blob: 57ed3f7c22f6ba36f89a327860ac85580a4af89a [file] [log] [blame] [edit]
// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/DawnTest.h"
#include "common/Assert.h"
#include "common/GPUInfo.h"
#include "common/Log.h"
#include "common/Math.h"
#include "common/Platform.h"
#include "common/SystemUtils.h"
#include "dawn/dawn_proc.h"
#include "dawn_wire/WireClient.h"
#include "dawn_wire/WireServer.h"
#include "utils/ComboRenderPipelineDescriptor.h"
#include "utils/PlatformDebugLogger.h"
#include "utils/SystemUtils.h"
#include "utils/TerribleCommandBuffer.h"
#include "utils/TestUtils.h"
#include "utils/WGPUHelpers.h"
#include "utils/WireHelper.h"
#include <algorithm>
#include <fstream>
#include <iomanip>
#include <regex>
#include <sstream>
#include <unordered_map>
#if defined(DAWN_ENABLE_BACKEND_OPENGL)
# include "GLFW/glfw3.h"
# include "dawn_native/OpenGLBackend.h"
#endif // DAWN_ENABLE_BACKEND_OPENGL
namespace {
std::string ParamName(wgpu::BackendType type) {
switch (type) {
case wgpu::BackendType::D3D12:
return "D3D12";
case wgpu::BackendType::Metal:
return "Metal";
case wgpu::BackendType::Null:
return "Null";
case wgpu::BackendType::OpenGL:
return "OpenGL";
case wgpu::BackendType::OpenGLES:
return "OpenGLES";
case wgpu::BackendType::Vulkan:
return "Vulkan";
default:
UNREACHABLE();
}
}
const char* AdapterTypeName(wgpu::AdapterType type) {
switch (type) {
case wgpu::AdapterType::DiscreteGPU:
return "Discrete GPU";
case wgpu::AdapterType::IntegratedGPU:
return "Integrated GPU";
case wgpu::AdapterType::CPU:
return "CPU";
case wgpu::AdapterType::Unknown:
return "Unknown";
default:
UNREACHABLE();
}
}
struct MapReadUserdata {
DawnTestBase* test;
size_t slot;
};
DawnTestEnvironment* gTestEnv = nullptr;
template <typename T>
void printBuffer(testing::AssertionResult& result, const T* buffer, const size_t count) {
static constexpr unsigned int kBytes = sizeof(T);
for (size_t index = 0; index < count; ++index) {
auto byteView = reinterpret_cast<const uint8_t*>(buffer + index);
for (unsigned int b = 0; b < kBytes; ++b) {
char buf[4];
sprintf(buf, "%02X ", byteView[b]);
result << buf;
}
}
result << std::endl;
}
} // anonymous namespace
const RGBA8 RGBA8::kZero = RGBA8(0, 0, 0, 0);
const RGBA8 RGBA8::kBlack = RGBA8(0, 0, 0, 255);
const RGBA8 RGBA8::kRed = RGBA8(255, 0, 0, 255);
const RGBA8 RGBA8::kGreen = RGBA8(0, 255, 0, 255);
const RGBA8 RGBA8::kBlue = RGBA8(0, 0, 255, 255);
const RGBA8 RGBA8::kYellow = RGBA8(255, 255, 0, 255);
const RGBA8 RGBA8::kWhite = RGBA8(255, 255, 255, 255);
BackendTestConfig::BackendTestConfig(wgpu::BackendType backendType,
std::initializer_list<const char*> forceEnabledWorkarounds,
std::initializer_list<const char*> forceDisabledWorkarounds)
: backendType(backendType),
forceEnabledWorkarounds(forceEnabledWorkarounds),
forceDisabledWorkarounds(forceDisabledWorkarounds) {
}
BackendTestConfig D3D12Backend(std::initializer_list<const char*> forceEnabledWorkarounds,
std::initializer_list<const char*> forceDisabledWorkarounds) {
return BackendTestConfig(wgpu::BackendType::D3D12, forceEnabledWorkarounds,
forceDisabledWorkarounds);
}
BackendTestConfig MetalBackend(std::initializer_list<const char*> forceEnabledWorkarounds,
std::initializer_list<const char*> forceDisabledWorkarounds) {
return BackendTestConfig(wgpu::BackendType::Metal, forceEnabledWorkarounds,
forceDisabledWorkarounds);
}
BackendTestConfig NullBackend(std::initializer_list<const char*> forceEnabledWorkarounds,
std::initializer_list<const char*> forceDisabledWorkarounds) {
return BackendTestConfig(wgpu::BackendType::Null, forceEnabledWorkarounds,
forceDisabledWorkarounds);
}
BackendTestConfig OpenGLBackend(std::initializer_list<const char*> forceEnabledWorkarounds,
std::initializer_list<const char*> forceDisabledWorkarounds) {
return BackendTestConfig(wgpu::BackendType::OpenGL, forceEnabledWorkarounds,
forceDisabledWorkarounds);
}
BackendTestConfig OpenGLESBackend(std::initializer_list<const char*> forceEnabledWorkarounds,
std::initializer_list<const char*> forceDisabledWorkarounds) {
return BackendTestConfig(wgpu::BackendType::OpenGLES, forceEnabledWorkarounds,
forceDisabledWorkarounds);
}
BackendTestConfig VulkanBackend(std::initializer_list<const char*> forceEnabledWorkarounds,
std::initializer_list<const char*> forceDisabledWorkarounds) {
return BackendTestConfig(wgpu::BackendType::Vulkan, forceEnabledWorkarounds,
forceDisabledWorkarounds);
}
TestAdapterProperties::TestAdapterProperties(const wgpu::AdapterProperties& properties,
bool selected)
: wgpu::AdapterProperties(properties), adapterName(properties.name), selected(selected) {
}
AdapterTestParam::AdapterTestParam(const BackendTestConfig& config,
const TestAdapterProperties& adapterProperties)
: adapterProperties(adapterProperties),
forceEnabledWorkarounds(config.forceEnabledWorkarounds),
forceDisabledWorkarounds(config.forceDisabledWorkarounds) {
}
std::ostream& operator<<(std::ostream& os, const AdapterTestParam& param) {
os << ParamName(param.adapterProperties.backendType) << " "
<< param.adapterProperties.adapterName;
// In a Windows Remote Desktop session there are two adapters named "Microsoft Basic Render
// Driver" with different adapter types. We must differentiate them to avoid any tests using the
// same name.
