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# Copyright 2020 The Dawn Authors
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
DawnJSONGenerator(
TARGET "dawn_native_utils"
PRINT_NAME "Dawn native utilities"
RESULT_VARIABLE "DAWN_NATIVE_UTILS_GEN_SOURCES"
)
add_library(dawn_native ${DAWN_DUMMY_FILE})
target_compile_definitions(dawn_native PRIVATE "DAWN_NATIVE_IMPLEMENTATION")
if(BUILD_SHARED_LIBS)
target_compile_definitions(dawn_native PRIVATE "DAWN_NATIVE_SHARED_LIBRARY")
endif()
target_sources(dawn_native PRIVATE
"${DAWN_INCLUDE_DIR}/dawn_native/DawnNative.h"
"${DAWN_INCLUDE_DIR}/dawn_native/dawn_native_export.h"
${DAWN_NATIVE_UTILS_GEN_SOURCES}
"Adapter.cpp"
"Adapter.h"
"AsyncTask.cpp"
"AsyncTask.h"
"AttachmentState.cpp"
"AttachmentState.h"
"BackendConnection.cpp"
"BackendConnection.h"
"BindGroup.cpp"
"BindGroup.h"
"BindGroupLayout.cpp"
"BindGroupLayout.h"
"BindGroupTracker.h"
"BindingInfo.cpp"
"BindingInfo.h"
"BuddyAllocator.cpp"
"BuddyAllocator.h"
"BuddyMemoryAllocator.cpp"
"BuddyMemoryAllocator.h"
"Buffer.cpp"
"Buffer.h"
"CachedObject.cpp"
"CachedObject.h"
"CallbackTaskManager.cpp"
"CallbackTaskManager.h"
"CommandAllocator.cpp"
"CommandAllocator.h"
"CommandBuffer.cpp"
"CommandBuffer.h"
"CommandBufferStateTracker.cpp"
"CommandBufferStateTracker.h"
"CommandEncoder.cpp"
"CommandEncoder.h"
"CommandValidation.cpp"
"CommandValidation.h"
"Commands.cpp"
"Commands.h"
"CompilationMessages.cpp"
"CompilationMessages.h"
"ComputePassEncoder.cpp"
"ComputePassEncoder.h"
"ComputePipeline.cpp"
"ComputePipeline.h"
"CopyTextureForBrowserHelper.cpp"
"CopyTextureForBrowserHelper.h"
"CreatePipelineAsyncTask.cpp"
"CreatePipelineAsyncTask.h"
"Device.cpp"
"Device.h"
"DynamicUploader.cpp"
"DynamicUploader.h"
"EncodingContext.cpp"
"EncodingContext.h"
"EnumClassBitmasks.h"
"EnumMaskIterator.h"
"Error.cpp"
"Error.h"
"ErrorData.cpp"
"ErrorData.h"
"ErrorInjector.cpp"
"ErrorInjector.h"
"ErrorScope.cpp"
"ErrorScope.h"
"Features.cpp"
"Features.h"
"ExternalTexture.cpp"
"ExternalTexture.h"
"IndirectDrawMetadata.cpp"
"IndirectDrawMetadata.h"
"IndirectDrawValidationEncoder.cpp"
"IndirectDrawValidationEncoder.h"
"ObjectContentHasher.cpp"
"ObjectContentHasher.h"
"Format.cpp"
"Format.h"
"Forward.h"
"Instance.cpp"
"Instance.h"
"InternalPipelineStore.cpp"
"InternalPipelineStore.h"
"IntegerTypes.h"
"Limits.cpp"
"Limits.h"
"ObjectBase.cpp"
"ObjectBase.h"
"PassResourceUsage.h"
"PassResourceUsageTracker.cpp"
"PassResourceUsageTracker.h"
"PersistentCache.cpp"
"PersistentCache.h"
"PerStage.cpp"
"PerStage.h"
"Pipeline.cpp"
"Pipeline.h"
"PipelineLayout.cpp"
"PipelineLayout.h"
"PooledResourceMemoryAllocator.cpp"
"PooledResourceMemoryAllocator.h"
"ProgrammableEncoder.cpp"
"ProgrammableEncoder.h"
