Copy from a zeroed-out buffer to clear in D3D12 When setting a buffer to zero now uses copies from a previously allocated, zeroed out buffer to perform the clear rather than making new allocations every time. Bug: dawn:1160 Change-Id: I0c8e7e56b2afcb5961723e352d8bbdf276f4557c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70760 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.