if (param.adapterProperties.deviceID == 0x008C) {
std::string adapterType = AdapterTypeName(param.adapterProperties.adapterType);
os << " " << adapterType;
}
for (const char* forceEnabledWorkaround : param.forceEnabledWorkarounds) {
os << "; e:" << forceEnabledWorkaround;
}
for (const char* forceDisabledWorkaround : param.forceDisabledWorkarounds) {
os << "; d:" << forceDisabledWorkaround;
}
return os;
}
DawnTestBase::PrintToStringParamName::PrintToStringParamName(const char* test) : mTest(test) {
}
std::string DawnTestBase::PrintToStringParamName::SanitizeParamName(std::string paramName,
size_t index) const {
// Sanitize the adapter name for GoogleTest
std::string sanitizedName = std::regex_replace(paramName, std::regex("[^a-zA-Z0-9]+"), "_");
// Strip trailing underscores, if any.
while (sanitizedName.back() == '_') {
sanitizedName.resize(sanitizedName.length() - 1);
}
// We don't know the the test name at this point, but the format usually looks like
// this.
std::string prefix = mTest + ".TheTestNameUsuallyGoesHere/";
std::string testFormat = prefix + sanitizedName;
if (testFormat.length() > 220) {
// The bots don't support test names longer than 256. Shorten the name and append a unique
// index if we're close. The failure log will still print the full param name.
std::string suffix = std::string("__") + std::to_string(index);
size_t targetLength = sanitizedName.length();
targetLength -= testFormat.length() - 220;
targetLength -= suffix.length();
sanitizedName.resize(targetLength);
sanitizedName = sanitizedName + suffix;
}
return sanitizedName;
}
// Implementation of DawnTestEnvironment
void InitDawnEnd2EndTestEnvironment(int argc, char** argv) {
gTestEnv = new DawnTestEnvironment(argc, argv);
testing::AddGlobalTestEnvironment(gTestEnv);
}
// static
void DawnTestEnvironment::SetEnvironment(DawnTestEnvironment* env) {
gTestEnv = env;
}
DawnTestEnvironment::DawnTestEnvironment(int argc, char** argv) {
ParseArgs(argc, argv);
if (mBackendValidationLevel != dawn_native::BackendValidationLevel::Disabled) {
mPlatformDebugLogger =
std::unique_ptr<utils::PlatformDebugLogger>(utils::CreatePlatformDebugLogger());
}
// Create a temporary instance to select available and preferred adapters. This is done before
// test instantiation so GetAvailableAdapterTestParamsForBackends can generate test
// parameterizations all selected adapters. We drop the instance at the end of this function
// because the Vulkan validation layers use static global mutexes which behave badly when
// Chromium's test launcher forks the test process. The instance will be recreated on test
// environment setup.
std::unique_ptr<dawn_native::Instance> instance = CreateInstanceAndDiscoverAdapters();
ASSERT(instance);
SelectPreferredAdapterProperties(instance.get());
PrintTestConfigurationAndAdapterInfo(instance.get());
}
DawnTestEnvironment::~DawnTestEnvironment() = default;
void DawnTestEnvironment::ParseArgs(int argc, char** argv) {
size_t argLen = 0; // Set when parsing --arg=X arguments
for (int i = 1; i < argc; ++i) {
if (strcmp("-w", argv[i]) == 0 || strcmp("--use-wire", argv[i]) == 0) {
mUseWire = true;
continue;
}
if (strcmp("--run-suppressed-tests", argv[i]) == 0) {
mRunSuppressedTests = true;
continue;
}
constexpr const char kEnableBackendValidationSwitch[] = "--enable-backend-validation";
argLen = sizeof(kEnableBackendValidationSwitch) - 1;
if (strncmp(argv[i], kEnableBackendValidationSwitch, argLen) == 0) {
const char* level = argv[i] + argLen;
if (level[0] != '\0') {
if (strcmp(level, "=full") == 0) {
mBackendValidationLevel = dawn_native::BackendValidationLevel::Full;
} else if (strcmp(level, "=partial") == 0) {
mBackendValidationLevel = dawn_native::BackendValidationLevel::Partial;
} else if (strcmp(level, "=disabled") == 0) {
mBackendValidationLevel = dawn_native::BackendValidationLevel::Disabled;
} else {
dawn::ErrorLog() << "Invalid backend validation level" << level;
UNREACHABLE();
}
} else {
mBackendValidationLevel = dawn_native::BackendValidationLevel::Partial;
}
continue;
}
if (strcmp("-c", argv[i]) == 0 || strcmp("--begin-capture-on-startup", argv[i]) == 0) {
mBeginCaptureOnStartup = true;
continue;
}
if (mToggleParser.ParseEnabledToggles(argv[i])) {
continue;
}
if (mToggleParser.ParseDisabledToggles(argv[i])) {
continue;
}
constexpr const char kVendorIdFilterArg[] = "--adapter-vendor-id=";
argLen = sizeof(kVendorIdFilterArg) - 1;
if (strncmp(argv[i], kVendorIdFilterArg, argLen) == 0) {
const char* vendorIdFilter = argv[i] + argLen;
if (vendorIdFilter[0] != '\0') {
mVendorIdFilter = strtoul(vendorIdFilter, nullptr, 16);
// Set filter flag if vendor id is non-zero.
