSampleType::Undefined) { |
| return SampleTypeBit::None; |
| } |
| |
| // Check that SampleTypeBit bits are in the same position / order as the respective |
| // wgpu::TextureSampleType value. |
| static_assert(SampleTypeBit::Float == |
| static_cast<SampleTypeBit>( |
| 1 << (static_cast<uint32_t>(wgpu::TextureSampleType::Float) - 1)), |
| ""); |
| static_assert( |
| SampleTypeBit::UnfilterableFloat == |
| static_cast<SampleTypeBit>( |
| 1 << (static_cast<uint32_t>(wgpu::TextureSampleType::UnfilterableFloat) - 1)), |
| ""); |
| static_assert(SampleTypeBit::Uint == |
| static_cast<SampleTypeBit>( |
| 1 << (static_cast<uint32_t>(wgpu::TextureSampleType::Uint) - 1)), |
| ""); |
| static_assert(SampleTypeBit::Sint == |
| static_cast<SampleTypeBit>( |
| 1 << (static_cast<uint32_t>(wgpu::TextureSampleType::Sint) - 1)), |
| ""); |
| static_assert(SampleTypeBit::Depth == |
| static_cast<SampleTypeBit>( |
| 1 << (static_cast<uint32_t>(wgpu::TextureSampleType::Depth) - 1)), |
| ""); |
| return static_cast<SampleTypeBit>(1 << (static_cast<uint32_t>(sampleType) - 1)); |
| } |
| |
| bool Format::IsColor() const { |
| return aspects == Aspect::Color; |
| } |
| |
| bool Format::HasDepth() const { |
| return (aspects & Aspect::Depth) != 0; |
| } |
| |
| bool Format::HasStencil() const { |
| return (aspects & Aspect::Stencil) != 0; |
| } |
| |
| bool Format::HasDepthOrStencil() const { |
| return (aspects & (Aspect::Depth | Aspect::Stencil)) != 0; |
| } |
| |
| bool Format::IsMultiPlanar() const { |
| return (aspects & (Aspect::Plane0 | Aspect::Plane1)) != 0; |
| } |
| |
| const AspectInfo& Format::GetAspectInfo(wgpu::TextureAspect aspect) const { |
| return GetAspectInfo(SelectFormatAspects(*this, aspect)); |
| } |
| |
| const AspectInfo& Format::GetAspectInfo(Aspect aspect) const { |
| ASSERT(HasOneBit(aspect)); |
| ASSERT(aspects & aspect); |
| const size_t aspectIndex = GetAspectIndex(aspect); |
| ASSERT(aspectIndex < GetAspectCount(aspects)); |
| return aspectInfo[aspectIndex]; |
| } |
| |
| size_t Format::GetIndex() const { |
| return ComputeFormatIndex(format); |
| } |
| |
| // Implementation details of the format table of the DeviceBase |
| |
| // For the enum for formats are packed but this might change when we have a broader feature |
| // mechanism for webgpu.h. Formats start at 1 because 0 is the undefined format. |
| size_t ComputeFormatIndex(wgpu::TextureFormat format) { |
| // This takes advantage of overflows to make the index of TextureFormat::Undefined outside |
| // of the range of the FormatTable. |
| static_assert(static_cast<uint32_t>(wgpu::TextureFormat::Undefined) - 1 > kKnownFormatCount, |
| ""); |
| return static_cast<size_t>(static_cast<uint32_t>(format) - 1); |
| } |
| |
| FormatTable BuildFormatTable(const DeviceBase* device) { |
| FormatTable table; |
| std::bitset<kKnownFormatCount> formatsSet; |
| |
| static constexpr SampleTypeBit kAnyFloat = |
| SampleTypeBit::Float | SampleTypeBit::UnfilterableFloat; |
| |
| auto AddFormat = [&table, &formatsSet](Format format) { |
| size_t index = ComputeFormatIndex(format.format); |
| ASSERT(index < table.size()); |
| |
| // This checks that each format is set at most once, the first part of checking that all |
| // formats are set exactly once. |
| ASSERT(!formatsSet[index]); |
| |
| // Vulkan describes bytesPerRow in units of texels. If there's any format for which this |
| // ASSERT isn't true, then additional validation on bytesPerRow must be added. |
| const bool hasMultipleAspects = !HasOneBit(format.aspects); |
| ASSERT(hasMultipleAspects || |
| (kTextureBytesPerRowAlignment % format.aspectInfo[0].block.byteSize) == 0); |
