Roll ANGLE from a092401558cd to d3aa873cf601 (9 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/a092401558cd..d3aa873cf601

2021-11-26 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 1d924bd00379 to edeff1f2e7db (1 revision)
2021-11-26 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 1f986773b3b2 to b510b0864113 (93 revisions)
2021-11-26 stha09@googlemail.com Vulkan: add explicit template specialization for barrierImpl
2021-11-26 stha09@googlemail.com GCC: fix type conversion in FramebufferGL
2021-11-25 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from ad511b3c5051 to 1f986773b3b2 (589 revisions)
2021-11-25 jonahr@google.com Ignore the pixel unpack state for compressed textures.
2021-11-25 penghuang@chromium.org Add EGL_ANGLE_vulkan_image extension
2021-11-25 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 6402aa39e588 to b497675b7cba (3 revisions)
2021-11-25 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 17a11cfeb5f1 to 1d924bd00379 (3 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC shrekshao@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: shrekshao@google.com
Change-Id: I1b721dc478bdc73d2125eaa260297f44f94d7a8e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71088
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
1 file changed
tree: 45fc3fcf2d1652b9ad3f6eafea592d610d95b4ba
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. examples/
  5. generator/
  6. infra/
  7. scripts/
  8. src/
  9. third_party/
  10. tools/
  11. .clang-format
  12. .gitattributes
  13. .gitignore
  14. .gn
  15. AUTHORS
  16. BUILD.gn
  17. CMakeLists.txt
  18. codereview.settings
  19. dawn.json
  20. dawn_wire.json
  21. DEPS
  22. DIR_METADATA
  23. LICENSE
  24. OWNERS
  25. PRESUBMIT.py
  26. README.chromium
  27. README.md
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.