| // Copyright 2019 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "tests/unittests/wire/WireTest.h" | |
| #include "dawn_wire/WireClient.h" | |
| #include "dawn_wire/WireServer.h" | |
| using namespace testing; | |
| using namespace dawn_wire; | |
| class WireInjectTextureTests : public WireTest { | |
| public: | |
| WireInjectTextureTests() { | |
| } | |
| ~WireInjectTextureTests() override = default; | |
| }; | |
| // Test that reserving and injecting a texture makes calls on the client object forward to the | |
| // server object correctly. | |
| TEST_F(WireInjectTextureTests, CallAfterReserveInject) { | |
| ReservedTexture reservation = GetWireClient()->ReserveTexture(device); | |
| WGPUTexture apiTexture = api.GetNewTexture(); | |
| EXPECT_CALL(api, TextureReference(apiTexture)); | |
| ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation, | |
| reservation.deviceId, reservation.deviceGeneration)); | |
| wgpuTextureCreateView(reservation.texture, nullptr); | |
| WGPUTextureView apiDummyView = api.GetNewTextureView(); | |
| EXPECT_CALL(api, TextureCreateView(apiTexture, nullptr)).WillOnce(Return(apiDummyView)); | |
| FlushClient(); | |
| } | |
| // Test that reserve correctly returns different IDs each time. | |
| TEST_F(WireInjectTextureTests, ReserveDifferentIDs) { | |
| ReservedTexture reservation1 = GetWireClient()->ReserveTexture(device); | |
| ReservedTexture reservation2 = GetWireClient()->ReserveTexture(device); | |
| ASSERT_NE(reservation1.id, reservation2.id); | |
| ASSERT_NE(reservation1.texture, reservation2.texture); | |
| } | |
| // Test that injecting the same id without a destroy first fails. | |
| TEST_F(WireInjectTextureTests, InjectExistingID) { | |
| ReservedTexture reservation = GetWireClient()->ReserveTexture(device); | |
| WGPUTexture apiTexture = api.GetNewTexture(); | |
| EXPECT_CALL(api, TextureReference(apiTexture)); | |
| ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation, | |
| reservation.deviceId, reservation.deviceGeneration)); | |
| // ID already in use, call fails. | |
| ASSERT_FALSE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation, | |
| reservation.deviceId, | |
| reservation.deviceGeneration)); | |
| } | |
| // Test that the server only borrows the texture and does a single reference-release | |
| TEST_F(WireInjectTextureTests, InjectedTextureLifetime) { | |
| ReservedTexture reservation = GetWireClient()->ReserveTexture(device); | |
| // Injecting the texture adds a reference | |
| WGPUTexture apiTexture = api.GetNewTexture(); | |
| EXPECT_CALL(api, TextureReference(apiTexture)); | |
| ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation, | |
| reservation.deviceId, reservation.deviceGeneration)); | |
| // Releasing the texture removes a single reference. | |
| wgpuTextureRelease(reservation.texture); | |
| EXPECT_CALL(api, TextureRelease(apiTexture)); | |
| FlushClient(); | |
| // Deleting the server doesn't release a second reference. | |
| DeleteServer(); | |
| Mock::VerifyAndClearExpectations(&api); | |
| } | |
| // Test that a texture reservation can be reclaimed. This is necessary to | |
| // avoid leaking ObjectIDs for reservations that are never injected. | |
| TEST_F(WireInjectTextureTests, ReclaimTextureReservation) { | |
| // Test that doing a reservation and full release is an error. | |
| { | |
| ReservedTexture reservation = GetWireClient()->ReserveTexture(device); | |
| wgpuTextureRelease(reservation.texture); | |
| FlushClient(false); | |
| } | |
| // Test that doing a reservation and then reclaiming it recycles the ID. | |
| { | |
| ReservedTexture reservation1 = GetWireClient()->ReserveTexture(device); | |
| GetWireClient()->ReclaimTextureReservation(reservation1); | |
| ReservedTexture reservation2 = GetWireClient()->ReserveTexture(device); | |
| // The ID is the same, but the generation is still different. | |
| ASSERT_EQ(reservation1.id, reservation2.id); | |
| ASSERT_NE(reservation1.generation, reservation2.generation); | |
| // No errors should occur. | |
| FlushClient(); | |
| } | |
| } |