mHasVendorIdFilter = mVendorIdFilter != 0;
}
continue;
}
constexpr const char kExclusiveDeviceTypePreferenceArg[] =
"--exclusive-device-type-preference=";
argLen = sizeof(kExclusiveDeviceTypePreferenceArg) - 1;
if (strncmp(argv[i], kExclusiveDeviceTypePreferenceArg, argLen) == 0) {
const char* preference = argv[i] + argLen;
if (preference[0] != '\0') {
std::istringstream ss(preference);
std::string type;
while (std::getline(ss, type, ',')) {
if (strcmp(type.c_str(), "discrete") == 0) {
mDevicePreferences.push_back(dawn_native::DeviceType::DiscreteGPU);
} else if (strcmp(type.c_str(), "integrated") == 0) {
mDevicePreferences.push_back(dawn_native::DeviceType::IntegratedGPU);
} else if (strcmp(type.c_str(), "cpu") == 0) {
mDevicePreferences.push_back(dawn_native::DeviceType::CPU);
} else {
dawn::ErrorLog() << "Invalid device type preference: " << type;
UNREACHABLE();
}
}
}
continue;
}
constexpr const char kWireTraceDirArg[] = "--wire-trace-dir=";
argLen = sizeof(kWireTraceDirArg) - 1;
if (strncmp(argv[i], kWireTraceDirArg, argLen) == 0) {
mWireTraceDir = argv[i] + argLen;
continue;
}
constexpr const char kBackendArg[] = "--backend=";
argLen = sizeof(kBackendArg) - 1;
if (strncmp(argv[i], kBackendArg, argLen) == 0) {
const char* param = argv[i] + argLen;
if (strcmp("d3d12", param) == 0) {
mBackendTypeFilter = wgpu::BackendType::D3D12;
} else if (strcmp("metal", param) == 0) {
mBackendTypeFilter = wgpu::BackendType::Metal;
} else if (strcmp("null", param) == 0) {
mBackendTypeFilter = wgpu::BackendType::Null;
} else if (strcmp("opengl", param) == 0) {
mBackendTypeFilter = wgpu::BackendType::OpenGL;
} else if (strcmp("opengles", param) == 0) {
mBackendTypeFilter = wgpu::BackendType::OpenGLES;
} else if (strcmp("vulkan", param) == 0) {
mBackendTypeFilter = wgpu::BackendType::Vulkan;
} else {
dawn::ErrorLog()
<< "Invalid backend \"" << param
<< "\". Valid backends are: d3d12, metal, null, opengl, opengles, vulkan.";
UNREACHABLE();
}
mHasBackendTypeFilter = true;
continue;
}
if (strcmp("-h", argv[i]) == 0 || strcmp("--help", argv[i]) == 0) {
dawn::InfoLog()
<< "\n\nUsage: " << argv[0]
<< " [GTEST_FLAGS...] [-w] [-c]\n"
" [--enable-toggles=toggles] [--disable-toggles=toggles]\n"
" [--backend=x]\n"
" [--adapter-vendor-id=x] "
"[--enable-backend-validation[=full,partial,disabled]]\n"
" [--exclusive-device-type-preference=integrated,cpu,discrete]\n\n"
" -w, --use-wire: Run the tests through the wire (defaults to no wire)\n"
" -c, --begin-capture-on-startup: Begin debug capture on startup "
"(defaults to no capture)\n"
" --enable-backend-validation: Enables backend validation. Defaults to \n"
" 'partial' to enable only minimum backend validation. Set to 'full' to\n"
" enable all available backend validation with less performance overhead.\n"
" Set to 'disabled' to run with no validation (same as no flag).\n"
" --enable-toggles: Comma-delimited list of Dawn toggles to enable.\n"
" ex.) skip_validation,disable_robustness,turn_off_vsync\n"
" --disable-toggles: Comma-delimited list of Dawn toggles to disable\n"
" --adapter-vendor-id: Select adapter by vendor id to run end2end tests"
"on multi-GPU systems \n"
" --backend: Select adapter by backend type. Valid backends are: d3d12, metal, "
"null, opengl, opengles, vulkan\n"
" --exclusive-device-type-preference: Comma-delimited list of preferred device "
"types. For each backend, tests will run only on adapters that match the first "
"available device type\n"
" --run-suppressed-tests: Run all the tests that will be skipped by the macro "
"DAWN_SUPPRESS_TEST_IF()\n";
continue;
}
// Skip over args that look like they're for Googletest.
constexpr const char kGtestArgPrefix[] = "--gtest_";
if (strncmp(kGtestArgPrefix, argv[i], sizeof(kGtestArgPrefix) - 1) == 0) {
continue;
}
dawn::WarningLog() << " Unused argument: " << argv[i];
}
}
std::unique_ptr<dawn_native::Instance> DawnTestEnvironment::CreateInstanceAndDiscoverAdapters() {
auto instance = std::make_unique<dawn_native::Instance>();
instance->EnableBeginCaptureOnStartup(mBeginCaptureOnStartup);
instance->SetBackendValidationLevel(mBackendValidationLevel);
instance->DiscoverDefaultAdapters();
#ifdef DAWN_ENABLE_BACKEND_DESKTOP_GL
if (!glfwInit()) {
return instance;
}
glfwDefaultWindowHints();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 4);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GLFW_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
mOpenGLWindow = glfwCreateWindow(400, 400, "Dawn OpenGL test window", nullptr, nullptr);
glfwMakeContextCurrent(mOpenGLWindow);
dawn_native::opengl::AdapterDiscoveryOptions adapterOptions;
adapterOptions.getProc = reinterpret_cast<void* (*)(const char*)>(glfwGetProcAddress);
instance->DiscoverAdapters(&adapterOptions);
#endif // DAWN_ENABLE_BACKEND_DESKTOP_GL
#ifdef DAWN_ENABLE_BACKEND_OPENGLES
ScopedEnvironmentVar angleDefaultPlatform;
if (GetEnvironmentVar("ANGLE_DEFAULT_PLATFORM").first.empty()) {
angleDefaultPlatform.Set("ANGLE_DEFAULT_PLATFORM", "swiftshader");
}
if (!glfwInit()) {
return instance;
}
glfwDefaultWindowHints();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
mOpenGLESWindow = glfwCreateWindow(400, 400, "Dawn OpenGLES test window", nullptr, nullptr);
glfwMakeContextCurrent(mOpenGLESWindow);
dawn_native::opengl::AdapterDiscoveryOptionsES adapterOptionsES;
adapterOptionsES.getProc = reinterpret_cast<void* (*)(const char*)>(glfwGetProcAddress);
instance->DiscoverAdapters(&adapterOptionsES);
glfwWindowHint(GLFW_VISIBLE, GLFW_TRUE);
#endif // DAWN_ENABLE_BACKEND_OPENGLES
return instance;
}
GLFWwindow* DawnTestEnvironment::GetOpenGLWindow() const {
return mOpenGLWindow;
}
GLFWwindow* DawnTestEnvironment::GetOpenGLESWindow() const {
return mOpenGLESWindow;
}
void DawnTestEnvironment::SelectPreferredAdapterProperties(const dawn_native::Instance* instance) {
// Get the first available preferred device type.