"QueryHelper.cpp"
"QueryHelper.h"
"QuerySet.cpp"
"QuerySet.h"
"Queue.cpp"
"Queue.h"
"RenderBundle.cpp"
"RenderBundle.h"
"RenderBundleEncoder.cpp"
"RenderBundleEncoder.h"
"RenderEncoderBase.cpp"
"RenderEncoderBase.h"
"RenderPassEncoder.cpp"
"RenderPassEncoder.h"
"RenderPipeline.cpp"
"RenderPipeline.h"
"ResourceHeap.h"
"ResourceHeapAllocator.h"
"ResourceMemoryAllocation.cpp"
"ResourceMemoryAllocation.h"
"RingBufferAllocator.cpp"
"RingBufferAllocator.h"
"Sampler.cpp"
"Sampler.h"
"ScratchBuffer.cpp"
"ScratchBuffer.h"
"ShaderModule.cpp"
"ShaderModule.h"
"StagingBuffer.cpp"
"StagingBuffer.h"
"Subresource.cpp"
"Subresource.h"
"SubresourceStorage.h"
"Surface.cpp"
"Surface.h"
"SwapChain.cpp"
"SwapChain.h"
"Texture.cpp"
"Texture.h"
"TintUtils.cpp"
"TintUtils.h"
"ToBackend.h"
"Toggles.cpp"
"Toggles.h"
"VertexFormat.cpp"
"VertexFormat.h"
"dawn_platform.h"
"utils/WGPUHelpers.cpp"
"utils/WGPUHelpers.h"
)
target_link_libraries(dawn_native
PUBLIC dawncpp_headers
PRIVATE dawn_common
dawn_platform
dawn_internal_config
libtint
SPIRV-Tools-opt
absl_strings
absl_str_format_internal
)
if (DAWN_REQUIRES_SPIRV_CROSS)
target_link_libraries(dawn_native PRIVATE spirv-cross-core)
if (DAWN_ENABLE_OPENGL)
target_link_libraries(dawn_native PRIVATE spirv-cross-glsl)
endif()
endif()
target_include_directories(dawn_native PRIVATE ${DAWN_ABSEIL_DIR})
if (DAWN_USE_X11)
find_package(X11 REQUIRED)
target_link_libraries(dawn_native PRIVATE ${X11_LIBRARIES})
target_include_directories(dawn_native PRIVATE ${X11_INCLUDE_DIR})
target_sources(dawn_native PRIVATE
"XlibXcbFunctions.cpp"
"XlibXcbFunctions.h"
)
endif()
# Only win32 app needs to link with user32.lib
# In UWP, all availiable APIs are defined in WindowsApp.lib
# and is automatically linked when WINDOWS_STORE set
if (WIN32 AND NOT WINDOWS_STORE)
target_link_libraries(dawn_native PRIVATE user32.lib)
endif()
# DXGIGetDebugInterface1 is defined in dxgi.lib
# But this API is tagged as a development-only capability
# which implies that linking to this function will cause
# the application to fail Windows store certification
# So we only link to it in debug build when compiling for UWP.
# In win32 we load dxgi.dll using LoadLibrary
# so no need for static linking.
if (WINDOWS_STORE)
target_link_libraries(dawn_native PRIVATE debug dxgi.lib)
endif()
if (DAWN_ENABLE_D3D12)
target_sources(dawn_native PRIVATE
"${DAWN_INCLUDE_DIR}/dawn_native/D3D12Backend.h"
"d3d12/AdapterD3D12.cpp"
"d3d12/AdapterD3D12.h"
"d3d12/BackendD3D12.cpp"
"d3d12/BackendD3D12.h"
"d3d12/BindGroupD3D12.cpp"
"d3d12/BindGroupD3D12.h"
"d3d12/BindGroupLayoutD3D12.cpp"
"d3d12/BindGroupLayoutD3D12.h"
"d3d12/BufferD3D12.cpp"
"d3d12/BufferD3D12.h"
"d3d12/CPUDescriptorHeapAllocationD3D12.cpp"