| |
| table[index] = format; |
| formatsSet.set(index); |
| }; |
| |
| auto AddColorFormat = [&AddFormat](wgpu::TextureFormat format, bool renderable, |
| bool supportsStorageUsage, uint32_t byteSize, |
| SampleTypeBit sampleTypes, uint8_t componentCount) { |
| Format internalFormat; |
| internalFormat.format = format; |
| internalFormat.isRenderable = renderable; |
| internalFormat.isCompressed = false; |
| internalFormat.isSupported = true; |
| internalFormat.supportsStorageUsage = supportsStorageUsage; |
| internalFormat.aspects = Aspect::Color; |
| internalFormat.componentCount = componentCount; |
| AspectInfo* firstAspect = internalFormat.aspectInfo.data(); |
| firstAspect->block.byteSize = byteSize; |
| firstAspect->block.width = 1; |
| firstAspect->block.height = 1; |
| if (HasOneBit(sampleTypes)) { |
| switch (sampleTypes) { |
| case SampleTypeBit::Float: |
| case SampleTypeBit::UnfilterableFloat: |
| firstAspect->baseType = wgpu::TextureComponentType::Float; |
| break; |
| case SampleTypeBit::Sint: |
| firstAspect->baseType = wgpu::TextureComponentType::Sint; |
| break; |
| case SampleTypeBit::Uint: |
| firstAspect->baseType = wgpu::TextureComponentType::Uint; |
| break; |
| default: |
| UNREACHABLE(); |
| } |
| } else { |
| ASSERT((sampleTypes & SampleTypeBit::Float) != 0); |
| firstAspect->baseType = wgpu::TextureComponentType::Float; |
| } |
| firstAspect->supportedSampleTypes = sampleTypes; |
| firstAspect->format = format; |
| AddFormat(internalFormat); |
| }; |
| |
| auto AddDepthFormat = [&AddFormat](wgpu::TextureFormat format, uint32_t byteSize, |
| bool isSupported) { |
| Format internalFormat; |
| internalFormat.format = format; |
| internalFormat.isRenderable = true; |
| internalFormat.isCompressed = false; |
| internalFormat.isSupported = isSupported; |
| internalFormat.supportsStorageUsage = false; |
| internalFormat.aspects = Aspect::Depth; |
| internalFormat.componentCount = 1; |
| AspectInfo* firstAspect = internalFormat.aspectInfo.data(); |
| firstAspect->block.byteSize = byteSize; |
| firstAspect->block.width = 1; |
| firstAspect->block.height = 1; |
| firstAspect->baseType = wgpu::TextureComponentType::Float; |
| firstAspect->supportedSampleTypes = SampleTypeBit::Depth; |
| firstAspect->format = format; |
| AddFormat(internalFormat); |
| }; |
| |
| auto AddStencilFormat = [&AddFormat](wgpu::TextureFormat format, bool isSupported) { |
| Format internalFormat; |
| internalFormat.format = format; |
| internalFormat.isRenderable = true; |
| internalFormat.isCompressed = false; |
| internalFormat.isSupported = isSupported; |
| internalFormat.supportsStorageUsage = false; |
| internalFormat.aspects = Aspect::Stencil; |
| internalFormat.componentCount = 1; |
| AspectInfo* firstAspect = internalFormat.aspectInfo.data(); |
| firstAspect->block.byteSize = 1; |
| firstAspect->block.width = 1; |
| firstAspect->block.height = 1; |
| firstAspect->baseType = wgpu::TextureComponentType::Uint; |
| firstAspect->supportedSampleTypes = SampleTypeBit::Uint; |
| firstAspect->format = format; |
| AddFormat(internalFormat); |
| }; |
| |
| auto AddCompressedFormat = [&AddFormat](wgpu::TextureFormat format, uint32_t byteSize, |
| uint32_t width, uint32_t height, bool isSupported, |
| uint8_t componentCount) { |
| Format internalFormat; |
| internalFormat.format = format; |
| internalFormat.isRenderable = false; |
| internalFormat.isCompressed = true; |
| internalFormat.isSupported = isSupported; |
| internalFormat.supportsStorageUsage = false; |
| internalFormat.aspects = Aspect::Color; |
| internalFormat.componentCount = componentCount; |