dawn_native::DeviceType preferredDeviceType = static_cast<dawn_native::DeviceType>(-1);
bool hasDevicePreference = false;
for (dawn_native::DeviceType devicePreference : mDevicePreferences) {
for (const dawn_native::Adapter& adapter : instance->GetAdapters()) {
wgpu::AdapterProperties properties;
adapter.GetProperties(&properties);
if (adapter.GetDeviceType() == devicePreference) {
preferredDeviceType = devicePreference;
hasDevicePreference = true;
break;
}
}
if (hasDevicePreference) {
break;
}
}
std::set<std::pair<wgpu::BackendType, std::string>> adapterNameSet;
for (const dawn_native::Adapter& adapter : instance->GetAdapters()) {
wgpu::AdapterProperties properties;
adapter.GetProperties(&properties);
// All adapters are selected by default.
bool selected = true;
// The adapter is deselected if:
if (mHasBackendTypeFilter) {
// It doesn't match the backend type, if present.
selected &= properties.backendType == mBackendTypeFilter;
}
if (mHasVendorIdFilter) {
// It doesn't match the vendor id, if present.
selected &= mVendorIdFilter == properties.vendorID;
if (!mDevicePreferences.empty()) {
dawn::WarningLog() << "Vendor ID filter provided. Ignoring device type preference.";
}
}
if (hasDevicePreference) {
// There is a device preference and:
selected &=
// The device type doesn't match the first available preferred type for that
// backend, if present.
(adapter.GetDeviceType() == preferredDeviceType) ||
// Always select Unknown OpenGL adapters if we don't want a CPU adapter.
// OpenGL will usually be unknown because we can't query the device type.
// If we ever have Swiftshader GL (unlikely), we could set the DeviceType properly.
(preferredDeviceType != dawn_native::DeviceType::CPU &&
adapter.GetDeviceType() == dawn_native::DeviceType::Unknown &&
(properties.backendType == wgpu::BackendType::OpenGL ||
properties.backendType == wgpu::BackendType::OpenGLES)) ||
// Always select the Null backend. There are few tests on this backend, and they run
// quickly. This is temporary as to not lose coverage. We can group it with
// Swiftshader as a CPU adapter when we have Swiftshader tests.
(properties.backendType == wgpu::BackendType::Null);
}
// In Windows Remote Desktop sessions we may be able to discover multiple adapters that
// have the same name and backend type. We will just choose one adapter from them in our
// tests.
const auto adapterTypeAndName =
std::make_pair(properties.backendType, std::string(properties.name));
if (adapterNameSet.find(adapterTypeAndName) == adapterNameSet.end()) {
adapterNameSet.insert(adapterTypeAndName);
mAdapterProperties.emplace_back(properties, selected);
}
}
}
std::vector<AdapterTestParam> DawnTestEnvironment::GetAvailableAdapterTestParamsForBackends(
const BackendTestConfig* params,
size_t numParams) {
std::vector<AdapterTestParam> testParams;
for (size_t i = 0; i < numParams; ++i) {
for (const auto& adapterProperties : mAdapterProperties) {
if (params[i].backendType == adapterProperties.backendType &&
adapterProperties.selected) {
testParams.push_back(AdapterTestParam(params[i], adapterProperties));
}
}
}
return testParams;
}
void DawnTestEnvironment::PrintTestConfigurationAndAdapterInfo(
dawn_native::Instance* instance) const {
dawn::LogMessage log = dawn::InfoLog();
log << "Testing configuration\n"
"---------------------\n"
"UseWire: "
<< (mUseWire ? "true" : "false")
<< "\n"
"Run suppressed tests: "
<< (mRunSuppressedTests ? "true" : "false")
<< "\n"
"BackendValidation: ";
switch (mBackendValidationLevel) {
case dawn_native::BackendValidationLevel::Full:
log << "full";
break;
case dawn_native::BackendValidationLevel::Partial:
log << "partial";
break;
case dawn_native::BackendValidationLevel::Disabled:
log << "disabled";
break;
default:
UNREACHABLE();
}
if (GetEnabledToggles().size() > 0) {
log << "\n"
"Enabled Toggles\n";
for (const std::string& toggle : GetEnabledToggles()) {
const dawn_native::ToggleInfo* info = instance->GetToggleInfo(toggle.c_str());
ASSERT(info != nullptr);
log << " - " << info->name << ": " << info->description << "\n";
}
}
if (GetDisabledToggles().size() > 0) {
log << "\n"
"Disabled Toggles\n";
for (const std::string& toggle : GetDisabledToggles()) {
const dawn_native::ToggleInfo* info = instance->GetToggleInfo(toggle.c_str());
ASSERT(info != nullptr);
log << " - " << info->name << ": " << info->description << "\n";
}
}
log << "\n"
"BeginCaptureOnStartup: "
<< (mBeginCaptureOnStartup ? "true" : "false")
<< "\n"
"\n"
<< "System adapters: \n";
for (const TestAdapterProperties& properties : mAdapterProperties) {
std::ostringstream vendorId;
std::ostringstream deviceId;
vendorId << std::setfill('0') << std::uppercase << std::internal << std::hex << std::setw(4)
<< properties.vendorID;
deviceId << std::setfill('0') << std::uppercase << std::internal << std::hex << std::setw(4)
<< properties.deviceID;
// Preparing for outputting hex numbers
log << std::showbase << std::hex << std::setfill('0') << std::setw(4)
<< " - \"" << properties.adapterName << "\" - \"" << properties.driverDescription
<< "\"\n"
<< " type: " << AdapterTypeName(properties.adapterType)
<< ", backend: " << ParamName(properties.backendType) << "\n"
<< " vendorId: 0x" << vendorId.str() << ", deviceId: 0x" << deviceId.str()
<< (properties.selected ? " [Selected]" : "") << "\n";
}
}
void DawnTestEnvironment::SetUp() {
mInstance = CreateInstanceAndDiscoverAdapters();
ASSERT(mInstance);
}
void DawnTestEnvironment::TearDown() {
// When Vulkan validation layers are enabled, it's unsafe to call Vulkan APIs in the destructor
// of a static/global variable, so the instance must be manually released beforehand.