"d3d12/CPUDescriptorHeapAllocationD3D12.h"
"d3d12/CommandAllocatorManager.cpp"
"d3d12/CommandAllocatorManager.h"
"d3d12/CommandBufferD3D12.cpp"
"d3d12/CommandBufferD3D12.h"
"d3d12/CommandRecordingContext.cpp"
"d3d12/CommandRecordingContext.h"
"d3d12/ComputePipelineD3D12.cpp"
"d3d12/ComputePipelineD3D12.h"
"d3d12/D3D11on12Util.cpp"
"d3d12/D3D11on12Util.h"
"d3d12/D3D12Error.cpp"
"d3d12/D3D12Error.h"
"d3d12/D3D12Info.cpp"
"d3d12/D3D12Info.h"
"d3d12/DeviceD3D12.cpp"
"d3d12/DeviceD3D12.h"
"d3d12/Forward.h"
"d3d12/GPUDescriptorHeapAllocationD3D12.cpp"
"d3d12/GPUDescriptorHeapAllocationD3D12.h"
"d3d12/HeapAllocatorD3D12.cpp"
"d3d12/HeapAllocatorD3D12.h"
"d3d12/HeapD3D12.cpp"
"d3d12/HeapD3D12.h"
"d3d12/IntegerTypes.h"
"d3d12/NativeSwapChainImplD3D12.cpp"
"d3d12/NativeSwapChainImplD3D12.h"
"d3d12/PageableD3D12.cpp"
"d3d12/PageableD3D12.h"
"d3d12/PipelineLayoutD3D12.cpp"
"d3d12/PipelineLayoutD3D12.h"
"d3d12/PlatformFunctions.cpp"
"d3d12/PlatformFunctions.h"
"d3d12/QuerySetD3D12.cpp"
"d3d12/QuerySetD3D12.h"
"d3d12/QueueD3D12.cpp"
"d3d12/QueueD3D12.h"
"d3d12/RenderPassBuilderD3D12.cpp"
"d3d12/RenderPassBuilderD3D12.h"
"d3d12/RenderPipelineD3D12.cpp"
"d3d12/RenderPipelineD3D12.h"
"d3d12/ResidencyManagerD3D12.cpp"
"d3d12/ResidencyManagerD3D12.h"
"d3d12/ResourceAllocatorManagerD3D12.cpp"
"d3d12/ResourceAllocatorManagerD3D12.h"
"d3d12/ResourceHeapAllocationD3D12.cpp"
"d3d12/ResourceHeapAllocationD3D12.h"
"d3d12/SamplerD3D12.cpp"
"d3d12/SamplerD3D12.h"
"d3d12/SamplerHeapCacheD3D12.cpp"
"d3d12/SamplerHeapCacheD3D12.h"
"d3d12/ShaderModuleD3D12.cpp"
"d3d12/ShaderModuleD3D12.h"
"d3d12/ShaderVisibleDescriptorAllocatorD3D12.cpp"
"d3d12/ShaderVisibleDescriptorAllocatorD3D12.h"
"d3d12/StagingBufferD3D12.cpp"
"d3d12/StagingBufferD3D12.h"
"d3d12/StagingDescriptorAllocatorD3D12.cpp"
"d3d12/StagingDescriptorAllocatorD3D12.h"
"d3d12/SwapChainD3D12.cpp"
"d3d12/SwapChainD3D12.h"
"d3d12/TextureCopySplitter.cpp"
"d3d12/TextureCopySplitter.h"
"d3d12/TextureD3D12.cpp"
"d3d12/TextureD3D12.h"
"d3d12/UtilsD3D12.cpp"
"d3d12/UtilsD3D12.h"
"d3d12/d3d12_platform.h"
)
target_link_libraries(dawn_native PRIVATE dxguid.lib)
endif()
if (DAWN_ENABLE_METAL)
target_sources(dawn_native PRIVATE
"${DAWN_INCLUDE_DIR}/dawn_native/MetalBackend.h"
"Surface_metal.mm"
"metal/BackendMTL.h"
"metal/BackendMTL.mm"
"metal/BindGroupLayoutMTL.h"
"metal/BindGroupLayoutMTL.mm"
"metal/BindGroupMTL.h"
"metal/BindGroupMTL.mm"
"metal/BufferMTL.h"
"metal/BufferMTL.mm"
"metal/CommandBufferMTL.h"
"metal/CommandBufferMTL.mm"
"metal/CommandRecordingContext.h"
"metal/CommandRecordingContext.mm"
"metal/ComputePipelineMTL.h"
"metal/ComputePipelineMTL.mm"
"metal/DeviceMTL.h"
"metal/DeviceMTL.mm"
"metal/Forward.h"
"metal/PipelineLayoutMTL.h"
