blob: 3d11e330e4ce119b62995da0acd1972778c9758a [file] [log] [blame] [edit]
// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWN_NODE_BINDING_GPURENDERBUNDLEENCODER_H_
#define DAWN_NODE_BINDING_GPURENDERBUNDLEENCODER_H_
#include "dawn/webgpu_cpp.h"
#include "dawn_native/DawnNative.h"
#include "napi.h"
#include "src/dawn_node/interop/WebGPU.h"
namespace wgpu { namespace binding {
// GPURenderBundleEncoder is an implementation of interop::GPURenderBundleEncoder that wraps a
// wgpu::RenderBundleEncoder.
class GPURenderBundleEncoder final : public interop::GPURenderBundleEncoder {
public:
GPURenderBundleEncoder(wgpu::RenderBundleEncoder enc);
// interop::GPURenderBundleEncoder interface compliance
interop::Interface<interop::GPURenderBundle> finish(
Napi::Env,
interop::GPURenderBundleDescriptor descriptor) override;
void setBindGroup(Napi::Env,
interop::GPUIndex32 index,
interop::Interface<interop::GPUBindGroup> bindGroup,
std::vector<interop::GPUBufferDynamicOffset> dynamicOffsets) override;
void setBindGroup(Napi::Env,
interop::GPUIndex32 index,
interop::Interface<interop::GPUBindGroup> bindGroup,
interop::Uint32Array dynamicOffsetsData,
interop::GPUSize64 dynamicOffsetsDataStart,
interop::GPUSize32 dynamicOffsetsDataLength) override;
void pushDebugGroup(Napi::Env, std::string groupLabel) override;
void popDebugGroup(Napi::Env) override;
void insertDebugMarker(Napi::Env, std::string markerLabel) override;
void setPipeline(Napi::Env,
interop::Interface<interop::GPURenderPipeline> pipeline) override;
void setIndexBuffer(Napi::Env,
interop::Interface<interop::GPUBuffer> buffer,
interop::GPUIndexFormat indexFormat,
interop::GPUSize64 offset,
std::optional<interop::GPUSize64> size) override;
void setVertexBuffer(Napi::Env,
interop::GPUIndex32 slot,
interop::Interface<interop::GPUBuffer> buffer,
interop::GPUSize64 offset,
std::optional<interop::GPUSize64> size) override;
void draw(Napi::Env,
interop::GPUSize32 vertexCount,
interop::GPUSize32 instanceCount,
interop::GPUSize32 firstVertex,
interop::GPUSize32 firstInstance) override;
void drawIndexed(Napi::Env,
interop::GPUSize32 indexCount,
interop::GPUSize32 instanceCount,
interop::GPUSize32 firstIndex,
interop::GPUSignedOffset32 baseVertex,
interop::GPUSize32 firstInstance) override;
void drawIndirect(Napi::Env,
interop::Interface<interop::GPUBuffer> indirectBuffer,
interop::GPUSize64 indirectOffset) override;
void drawIndexedIndirect(Napi::Env,
interop::Interface<interop::GPUBuffer> indirectBuffer,
interop::GPUSize64 indirectOffset) override;
std::optional<std::string> getLabel(Napi::Env) override;
void setLabel(Napi::Env, std::optional<std::string> value) override;
private:
wgpu::RenderBundleEncoder enc_;
};
}} // namespace wgpu::binding
#endif // DAWN_NODE_BINDING_GPURENDERBUNDLEENCODER_H_