| AspectInfo* firstAspect = internalFormat.aspectInfo.data(); |
| firstAspect->block.byteSize = byteSize; |
| firstAspect->block.width = width; |
| firstAspect->block.height = height; |
| firstAspect->baseType = wgpu::TextureComponentType::Float; |
| firstAspect->supportedSampleTypes = kAnyFloat; |
| firstAspect->format = format; |
| AddFormat(internalFormat); |
| }; |
| |
| auto AddMultiAspectFormat = |
| [&AddFormat, &table](wgpu::TextureFormat format, Aspect aspects, |
| wgpu::TextureFormat firstFormat, wgpu::TextureFormat secondFormat, |
| bool isRenderable, bool isSupported, uint8_t componentCount) { |
| Format internalFormat; |
| internalFormat.format = format; |
| internalFormat.isRenderable = isRenderable; |
| internalFormat.isCompressed = false; |
| internalFormat.isSupported = isSupported; |
| internalFormat.supportsStorageUsage = false; |
| internalFormat.aspects = aspects; |
| internalFormat.componentCount = componentCount; |
| const size_t firstFormatIndex = ComputeFormatIndex(firstFormat); |
| const size_t secondFormatIndex = ComputeFormatIndex(secondFormat); |
| |
| internalFormat.aspectInfo[0] = table[firstFormatIndex].aspectInfo[0]; |
| internalFormat.aspectInfo[1] = table[secondFormatIndex].aspectInfo[0]; |
| |
| AddFormat(internalFormat); |
| }; |
| |
| // clang-format off |
| // 1 byte color formats |
| AddColorFormat(wgpu::TextureFormat::R8Unorm, true, false, 1, kAnyFloat, 1); |
| AddColorFormat(wgpu::TextureFormat::R8Snorm, false, false, 1, kAnyFloat, 1); |
| AddColorFormat(wgpu::TextureFormat::R8Uint, true, false, 1, SampleTypeBit::Uint, 1); |
| AddColorFormat(wgpu::TextureFormat::R8Sint, true, false, 1, SampleTypeBit::Sint, 1); |
| |
| // 2 bytes color formats |
| AddColorFormat(wgpu::TextureFormat::R16Uint, true, false, 2, SampleTypeBit::Uint, 1); |
| AddColorFormat(wgpu::TextureFormat::R16Sint, true, false, 2, SampleTypeBit::Sint, 1); |
| AddColorFormat(wgpu::TextureFormat::R16Float, true, false, 2, kAnyFloat, 1); |
| AddColorFormat(wgpu::TextureFormat::RG8Unorm, true, false, 2, kAnyFloat, 2); |
| AddColorFormat(wgpu::TextureFormat::RG8Snorm, false, false, 2, kAnyFloat, 2); |
| AddColorFormat(wgpu::TextureFormat::RG8Uint, true, false, 2, SampleTypeBit::Uint, 2); |
| AddColorFormat(wgpu::TextureFormat::RG8Sint, true, false, 2, SampleTypeBit::Sint, 2); |
| |
| // 4 bytes color formats |
| AddColorFormat(wgpu::TextureFormat::R32Uint, true, true, 4, SampleTypeBit::Uint, 1); |
| AddColorFormat(wgpu::TextureFormat::R32Sint, true, true, 4, SampleTypeBit::Sint, 1); |
| AddColorFormat(wgpu::TextureFormat::R32Float, true, true, 4, SampleTypeBit::UnfilterableFloat, 1); |
| AddColorFormat(wgpu::TextureFormat::RG16Uint, true, false, 4, SampleTypeBit::Uint, 2); |
| AddColorFormat(wgpu::TextureFormat::RG16Sint, true, false, 4, SampleTypeBit::Sint, 2); |
| AddColorFormat(wgpu::TextureFormat::RG16Float, true, false, 4, kAnyFloat, 2); |
| AddColorFormat(wgpu::TextureFormat::RGBA8Unorm, true, true, 4, kAnyFloat, 4); |
| AddColorFormat(wgpu::TextureFormat::RGBA8UnormSrgb, true, false, 4, kAnyFloat, 4); |
| AddColorFormat(wgpu::TextureFormat::RGBA8Snorm, false, true, 4, kAnyFloat, 4); |
| AddColorFormat(wgpu::TextureFormat::RGBA8Uint, true, true, 4, SampleTypeBit::Uint, 4); |
| AddColorFormat(wgpu::TextureFormat::RGBA8Sint, true, true, 4, SampleTypeBit::Sint, 4); |
| AddColorFormat(wgpu::TextureFormat::BGRA8Unorm, true, false, 4, kAnyFloat, 4); |
| AddColorFormat(wgpu::TextureFormat::BGRA8UnormSrgb, true, false, 4, kAnyFloat, 4); |
| AddColorFormat(wgpu::TextureFormat::RGB10A2Unorm, true, false, 4, kAnyFloat, 4); |
| |
| AddColorFormat(wgpu::TextureFormat::RG11B10Ufloat, false, false, 4, kAnyFloat, 3); |