"metal/PipelineLayoutMTL.mm"
"metal/QueueMTL.h"
"metal/QueueMTL.mm"
"metal/QuerySetMTL.h"
"metal/QuerySetMTL.mm"
"metal/RenderPipelineMTL.h"
"metal/RenderPipelineMTL.mm"
"metal/SamplerMTL.h"
"metal/SamplerMTL.mm"
"metal/ShaderModuleMTL.h"
"metal/ShaderModuleMTL.mm"
"metal/StagingBufferMTL.h"
"metal/StagingBufferMTL.mm"
"metal/SwapChainMTL.h"
"metal/SwapChainMTL.mm"
"metal/TextureMTL.h"
"metal/TextureMTL.mm"
"metal/UtilsMetal.h"
"metal/UtilsMetal.mm"
)
target_link_libraries(dawn_native PRIVATE
"-framework Cocoa"
"-framework IOKit"
"-framework IOSurface"
"-framework QuartzCore"
"-framework Metal"
)
endif()
if (DAWN_ENABLE_NULL)
target_sources(dawn_native PRIVATE
"${DAWN_INCLUDE_DIR}/dawn_native/NullBackend.h"
"null/DeviceNull.cpp"
"null/DeviceNull.h"
)
endif()
if (DAWN_ENABLE_OPENGL OR DAWN_ENABLE_VULKAN)
target_sources(dawn_native PRIVATE
"SpirvValidation.cpp"
"SpirvValidation.h"
)
endif()
if (DAWN_ENABLE_OPENGL)
DawnGenerator(
SCRIPT "${Dawn_SOURCE_DIR}/generator/opengl_loader_generator.py"
PRINT_NAME "OpenGL function loader"
ARGS "--gl-xml"
"${Dawn_SOURCE_DIR}/third_party/khronos/gl.xml"
"--supported-extensions"
"${Dawn_SOURCE_DIR}/src/dawn_native/opengl/supported_extensions.json"
RESULT_VARIABLE "DAWN_NATIVE_OPENGL_AUTOGEN_SOURCES"
)
target_sources(dawn_native PRIVATE
"${DAWN_INCLUDE_DIR}/dawn_native/OpenGLBackend.h"
${DAWN_NATIVE_OPENGL_AUTOGEN_SOURCES}
"opengl/BackendGL.cpp"
"opengl/BackendGL.h"
"opengl/BindGroupGL.cpp"
"opengl/BindGroupGL.h"
"opengl/BindGroupLayoutGL.cpp"
"opengl/BindGroupLayoutGL.h"
"opengl/BufferGL.cpp"
"opengl/BufferGL.h"
"opengl/CommandBufferGL.cpp"
"opengl/CommandBufferGL.h"
"opengl/ComputePipelineGL.cpp"
"opengl/ComputePipelineGL.h"
"opengl/DeviceGL.cpp"
"opengl/DeviceGL.h"
"opengl/Forward.h"
"opengl/GLFormat.cpp"
"opengl/GLFormat.h"
"opengl/NativeSwapChainImplGL.cpp"
"opengl/NativeSwapChainImplGL.h"
"opengl/OpenGLFunctions.cpp"
"opengl/OpenGLFunctions.h"
"opengl/OpenGLVersion.cpp"
"opengl/OpenGLVersion.h"
"opengl/PersistentPipelineStateGL.cpp"
"opengl/PersistentPipelineStateGL.h"
"opengl/PipelineGL.cpp"
"opengl/PipelineGL.h"
"opengl/PipelineLayoutGL.cpp"
"opengl/PipelineLayoutGL.h"
"opengl/QuerySetGL.cpp"
"opengl/QuerySetGL.h"
"opengl/QueueGL.cpp"
"opengl/QueueGL.h"
"opengl/RenderPipelineGL.cpp"
"opengl/RenderPipelineGL.h"
"opengl/SamplerGL.cpp"
"opengl/SamplerGL.h"
"opengl/ShaderModuleGL.cpp"
"opengl/ShaderModuleGL.h"
"opengl/SpirvUtils.cpp"
"opengl/SpirvUtils.h"
"opengl/SwapChainGL.cpp"
"opengl/SwapChainGL.h"
"opengl/TextureGL.cpp"
"opengl/TextureGL.h"
"opengl/UtilsGL.cpp"
"opengl/UtilsGL.h"
"opengl/opengl_platform.h"
)
target_link_libraries(dawn_native PRIVATE dawn_khronos_platform)
endif()
if (DAWN_ENABLE_VULKAN)