mInstance.reset();
}
bool DawnTestEnvironment::UsesWire() const {
return mUseWire;
}
bool DawnTestEnvironment::RunSuppressedTests() const {
return mRunSuppressedTests;
}
dawn_native::BackendValidationLevel DawnTestEnvironment::GetBackendValidationLevel() const {
return mBackendValidationLevel;
}
dawn_native::Instance* DawnTestEnvironment::GetInstance() const {
return mInstance.get();
}
bool DawnTestEnvironment::HasVendorIdFilter() const {
return mHasVendorIdFilter;
}
uint32_t DawnTestEnvironment::GetVendorIdFilter() const {
return mVendorIdFilter;
}
bool DawnTestEnvironment::HasBackendTypeFilter() const {
return mHasBackendTypeFilter;
}
wgpu::BackendType DawnTestEnvironment::GetBackendTypeFilter() const {
return mBackendTypeFilter;
}
const char* DawnTestEnvironment::GetWireTraceDir() const {
if (mWireTraceDir.length() == 0) {
return nullptr;
}
return mWireTraceDir.c_str();
}
const std::vector<std::string>& DawnTestEnvironment::GetEnabledToggles() const {
return mToggleParser.GetEnabledToggles();
}
const std::vector<std::string>& DawnTestEnvironment::GetDisabledToggles() const {
return mToggleParser.GetDisabledToggles();
}
// Implementation of DawnTest
DawnTestBase::DawnTestBase(const AdapterTestParam& param)
: mParam(param),
mWireHelper(utils::CreateWireHelper(gTestEnv->UsesWire(), gTestEnv->GetWireTraceDir())) {
}
DawnTestBase::~DawnTestBase() {
// We need to destroy child objects before the Device
mReadbackSlots.clear();
queue = wgpu::Queue();
device = wgpu::Device();
// D3D12's GPU-based validation will accumulate objects over time if the backend device is not
// destroyed and recreated, so we reset it here.
if (IsD3D12() && IsBackendValidationEnabled()) {
mBackendAdapter.ResetInternalDeviceForTesting();
}
mWireHelper.reset();
}
bool DawnTestBase::IsD3D12() const {
return mParam.adapterProperties.backendType == wgpu::BackendType::D3D12;
}
bool DawnTestBase::IsMetal() const {
return mParam.adapterProperties.backendType == wgpu::BackendType::Metal;
}
bool DawnTestBase::IsNull() const {
return mParam.adapterProperties.backendType == wgpu::BackendType::Null;
}
bool DawnTestBase::IsOpenGL() const {
return mParam.adapterProperties.backendType == wgpu::BackendType::OpenGL;
}
bool DawnTestBase::IsOpenGLES() const {
return mParam.adapterProperties.backendType == wgpu::BackendType::OpenGLES;
}
bool DawnTestBase::IsVulkan() const {
return mParam.adapterProperties.backendType == wgpu::BackendType::Vulkan;
}
bool DawnTestBase::IsAMD() const {
return gpu_info::IsAMD(mParam.adapterProperties.vendorID);
}
bool DawnTestBase::IsARM() const {
return gpu_info::IsARM(mParam.adapterProperties.vendorID);
}
bool DawnTestBase::IsImgTec() const {
return gpu_info::IsImgTec(mParam.adapterProperties.vendorID);
}
bool DawnTestBase::IsIntel() const {
return gpu_info::IsIntel(mParam.adapterProperties.vendorID);
}
bool DawnTestBase::IsNvidia() const {
return gpu_info::IsNvidia(mParam.adapterProperties.vendorID);
}
bool DawnTestBase::IsQualcomm() const {
return gpu_info::IsQualcomm(mParam.adapterProperties.vendorID);
}
bool DawnTestBase::IsSwiftshader() const {
return gpu_info::IsSwiftshader(mParam.adapterProperties.vendorID,
mParam.adapterProperties.deviceID);
}
bool DawnTestBase::IsANGLE() const {
return !mParam.adapterProperties.adapterName.find("ANGLE");
}
bool DawnTestBase::IsWARP() const {
return gpu_info::IsWARP(mParam.adapterProperties.vendorID, mParam.adapterProperties.deviceID);
}
bool DawnTestBase::IsWindows() const {
#ifdef DAWN_PLATFORM_WINDOWS
return true;
#else
return false;
#endif
}
bool DawnTestBase::IsLinux() const {
#ifdef DAWN_PLATFORM_LINUX
return true;
#else
return false;
#endif
}
bool DawnTestBase::IsMacOS(int32_t majorVersion, int32_t minorVersion) const {
#ifdef DAWN_PLATFORM_MACOS
if (majorVersion == -1 && minorVersion == -1) {
return true;
}
int32_t majorVersionOut, minorVersionOut = 0;
GetMacOSVersion(&majorVersionOut, &minorVersionOut);
return (majorVersion != -1 && majorVersion == majorVersionOut) &&
(minorVersion != -1 && minorVersion == minorVersionOut);
#else
return false;
#endif
}
bool DawnTestBase::UsesWire() const {
return gTestEnv->UsesWire();
}
bool DawnTestBase::IsBackendValidationEnabled() const {
return gTestEnv->GetBackendValidationLevel() != dawn_native::BackendValidationLevel::Disabled;
}
bool DawnTestBase::RunSuppressedTests() const {
return gTestEnv->RunSuppressedTests();
}
bool DawnTestBase::IsDXC() const {
return HasToggleEnabled("use_dxc");
}
bool DawnTestBase::IsAsan() const {
#if defined(ADDRESS_SANITIZER)
return true;
#else
return false;
#endif
}
bool DawnTestBase::HasToggleEnabled(const char* toggle) const {
auto toggles = dawn_native::GetTogglesUsed(backendDevice);
return std::find_if(toggles.begin(), toggles.end(), [toggle](const char* name) {
return strcmp(toggle, name) == 0;
}) != toggles.end();
}
bool DawnTestBase::HasVendorIdFilter() const {
return gTestEnv->HasVendorIdFilter();
}
uint32_t DawnTestBase::GetVendorIdFilter() const {
return gTestEnv->GetVendorIdFilter();
}
bool DawnTestBase::HasBackendTypeFilter() const {
return gTestEnv->HasBackendTypeFilter();
}
wgpu::BackendType DawnTestBase::GetBackendTypeFilter() const {
return gTestEnv->GetBackendTypeFilter();
}
wgpu::Instance DawnTestBase::GetInstance() const {
return gTestEnv->GetInstance()->Get();
}
dawn_native::Adapter DawnTestBase::GetAdapter() const {
return mBackendAdapter;
}
std::vector<const char*> DawnTestBase::GetRequiredFeatures() {
return {};
}
wgpu::RequiredLimits DawnTestBase::GetRequiredLimits(const wgpu::SupportedLimits&) {
return {};
}
const wgpu::AdapterProperties& DawnTestBase::GetAdapterProperties() const {
return mParam.adapterProperties;
}
wgpu::SupportedLimits DawnTestBase::GetSupportedLimits() {
WGPUSupportedLimits supportedLimits;
supportedLimits.nextInChain = nullptr;
dawn_native::GetProcs().deviceGetLimits(backendDevice, &supportedLimits);
return *reinterpret_cast<wgpu::SupportedLimits*>(&supportedLimits);
}
bool DawnTestBase::SupportsFeatures(const std::vector<const char*>& features) {
ASSERT(mBackendAdapter);
std::set<std::string> supportedFeaturesSet;
for (const char* supportedFeatureName : mBackendAdapter.GetSupportedFeatures()) {
supportedFeaturesSet.insert(supportedFeatureName);
}
for (const char* featureName : features) {
if (supportedFeaturesSet.find(featureName) == supportedFeaturesSet.end()) {
return false;
}
}
return true;
}
void DawnTestBase::SetUp() {
{
// Find the adapter that exactly matches our adapter properties.
