|author||Brandon Jones <email@example.com>||Wed Dec 01 16:17:20 2021 +0000|
|committer||Dawn LUCI CQ <firstname.lastname@example.org>||Wed Dec 01 16:17:20 2021 +0000|
Copy from a zeroed-out buffer to clear in D3D12 When setting a buffer to zero now uses copies from a previously allocated, zeroed out buffer to perform the clear rather than making new allocations every time. Bug: dawn:1160 Change-Id: I0c8e7e56b2afcb5961723e352d8bbdf276f4557c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70760 Reviewed-by: Corentin Wallez <email@example.com> Commit-Queue: Brandon Jones <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.