| // Copyright 2020 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "tests/unittests/wire/WireTest.h" | |
| using namespace testing; | |
| using namespace dawn_wire; | |
| class WireExtensionTests : public WireTest { | |
| public: | |
| WireExtensionTests() { | |
| } | |
| ~WireExtensionTests() override = default; | |
| }; | |
| // Serialize/Deserializes a chained struct correctly. | |
| TEST_F(WireExtensionTests, ChainedStruct) { | |
| WGPUShaderModuleDescriptor shaderModuleDesc = {}; | |
| WGPUShaderModule apiShaderModule = api.GetNewShaderModule(); | |
| WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc); | |
| EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule)); | |
| FlushClient(); | |
| WGPUPrimitiveDepthClampingState clientExt = {}; | |
| clientExt.chain.sType = WGPUSType_PrimitiveDepthClampingState; | |
| clientExt.chain.next = nullptr; | |
| clientExt.clampDepth = true; | |
| WGPURenderPipelineDescriptor renderPipelineDesc = {}; | |
| renderPipelineDesc.vertex.module = shaderModule; | |
| renderPipelineDesc.vertex.entryPoint = "main"; | |
| renderPipelineDesc.primitive.nextInChain = &clientExt.chain; | |
| wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); | |
| EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) | |
| .WillOnce(Invoke([&](Unused, | |
| const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { | |
| const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>( | |
| serverDesc->primitive.nextInChain); | |
| EXPECT_EQ(ext->chain.sType, clientExt.chain.sType); | |
| EXPECT_EQ(ext->clampDepth, true); | |
| EXPECT_EQ(ext->chain.next, nullptr); | |
| return api.GetNewRenderPipeline(); | |
| })); | |
| FlushClient(); | |
| } | |
| // Serialize/Deserializes multiple chained structs correctly. | |
| TEST_F(WireExtensionTests, MutlipleChainedStructs) { | |
| WGPUShaderModuleDescriptor shaderModuleDesc = {}; | |
| WGPUShaderModule apiShaderModule = api.GetNewShaderModule(); | |
| WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc); | |
| EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule)); | |
| FlushClient(); | |
| WGPUPrimitiveDepthClampingState clientExt2 = {}; | |
| clientExt2.chain.sType = WGPUSType_PrimitiveDepthClampingState; | |
| clientExt2.chain.next = nullptr; | |
| clientExt2.clampDepth = false; | |
| WGPUPrimitiveDepthClampingState clientExt1 = {}; | |
| clientExt1.chain.sType = WGPUSType_PrimitiveDepthClampingState; | |
| clientExt1.chain.next = &clientExt2.chain; | |
| clientExt1.clampDepth = true; | |
| WGPURenderPipelineDescriptor renderPipelineDesc = {}; | |
| renderPipelineDesc.vertex.module = shaderModule; | |
| renderPipelineDesc.vertex.entryPoint = "main"; | |
| renderPipelineDesc.primitive.nextInChain = &clientExt1.chain; | |
| wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); | |
| EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) | |
| .WillOnce(Invoke([&](Unused, | |
| const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { | |
| const auto* ext1 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>( | |
| serverDesc->primitive.nextInChain); | |
| EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType); | |
| EXPECT_EQ(ext1->clampDepth, true); | |
| const auto* ext2 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>( | |
| ext1->chain.next); | |
| EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType); | |
| EXPECT_EQ(ext2->clampDepth, false); | |
| EXPECT_EQ(ext2->chain.next, nullptr); | |
| return api.GetNewRenderPipeline(); | |
| })); | |
| FlushClient(); | |
| // Swap the order of the chained structs. | |
| renderPipelineDesc.primitive.nextInChain = &clientExt2.chain; | |
| clientExt2.chain.next = &clientExt1.chain; | |
| clientExt1.chain.next = nullptr; | |
| wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); | |
| EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) | |
| .WillOnce(Invoke([&](Unused, | |
| const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { | |
| const auto* ext2 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>( | |
| serverDesc->primitive.nextInChain); | |
| EXPECT_EQ(ext2->chain.sType, clientExt2.chain.sType); | |
| EXPECT_EQ(ext2->clampDepth, false); | |
| const auto* ext1 = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>( | |
| ext2->chain.next); | |
| EXPECT_EQ(ext1->chain.sType, clientExt1.chain.sType); | |
| EXPECT_EQ(ext1->clampDepth, true); | |
| EXPECT_EQ(ext1->chain.next, nullptr); | |
| return api.GetNewRenderPipeline(); | |
| })); | |
| FlushClient(); | |
| } | |
| // Test that a chained struct with Invalid sType passes through as Invalid. | |
| TEST_F(WireExtensionTests, InvalidSType) { | |
| WGPUShaderModuleDescriptor shaderModuleDesc = {}; | |
| WGPUShaderModule apiShaderModule = api.GetNewShaderModule(); | |
| WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc); | |
| EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule)); | |
| FlushClient(); | |
| WGPUPrimitiveDepthClampingState clientExt = {}; | |
| clientExt.chain.sType = WGPUSType_Invalid; | |
| clientExt.chain.next = nullptr; | |
| WGPURenderPipelineDescriptor renderPipelineDesc = {}; | |
| renderPipelineDesc.vertex.module = shaderModule; | |
| renderPipelineDesc.vertex.entryPoint = "main"; | |
| renderPipelineDesc.primitive.nextInChain = &clientExt.chain; | |
| wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); | |
| EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) | |
| .WillOnce(Invoke( | |
| [&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { | |
| EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid); | |
| EXPECT_EQ(serverDesc->primitive.nextInChain->next, nullptr); | |
| return api.GetNewRenderPipeline(); | |
| })); | |
| FlushClient(); | |
| } | |
| // Test that a chained struct with unknown sType passes through as Invalid. | |
| TEST_F(WireExtensionTests, UnknownSType) { | |
| WGPUShaderModuleDescriptor shaderModuleDesc = {}; | |
| WGPUShaderModule apiShaderModule = api.GetNewShaderModule(); | |
| WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc); | |
| EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule)); | |
| FlushClient(); | |
| WGPUPrimitiveDepthClampingState clientExt = {}; | |
| clientExt.chain.sType = static_cast<WGPUSType>(-1); | |
| clientExt.chain.next = nullptr; | |
| WGPURenderPipelineDescriptor renderPipelineDesc = {}; | |
| renderPipelineDesc.vertex.module = shaderModule; | |
| renderPipelineDesc.vertex.entryPoint = "main"; | |
| renderPipelineDesc.primitive.nextInChain = &clientExt.chain; | |
| wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); | |
| EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) | |
| .WillOnce(Invoke( | |
| [&](Unused, const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { | |
| EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid); | |
| EXPECT_EQ(serverDesc->primitive.nextInChain->next, nullptr); | |
| return api.GetNewRenderPipeline(); | |
| })); | |
| FlushClient(); | |
| } | |
| // Test that if both an invalid and valid stype are passed on the chain, only the invalid | |
| // sType passes through as Invalid. | |
| TEST_F(WireExtensionTests, ValidAndInvalidSTypeInChain) { | |
| WGPUShaderModuleDescriptor shaderModuleDesc = {}; | |
| WGPUShaderModule apiShaderModule = api.GetNewShaderModule(); | |
| WGPUShaderModule shaderModule = wgpuDeviceCreateShaderModule(device, &shaderModuleDesc); | |
| EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiShaderModule)); | |
| FlushClient(); | |
| WGPUPrimitiveDepthClampingState clientExt2 = {}; | |
| clientExt2.chain.sType = WGPUSType_Invalid; | |
| clientExt2.chain.next = nullptr; | |
| WGPUPrimitiveDepthClampingState clientExt1 = {}; | |
| clientExt1.chain.sType = WGPUSType_PrimitiveDepthClampingState; | |
| clientExt1.chain.next = &clientExt2.chain; | |
| clientExt1.clampDepth = true; | |
| WGPURenderPipelineDescriptor renderPipelineDesc = {}; | |
| renderPipelineDesc.vertex.module = shaderModule; | |
| renderPipelineDesc.vertex.entryPoint = "main"; | |
| renderPipelineDesc.primitive.nextInChain = &clientExt1.chain; | |
| wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); | |
| EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) | |
| .WillOnce(Invoke([&](Unused, | |
| const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { | |
| const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>( | |
| serverDesc->primitive.nextInChain); | |
| EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType); | |
| EXPECT_EQ(ext->clampDepth, true); | |
| EXPECT_EQ(ext->chain.next->sType, WGPUSType_Invalid); | |
| EXPECT_EQ(ext->chain.next->next, nullptr); | |
| return api.GetNewRenderPipeline(); | |
| })); | |
| FlushClient(); | |
| // Swap the order of the chained structs. | |
| renderPipelineDesc.primitive.nextInChain = &clientExt2.chain; | |
| clientExt2.chain.next = &clientExt1.chain; | |
| clientExt1.chain.next = nullptr; | |
| wgpuDeviceCreateRenderPipeline(device, &renderPipelineDesc); | |
| EXPECT_CALL(api, DeviceCreateRenderPipeline(apiDevice, NotNull())) | |
| .WillOnce(Invoke([&](Unused, | |
| const WGPURenderPipelineDescriptor* serverDesc) -> WGPURenderPipeline { | |
| EXPECT_EQ(serverDesc->primitive.nextInChain->sType, WGPUSType_Invalid); | |
| const auto* ext = reinterpret_cast<const WGPUPrimitiveDepthClampingState*>( | |
| serverDesc->primitive.nextInChain->next); | |
| EXPECT_EQ(ext->chain.sType, clientExt1.chain.sType); | |
| EXPECT_EQ(ext->clampDepth, true); | |
| EXPECT_EQ(ext->chain.next, nullptr); | |
| return api.GetNewRenderPipeline(); | |
| })); | |
| FlushClient(); | |
| } |