const auto& adapters = gTestEnv->GetInstance()->GetAdapters();
const auto& it = std::find_if(
adapters.begin(), adapters.end(), [&](const dawn_native::Adapter& adapter) {
wgpu::AdapterProperties properties;
adapter.GetProperties(&properties);
return (mParam.adapterProperties.selected &&
properties.deviceID == mParam.adapterProperties.deviceID &&
properties.vendorID == mParam.adapterProperties.vendorID &&
properties.adapterType == mParam.adapterProperties.adapterType &&
properties.backendType == mParam.adapterProperties.backendType &&
strcmp(properties.name, mParam.adapterProperties.adapterName.c_str()) == 0);
});
ASSERT(it != adapters.end());
mBackendAdapter = *it;
}
// Setup the per-test platform. Tests can provide one by overloading CreateTestPlatform.
mTestPlatform = CreateTestPlatform();
gTestEnv->GetInstance()->SetPlatform(mTestPlatform.get());
// Create the device from the adapter
for (const char* forceEnabledWorkaround : mParam.forceEnabledWorkarounds) {
ASSERT(gTestEnv->GetInstance()->GetToggleInfo(forceEnabledWorkaround) != nullptr);
}
for (const char* forceDisabledWorkaround : mParam.forceDisabledWorkarounds) {
ASSERT(gTestEnv->GetInstance()->GetToggleInfo(forceDisabledWorkaround) != nullptr);
}
dawn_native::DawnDeviceDescriptor deviceDescriptor = {};
deviceDescriptor.forceEnabledToggles = mParam.forceEnabledWorkarounds;
deviceDescriptor.forceDisabledToggles = mParam.forceDisabledWorkarounds;
deviceDescriptor.requiredFeatures = GetRequiredFeatures();
wgpu::SupportedLimits supportedLimits;
mBackendAdapter.GetLimits(reinterpret_cast<WGPUSupportedLimits*>(&supportedLimits));
wgpu::RequiredLimits requiredLimits = GetRequiredLimits(supportedLimits);
deviceDescriptor.requiredLimits = reinterpret_cast<WGPURequiredLimits*>(&requiredLimits);
// Disabled disallowing unsafe APIs so we can test them.
deviceDescriptor.forceDisabledToggles.push_back("disallow_unsafe_apis");
for (const std::string& toggle : gTestEnv->GetEnabledToggles()) {
const dawn_native::ToggleInfo* info =
gTestEnv->GetInstance()->GetToggleInfo(toggle.c_str());
ASSERT(info != nullptr);
deviceDescriptor.forceEnabledToggles.push_back(info->name);
}
for (const std::string& toggle : gTestEnv->GetDisabledToggles()) {
const dawn_native::ToggleInfo* info =
gTestEnv->GetInstance()->GetToggleInfo(toggle.c_str());
ASSERT(info != nullptr);
deviceDescriptor.forceDisabledToggles.push_back(info->name);
}
std::tie(device, backendDevice) =
mWireHelper->RegisterDevice(mBackendAdapter.CreateDevice(&deviceDescriptor));
ASSERT_NE(nullptr, backendDevice);
std::string traceName =
std::string(::testing::UnitTest::GetInstance()->current_test_info()->test_suite_name()) +
"_" + ::testing::UnitTest::GetInstance()->current_test_info()->name();
mWireHelper->BeginWireTrace(traceName.c_str());
queue = device.GetQueue();
device.SetUncapturedErrorCallback(OnDeviceError, this);
device.SetDeviceLostCallback(OnDeviceLost, this);
#if defined(DAWN_ENABLE_BACKEND_DESKTOP_GL)
if (IsOpenGL()) {
glfwMakeContextCurrent(gTestEnv->GetOpenGLWindow());
}
#endif // defined(DAWN_ENABLE_BACKEND_DESKTOP_GL)
#if defined(DAWN_ENABLE_BACKEND_OPENGLES)
if (IsOpenGLES()) {
glfwMakeContextCurrent(gTestEnv->GetOpenGLESWindow());
}
#endif // defined(DAWN_ENABLE_BACKEND_OPENGLES)
device.SetLoggingCallback(
[](WGPULoggingType type, char const* message, void*) {
switch (type) {
case WGPULoggingType_Verbose:
dawn::DebugLog() << message;
break;
case WGPULoggingType_Warning:
dawn::WarningLog() << message;
break;
case WGPULoggingType_Error:
dawn::ErrorLog() << message;
break;
default:
dawn::InfoLog() << message;
break;
}
},
nullptr);
}
void DawnTestBase::TearDown() {
FlushWire();
MapSlotsSynchronously();
ResolveExpectations();
for (size_t i = 0; i < mReadbackSlots.size(); ++i) {
mReadbackSlots[i].buffer.Unmap();
}
if (!UsesWire()) {
EXPECT_EQ(mLastWarningCount,
dawn_native::GetDeprecationWarningCountForTesting(device.Get()));
}
// The device will be destroyed soon after, so we want to set the expectation.
