| // Copyright 2020 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "dawn_native/d3d12/GPUDescriptorHeapAllocationD3D12.h" | |
| namespace dawn_native { namespace d3d12 { | |
| GPUDescriptorHeapAllocation::GPUDescriptorHeapAllocation( | |
| D3D12_GPU_DESCRIPTOR_HANDLE baseDescriptor, | |
| ExecutionSerial lastUsageSerial, | |
| HeapVersionID heapSerial) | |
| : mBaseDescriptor(baseDescriptor), | |
| mLastUsageSerial(lastUsageSerial), | |
| mHeapSerial(heapSerial) { | |
| } | |
| D3D12_GPU_DESCRIPTOR_HANDLE GPUDescriptorHeapAllocation::GetBaseDescriptor() const { | |
| return mBaseDescriptor; | |
| } | |
| ExecutionSerial GPUDescriptorHeapAllocation::GetLastUsageSerial() const { | |
| return mLastUsageSerial; | |
| } | |
| HeapVersionID GPUDescriptorHeapAllocation::GetHeapSerial() const { | |
| return mHeapSerial; | |
| } | |
| }} // namespace dawn_native::d3d12 |