| // Copyright 2019 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #include "tests/unittests/wire/WireTest.h" | |
| using namespace testing; | |
| using namespace dawn_wire; | |
| class WireOptionalTests : public WireTest { | |
| public: | |
| WireOptionalTests() { | |
| } | |
| ~WireOptionalTests() override = default; | |
| }; | |
| // Test passing nullptr instead of objects - object as value version | |
| TEST_F(WireOptionalTests, OptionalObjectValue) { | |
| WGPUBindGroupLayoutDescriptor bglDesc = {}; | |
| bglDesc.entryCount = 0; | |
| WGPUBindGroupLayout bgl = wgpuDeviceCreateBindGroupLayout(device, &bglDesc); | |
| WGPUBindGroupLayout apiBindGroupLayout = api.GetNewBindGroupLayout(); | |
| EXPECT_CALL(api, DeviceCreateBindGroupLayout(apiDevice, _)) | |
| .WillOnce(Return(apiBindGroupLayout)); | |
| // The `sampler`, `textureView` and `buffer` members of a binding are optional. | |
| WGPUBindGroupEntry entry; | |
| entry.binding = 0; | |
| entry.sampler = nullptr; | |
| entry.textureView = nullptr; | |
| entry.buffer = nullptr; | |
| entry.nextInChain = nullptr; | |
| WGPUBindGroupDescriptor bgDesc = {}; | |
| bgDesc.layout = bgl; | |
| bgDesc.entryCount = 1; | |
| bgDesc.entries = &entry; | |
| wgpuDeviceCreateBindGroup(device, &bgDesc); | |
| WGPUBindGroup apiDummyBindGroup = api.GetNewBindGroup(); | |
| EXPECT_CALL(api, DeviceCreateBindGroup( | |
| apiDevice, MatchesLambda([](const WGPUBindGroupDescriptor* desc) -> bool { | |
| return desc->nextInChain == nullptr && desc->entryCount == 1 && | |
| desc->entries[0].binding == 0 && | |
| desc->entries[0].sampler == nullptr && | |
| desc->entries[0].buffer == nullptr && | |
| desc->entries[0].textureView == nullptr; | |
| }))) | |
| .WillOnce(Return(apiDummyBindGroup)); | |
| FlushClient(); | |
| } | |
| // Test that the wire is able to send optional pointers to structures | |
| TEST_F(WireOptionalTests, OptionalStructPointer) { | |
| // Create shader module | |
| WGPUShaderModuleDescriptor vertexDescriptor = {}; | |
| WGPUShaderModule vsModule = wgpuDeviceCreateShaderModule(device, &vertexDescriptor); | |
| WGPUShaderModule apiVsModule = api.GetNewShaderModule(); | |
| EXPECT_CALL(api, DeviceCreateShaderModule(apiDevice, _)).WillOnce(Return(apiVsModule)); | |
| // Create the color state descriptor | |
| WGPUBlendComponent blendComponent = {}; | |
| blendComponent.operation = WGPUBlendOperation_Add; | |
| blendComponent.srcFactor = WGPUBlendFactor_One; | |
| blendComponent.dstFactor = WGPUBlendFactor_One; | |
| WGPUBlendState blendState = {}; | |
| blendState.alpha = blendComponent; | |
| blendState.color = blendComponent; | |
| WGPUColorTargetState colorTargetState = {}; | |
| colorTargetState.format = WGPUTextureFormat_RGBA8Unorm; | |
| colorTargetState.blend = &blendState; | |
| colorTargetState.writeMask = WGPUColorWriteMask_All; | |
| // Create the depth-stencil state | |
| WGPUStencilFaceState stencilFace = {}; | |
| stencilFace.compare = WGPUCompareFunction_Always; | |
| stencilFace.failOp = WGPUStencilOperation_Keep; | |
| stencilFace.depthFailOp = WGPUStencilOperation_Keep; | |
| stencilFace.passOp = WGPUStencilOperation_Keep; | |
| WGPUDepthStencilState depthStencilState = {}; | |
| depthStencilState.format = WGPUTextureFormat_Depth24PlusStencil8; | |
| depthStencilState.depthWriteEnabled = false; | |
| depthStencilState.depthCompare = WGPUCompareFunction_Always; | |
| depthStencilState.stencilBack = stencilFace; | |
| depthStencilState.stencilFront = stencilFace; | |
| depthStencilState.stencilReadMask = 0xff; | |