ExpectDeviceDestruction();
}
void DawnTestBase::StartExpectDeviceError(testing::Matcher<std::string> errorMatcher) {
mExpectError = true;
mError = false;
mErrorMatcher = errorMatcher;
}
bool DawnTestBase::EndExpectDeviceError() {
mExpectError = false;
mErrorMatcher = testing::_;
return mError;
}
void DawnTestBase::ExpectDeviceDestruction() {
mExpectDestruction = true;
}
// static
void DawnTestBase::OnDeviceError(WGPUErrorType type, const char* message, void* userdata) {
ASSERT(type != WGPUErrorType_NoError);
DawnTestBase* self = static_cast<DawnTestBase*>(userdata);
ASSERT_TRUE(self->mExpectError) << "Got unexpected device error: " << message;
ASSERT_FALSE(self->mError) << "Got two errors in expect block";
if (self->mExpectError) {
ASSERT_THAT(message, self->mErrorMatcher);
}
self->mError = true;
}
void DawnTestBase::OnDeviceLost(WGPUDeviceLostReason reason, const char* message, void* userdata) {
DawnTestBase* self = static_cast<DawnTestBase*>(userdata);
if (self->mExpectDestruction) {
EXPECT_EQ(reason, WGPUDeviceLostReason_Destroyed);
return;
}
// Using ADD_FAILURE + ASSERT instead of FAIL to prevent the current test from continuing with a
// corrupt state.
ADD_FAILURE() << "Device lost during test: " << message;
ASSERT(false);
}
std::ostringstream& DawnTestBase::AddBufferExpectation(const char* file,
int line,
const wgpu::Buffer& buffer,
uint64_t offset,
uint64_t size,
detail::Expectation* expectation) {
auto readback = ReserveReadback(size);
// We need to enqueue the copy immediately because by the time we resolve the expectation,
// the buffer might have been modified.
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyBufferToBuffer(buffer, offset, readback.buffer, readback.offset, size);
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
DeferredExpectation deferred;
deferred.file = file;
deferred.line = line;
deferred.readbackSlot = readback.slot;
deferred.readbackOffset = readback.offset;
deferred.size = size;
deferred.rowBytes = size;
deferred.bytesPerRow = size;
deferred.expectation.reset(expectation);
mDeferredExpectations.push_back(std::move(deferred));
mDeferredExpectations.back().message = std::make_unique<std::ostringstream>();
return *(mDeferredExpectations.back().message.get());
}
std::ostringstream& DawnTestBase::AddTextureExpectationImpl(const char* file,
int line,
detail::Expectation* expectation,
const wgpu::Texture& texture,
wgpu::Origin3D origin,
wgpu::Extent3D extent,
uint32_t level,
wgpu::TextureAspect aspect,
uint32_t dataSize,
uint32_t bytesPerRow) {
if (bytesPerRow == 0) {
bytesPerRow = Align(extent.width * dataSize, kTextureBytesPerRowAlignment);
} else {
ASSERT(bytesPerRow >= extent.width * dataSize);
ASSERT(bytesPerRow == Align(bytesPerRow, kTextureBytesPerRowAlignment));
}
uint32_t rowsPerImage = extent.height;
uint32_t size = utils::RequiredBytesInCopy(bytesPerRow, rowsPerImage, extent.width,
extent.height, extent.depthOrArrayLayers, dataSize);
auto readback = ReserveReadback(Align(size, 4));
// We need to enqueue the copy immediately because by the time we resolve the expectation,
// the texture might have been modified.
wgpu::ImageCopyTexture imageCopyTexture =
utils::CreateImageCopyTexture(texture, level, origin, aspect);
wgpu::ImageCopyBuffer imageCopyBuffer =
utils::CreateImageCopyBuffer(readback.buffer, readback.offset, bytesPerRow, rowsPerImage);
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
encoder.CopyTextureToBuffer(&imageCopyTexture, &imageCopyBuffer, &extent);
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
DeferredExpectation deferred;
deferred.file = file;
deferred.line = line;
deferred.readbackSlot = readback.slot;
deferred.readbackOffset = readback.offset;
deferred.size = size;
deferred.rowBytes = extent.width * dataSize;
deferred.bytesPerRow = bytesPerRow;
deferred.expectation.reset(expectation);
mDeferredExpectations.push_back(std::move(deferred));
mDeferredExpectations.back().message = std::make_unique<std::ostringstream>();
return *(mDeferredExpectations.back().message.get());
}
std::ostringstream& DawnTestBase::ExpectSampledFloatDataImpl(wgpu::TextureView textureView,
const char* wgslTextureType,
uint32_t width,
uint32_t height,
uint32_t componentCount,
uint32_t sampleCount,
detail::Expectation* expectation) {
std::ostringstream shaderSource;
shaderSource << "let width : u32 = " << width << "u;\n";
shaderSource << "[[group(0), binding(0)]] var tex : " << wgslTextureType << ";\n";
shaderSource << R"(
[[block]] struct Result {
values : array<f32>;
};
[[group(0), binding(1)]] var<storage, read_write> result : Result;
)";
shaderSource << "let componentCount : u32 = " << componentCount << "u;\n";
shaderSource << "let sampleCount : u32 = " << sampleCount << "u;\n";
shaderSource << "fn doTextureLoad(t: " << wgslTextureType
<< ", coord: vec2<i32>, sample: u32, component: u32) -> f32";
if (sampleCount > 1) {
shaderSource << R"({
return textureLoad(tex, coord, i32(sample))[component];
})";
} else {
if (strcmp(wgslTextureType, "texture_depth_2d") == 0) {
ASSERT(componentCount == 1);
shaderSource << R"({
return textureLoad(tex, coord, 0);
})";
} else {
shaderSource << R"({
return textureLoad(tex, coord, 0)[component];
})";
}
}
shaderSource << R"(
[[stage(compute), workgroup_size(1)]] fn main(
[[builtin(global_invocation_id)]] GlobalInvocationId : vec3<u32>
) {
let baseOutIndex = GlobalInvocationId.y * width + GlobalInvocationId.x;
for (var s = 0u; s < sampleCount; s = s + 1u) {
for (var c = 0u; c < componentCount; c = c + 1u) {
result.values[
baseOutIndex * sampleCount * componentCount +
s * componentCount +
c
] = doTextureLoad(tex, vec2<i32>(GlobalInvocationId.xy), s, c);
}
}
}
)";
wgpu::ShaderModule csModule = utils::CreateShaderModule(device, shaderSource.str().c_str());
wgpu::ComputePipelineDescriptor pipelineDescriptor;
pipelineDescriptor.compute.module = csModule;
pipelineDescriptor.compute.entryPoint = "main";
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDescriptor);
// Create and initialize the slot buffer so that it won't unexpectedly affect the count of
// resources lazily cleared.