| AddColorFormat(wgpu::TextureFormat::RGB9E5Ufloat, false, false, 4, kAnyFloat, 3); |
| |
| // 8 bytes color formats |
| AddColorFormat(wgpu::TextureFormat::RG32Uint, true, true, 8, SampleTypeBit::Uint, 2); |
| AddColorFormat(wgpu::TextureFormat::RG32Sint, true, true, 8, SampleTypeBit::Sint, 2); |
| AddColorFormat(wgpu::TextureFormat::RG32Float, true, true, 8, SampleTypeBit::UnfilterableFloat, 2); |
| AddColorFormat(wgpu::TextureFormat::RGBA16Uint, true, true, 8, SampleTypeBit::Uint, 4); |
| AddColorFormat(wgpu::TextureFormat::RGBA16Sint, true, true, 8, SampleTypeBit::Sint, 4); |
| AddColorFormat(wgpu::TextureFormat::RGBA16Float, true, true, 8, kAnyFloat, 4); |
| |
| // 16 bytes color formats |
| AddColorFormat(wgpu::TextureFormat::RGBA32Uint, true, true, 16, SampleTypeBit::Uint, 4); |
| AddColorFormat(wgpu::TextureFormat::RGBA32Sint, true, true, 16, SampleTypeBit::Sint, 4); |
| AddColorFormat(wgpu::TextureFormat::RGBA32Float, true, true, 16, SampleTypeBit::UnfilterableFloat, 4); |
| |
| // Depth-stencil formats |
| // TODO(dawn:666): Implement the stencil8 format |
| AddStencilFormat(wgpu::TextureFormat::Stencil8, false); |
| AddDepthFormat(wgpu::TextureFormat::Depth16Unorm, 2, true); |
| // TODO(crbug.com/dawn/843): This is 4 because we read this to perform zero initialization, |
| // and textures are always use depth32float. We should improve this to be more robust. Perhaps, |
| // using 0 here to mean "unsized" and adding a backend-specific query for the block size. |
| AddDepthFormat(wgpu::TextureFormat::Depth24Plus, 4, true); |
| AddMultiAspectFormat(wgpu::TextureFormat::Depth24PlusStencil8, |
| Aspect::Depth | Aspect::Stencil, wgpu::TextureFormat::Depth24Plus, wgpu::TextureFormat::Stencil8, true, true, 2); |
| AddDepthFormat(wgpu::TextureFormat::Depth32Float, 4, true); |
| // TODO(dawn:690): Implement Depth24UnormStencil8, Depth32FloatStencil8. |
| |
| // BC compressed formats |
| bool isBCFormatSupported = device->IsFeatureEnabled(Feature::TextureCompressionBC); |
| AddCompressedFormat(wgpu::TextureFormat::BC1RGBAUnorm, 8, 4, 4, isBCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::BC1RGBAUnormSrgb, 8, 4, 4, isBCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::BC4RSnorm, 8, 4, 4, isBCFormatSupported, 1); |
| AddCompressedFormat(wgpu::TextureFormat::BC4RUnorm, 8, 4, 4, isBCFormatSupported, 1); |
| AddCompressedFormat(wgpu::TextureFormat::BC2RGBAUnorm, 16, 4, 4, isBCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::BC2RGBAUnormSrgb, 16, 4, 4, isBCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::BC3RGBAUnorm, 16, 4, 4, isBCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::BC3RGBAUnormSrgb, 16, 4, 4, isBCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::BC5RGSnorm, 16, 4, 4, isBCFormatSupported, 2); |
| AddCompressedFormat(wgpu::TextureFormat::BC5RGUnorm, 16, 4, 4, isBCFormatSupported, 2); |
| AddCompressedFormat(wgpu::TextureFormat::BC6HRGBFloat, 16, 4, 4, isBCFormatSupported, 3); |
| AddCompressedFormat(wgpu::TextureFormat::BC6HRGBUfloat, 16, 4, 4, isBCFormatSupported, 3); |
| AddCompressedFormat(wgpu::TextureFormat::BC7RGBAUnorm, 16, 4, 4, isBCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::BC7RGBAUnormSrgb, 16, 4, 4, isBCFormatSupported, 4); |
| |
| // ETC2/EAC compressed formats |
| bool isETC2FormatSupported = device->IsFeatureEnabled(Feature::TextureCompressionETC2); |
| AddCompressedFormat(wgpu::TextureFormat::ETC2RGB8Unorm, 8, 4, 4, isETC2FormatSupported, 3); |
| AddCompressedFormat(wgpu::TextureFormat::ETC2RGB8UnormSrgb, 8, 4, 4, isETC2FormatSupported, 3); |