target_sources(dawn_native PRIVATE
"${DAWN_INCLUDE_DIR}/dawn_native/VulkanBackend.h"
"vulkan/AdapterVk.cpp"
"vulkan/AdapterVk.h"
"vulkan/BackendVk.cpp"
"vulkan/BackendVk.h"
"vulkan/BindGroupLayoutVk.cpp"
"vulkan/BindGroupLayoutVk.h"
"vulkan/BindGroupVk.cpp"
"vulkan/BindGroupVk.h"
"vulkan/BufferVk.cpp"
"vulkan/BufferVk.h"
"vulkan/CommandBufferVk.cpp"
"vulkan/CommandBufferVk.h"
"vulkan/CommandRecordingContext.h"
"vulkan/ComputePipelineVk.cpp"
"vulkan/ComputePipelineVk.h"
"vulkan/DescriptorSetAllocation.h"
"vulkan/DescriptorSetAllocator.cpp"
"vulkan/DescriptorSetAllocator.h"
"vulkan/DeviceVk.cpp"
"vulkan/DeviceVk.h"
"vulkan/ExternalHandle.h"
"vulkan/FencedDeleter.cpp"
"vulkan/FencedDeleter.h"
"vulkan/Forward.h"
"vulkan/NativeSwapChainImplVk.cpp"
"vulkan/NativeSwapChainImplVk.h"
"vulkan/PipelineLayoutVk.cpp"
"vulkan/PipelineLayoutVk.h"
"vulkan/QuerySetVk.cpp"
"vulkan/QuerySetVk.h"
"vulkan/QueueVk.cpp"
"vulkan/QueueVk.h"
"vulkan/RenderPassCache.cpp"
"vulkan/RenderPassCache.h"
"vulkan/RenderPipelineVk.cpp"
"vulkan/RenderPipelineVk.h"
"vulkan/ResourceHeapVk.cpp"
"vulkan/ResourceHeapVk.h"
"vulkan/ResourceMemoryAllocatorVk.cpp"
"vulkan/ResourceMemoryAllocatorVk.h"
"vulkan/SamplerVk.cpp"
"vulkan/SamplerVk.h"
"vulkan/ShaderModuleVk.cpp"
"vulkan/ShaderModuleVk.h"
"vulkan/StagingBufferVk.cpp"
"vulkan/StagingBufferVk.h"
"vulkan/SwapChainVk.cpp"
"vulkan/SwapChainVk.h"
"vulkan/TextureVk.cpp"
"vulkan/TextureVk.h"
"vulkan/UtilsVulkan.cpp"
"vulkan/UtilsVulkan.h"
"vulkan/VulkanError.cpp"
"vulkan/VulkanError.h"
"vulkan/VulkanExtensions.cpp"
"vulkan/VulkanExtensions.h"
"vulkan/VulkanFunctions.cpp"
"vulkan/VulkanFunctions.h"
"vulkan/VulkanInfo.cpp"
"vulkan/VulkanInfo.h"
"vulkan/external_memory/MemoryService.h"
"vulkan/external_semaphore/SemaphoreService.h"
)
target_link_libraries(dawn_native PUBLIC dawn_vulkan_headers)
if (UNIX AND NOT APPLE)
target_sources(dawn_native PRIVATE
"vulkan/external_memory/MemoryServiceOpaqueFD.cpp"
"vulkan/external_semaphore/SemaphoreServiceFD.cpp"
)
else()
target_sources(dawn_native PRIVATE
"vulkan/external_memory/MemoryServiceNull.cpp"
"vulkan/external_semaphore/SemaphoreServiceNull.cpp"
)
endif()
endif()
# TODO how to do the component build in CMake?
target_sources(dawn_native PRIVATE "DawnNative.cpp")
if (DAWN_ENABLE_D3D12)
target_sources(dawn_native PRIVATE "d3d12/D3D12Backend.cpp")
endif()
if (DAWN_ENABLE_METAL)
target_sources(dawn_native PRIVATE "metal/MetalBackend.mm")
endif()
if (DAWN_ENABLE_NULL)
target_sources(dawn_native PRIVATE "null/NullBackend.cpp")
endif()
if (DAWN_ENABLE_OPENGL)
target_sources(dawn_native PRIVATE "opengl/OpenGLBackend.cpp")
endif()
if (DAWN_ENABLE_VULKAN)
target_sources(dawn_native PRIVATE "vulkan/VulkanBackend.cpp")
endif()