| depthStencilState.stencilWriteMask = 0xff; | |
| depthStencilState.depthBias = 0; | |
| depthStencilState.depthBiasSlopeScale = 0.0; | |
| depthStencilState.depthBiasClamp = 0.0; | |
| // Create the pipeline layout | |
| WGPUPipelineLayoutDescriptor layoutDescriptor = {}; | |
| layoutDescriptor.bindGroupLayoutCount = 0; | |
| layoutDescriptor.bindGroupLayouts = nullptr; | |
| WGPUPipelineLayout layout = wgpuDeviceCreatePipelineLayout(device, &layoutDescriptor); | |
| WGPUPipelineLayout apiLayout = api.GetNewPipelineLayout(); | |
| EXPECT_CALL(api, DeviceCreatePipelineLayout(apiDevice, _)).WillOnce(Return(apiLayout)); | |
| // Create pipeline | |
| WGPURenderPipelineDescriptor pipelineDescriptor = {}; | |
| pipelineDescriptor.vertex.module = vsModule; | |
| pipelineDescriptor.vertex.entryPoint = "main"; | |
| pipelineDescriptor.vertex.bufferCount = 0; | |
| pipelineDescriptor.vertex.buffers = nullptr; | |
| WGPUFragmentState fragment = {}; | |
| fragment.module = vsModule; | |
| fragment.entryPoint = "main"; | |
| fragment.targetCount = 1; | |
| fragment.targets = &colorTargetState; | |
| pipelineDescriptor.fragment = &fragment; | |
| pipelineDescriptor.multisample.count = 1; | |
| pipelineDescriptor.multisample.mask = 0xFFFFFFFF; | |
| pipelineDescriptor.multisample.alphaToCoverageEnabled = false; | |
| pipelineDescriptor.layout = layout; | |
| pipelineDescriptor.primitive.topology = WGPUPrimitiveTopology_TriangleList; | |
| pipelineDescriptor.primitive.frontFace = WGPUFrontFace_CCW; | |
| pipelineDescriptor.primitive.cullMode = WGPUCullMode_None; | |
| // First case: depthStencil is not null. | |
| pipelineDescriptor.depthStencil = &depthStencilState; | |
| wgpuDeviceCreateRenderPipeline(device, &pipelineDescriptor); | |
| WGPURenderPipeline apiDummyPipeline = api.GetNewRenderPipeline(); | |
| EXPECT_CALL( | |
| api, | |
| DeviceCreateRenderPipeline( | |
| apiDevice, MatchesLambda([](const WGPURenderPipelineDescriptor* desc) -> bool { | |
| return desc->depthStencil != nullptr && | |
| desc->depthStencil->nextInChain == nullptr && | |
| desc->depthStencil->depthWriteEnabled == false && | |
| desc->depthStencil->depthCompare == WGPUCompareFunction_Always && | |
| desc->depthStencil->stencilBack.compare == WGPUCompareFunction_Always && | |
| desc->depthStencil->stencilBack.failOp == WGPUStencilOperation_Keep && | |
| desc->depthStencil->stencilBack.depthFailOp == WGPUStencilOperation_Keep && | |
| desc->depthStencil->stencilBack.passOp == WGPUStencilOperation_Keep && | |
| desc->depthStencil->stencilFront.compare == WGPUCompareFunction_Always && | |
| desc->depthStencil->stencilFront.failOp == WGPUStencilOperation_Keep && | |
| desc->depthStencil->stencilFront.depthFailOp == WGPUStencilOperation_Keep && | |
| desc->depthStencil->stencilFront.passOp == WGPUStencilOperation_Keep && | |
| desc->depthStencil->stencilReadMask == 0xff && | |
| desc->depthStencil->stencilWriteMask == 0xff && | |
| desc->depthStencil->depthBias == 0 && | |
| desc->depthStencil->depthBiasSlopeScale == 0.0 && | |
| desc->depthStencil->depthBiasClamp == 0.0; | |
| }))) | |
| .WillOnce(Return(apiDummyPipeline)); | |
| FlushClient(); | |
| // Second case: depthStencil is null. | |
| pipelineDescriptor.depthStencil = nullptr; | |
| wgpuDeviceCreateRenderPipeline(device, &pipelineDescriptor); | |
| EXPECT_CALL(api, | |
| DeviceCreateRenderPipeline( | |
| apiDevice, MatchesLambda([](const WGPURenderPipelineDescriptor* desc) -> bool { | |
| return desc->depthStencil == nullptr; | |
| }))) | |
| .WillOnce(Return(apiDummyPipeline)); | |
| FlushClient(); | |
| } |