| AddCompressedFormat(wgpu::TextureFormat::ETC2RGB8A1Unorm, 8, 4, 4, isETC2FormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ETC2RGB8A1UnormSrgb, 8, 4, 4, isETC2FormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ETC2RGBA8Unorm, 16, 4, 4, isETC2FormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ETC2RGBA8UnormSrgb, 16, 4, 4, isETC2FormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::EACR11Unorm, 8, 4, 4, isETC2FormatSupported, 1); |
| AddCompressedFormat(wgpu::TextureFormat::EACR11Snorm, 8, 4, 4, isETC2FormatSupported, 1); |
| AddCompressedFormat(wgpu::TextureFormat::EACRG11Unorm, 16, 4, 4, isETC2FormatSupported, 2); |
| AddCompressedFormat(wgpu::TextureFormat::EACRG11Snorm, 16, 4, 4, isETC2FormatSupported, 2); |
| |
| // ASTC compressed formats |
| bool isASTCFormatSupported = device->IsFeatureEnabled(Feature::TextureCompressionASTC); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC4x4Unorm, 16, 4, 4, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC4x4UnormSrgb, 16, 4, 4, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC5x4Unorm, 16, 5, 4, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC5x4UnormSrgb, 16, 5, 4, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC5x5Unorm, 16, 5, 5, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC5x5UnormSrgb, 16, 5, 5, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC6x5Unorm, 16, 6, 5, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC6x5UnormSrgb, 16, 6, 5, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC6x6Unorm, 16, 6, 6, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC6x6UnormSrgb, 16, 6, 6, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC8x5Unorm, 16, 8, 5, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC8x5UnormSrgb, 16, 8, 5, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC8x6Unorm, 16, 8, 6, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC8x6UnormSrgb, 16, 8, 6, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC8x8Unorm, 16, 8, 8, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC8x8UnormSrgb, 16, 8, 8, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC10x5Unorm, 16, 10, 5, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC10x5UnormSrgb, 16, 10, 5, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC10x6Unorm, 16, 10, 6, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC10x6UnormSrgb, 16, 10, 6, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC10x8Unorm, 16, 10, 8, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC10x8UnormSrgb, 16, 10, 8, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC10x10Unorm, 16, 10, 10, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC10x10UnormSrgb, 16, 10, 10, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC12x10Unorm, 16, 12, 10, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC12x10UnormSrgb, 16, 12, 10, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC12x12Unorm, 16, 12, 12, isASTCFormatSupported, 4); |
| AddCompressedFormat(wgpu::TextureFormat::ASTC12x12UnormSrgb, 16, 12, 12, isASTCFormatSupported, 4); |
| |
| // multi-planar formats |
| const bool isMultiPlanarFormatSupported = device->IsFeatureEnabled(Feature::MultiPlanarFormats); |
| AddMultiAspectFormat(wgpu::TextureFormat::R8BG8Biplanar420Unorm, Aspect::Plane0 | Aspect::Plane1, |
| wgpu::TextureFormat::R8Unorm, wgpu::TextureFormat::RG8Unorm, false, isMultiPlanarFormatSupported, 3); |
| |
| // clang-format on |
| |
| // This checks that each format is set at least once, the second part of checking that all |
| // formats are checked exactly once. |
| ASSERT(formatsSet.all()); |
| |
| return table; |
| } |
| |
| } // namespace dawn_native |