const std::vector<float> initialBufferData(width * height * componentCount * sampleCount, 0.f);
wgpu::Buffer readbackBuffer = utils::CreateBufferFromData(
device, initialBufferData.data(), sizeof(float) * initialBufferData.size(),
wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::Storage);
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
{{0, textureView}, {1, readbackBuffer}});
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = commandEncoder.BeginComputePass();
pass.SetPipeline(pipeline);
pass.SetBindGroup(0, bindGroup);
pass.Dispatch(width, height);
pass.EndPass();
wgpu::CommandBuffer commands = commandEncoder.Finish();
queue.Submit(1, &commands);
return EXPECT_BUFFER(readbackBuffer, 0, initialBufferData.size() * sizeof(float), expectation);
}
std::ostringstream& DawnTestBase::ExpectSampledFloatData(wgpu::Texture texture,
uint32_t width,
uint32_t height,
uint32_t componentCount,
uint32_t arrayLayer,
uint32_t mipLevel,
detail::Expectation* expectation) {
wgpu::TextureViewDescriptor viewDesc = {};
viewDesc.dimension = wgpu::TextureViewDimension::e2D;
viewDesc.baseMipLevel = mipLevel;
viewDesc.mipLevelCount = 1;
viewDesc.baseArrayLayer = arrayLayer;
viewDesc.arrayLayerCount = 1;
return ExpectSampledFloatDataImpl(texture.CreateView(&viewDesc), "texture_2d<f32>", width,
height, componentCount, 1, expectation);
}
std::ostringstream& DawnTestBase::ExpectMultisampledFloatData(wgpu::Texture texture,
uint32_t width,
uint32_t height,
uint32_t componentCount,
uint32_t sampleCount,
uint32_t arrayLayer,
uint32_t mipLevel,
detail::Expectation* expectation) {
wgpu::TextureViewDescriptor viewDesc = {};
viewDesc.dimension = wgpu::TextureViewDimension::e2D;
viewDesc.baseMipLevel = mipLevel;
viewDesc.mipLevelCount = 1;
viewDesc.baseArrayLayer = arrayLayer;
viewDesc.arrayLayerCount = 1;
return ExpectSampledFloatDataImpl(texture.CreateView(&viewDesc), "texture_multisampled_2d<f32>",
width, height, componentCount, sampleCount, expectation);
}
std::ostringstream& DawnTestBase::ExpectSampledDepthData(wgpu::Texture texture,
uint32_t width,
uint32_t height,
uint32_t arrayLayer,
uint32_t mipLevel,
detail::Expectation* expectation) {
wgpu::TextureViewDescriptor viewDesc = {};
viewDesc.aspect = wgpu::TextureAspect::DepthOnly;
viewDesc.dimension = wgpu::TextureViewDimension::e2D;
viewDesc.baseMipLevel = mipLevel;
viewDesc.mipLevelCount = 1;
viewDesc.baseArrayLayer = arrayLayer;
viewDesc.arrayLayerCount = 1;
return ExpectSampledFloatDataImpl(texture.CreateView(&viewDesc), "texture_depth_2d", width,
height, 1, 1, expectation);
}
std::ostringstream& DawnTestBase::ExpectAttachmentDepthStencilTestData(
wgpu::Texture texture,
wgpu::TextureFormat format,
uint32_t width,
uint32_t height,
uint32_t arrayLayer,
uint32_t mipLevel,
std::vector<float> expectedDepth,
uint8_t* expectedStencil) {
wgpu::CommandEncoder commandEncoder = device.CreateCommandEncoder();
// Make the color attachment that we'll use to read back.
wgpu::TextureDescriptor colorTexDesc = {};
colorTexDesc.size = {width, height, 1};
colorTexDesc.format = wgpu::TextureFormat::R32Uint;
colorTexDesc.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc;
wgpu::Texture colorTexture = device.CreateTexture(&colorTexDesc);
wgpu::Texture depthDataTexture = nullptr;
if (expectedDepth.size() > 0) {
// Make a sampleable texture to store the depth data. We'll sample this in the
// shader to output depth.
wgpu::TextureDescriptor depthDataDesc = {};
depthDataDesc.size = {width, height, 1};
depthDataDesc.format = wgpu::TextureFormat::R32Float;
depthDataDesc.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopyDst;
depthDataTexture = device.CreateTexture(&depthDataDesc);
// Upload the depth data.
wgpu::ImageCopyTexture imageCopyTexture =
utils::CreateImageCopyTexture(depthDataTexture, 0, {0, 0, 0});
wgpu::TextureDataLayout textureDataLayout =
utils::CreateTextureDataLayout(0, sizeof(float) * width);
wgpu::Extent3D copyExtent = {width, height, 1};
queue.WriteTexture(&imageCopyTexture, expectedDepth.data(),
sizeof(float) * expectedDepth.size(), &textureDataLayout, &copyExtent);
}
// Pipeline for a full screen quad.
utils::ComboRenderPipelineDescriptor pipelineDescriptor;
pipelineDescriptor.vertex.module = utils::CreateShaderModule(device, R"(
[[stage(vertex)]]
fn main([[builtin(vertex_index)]] VertexIndex : u32) -> [[builtin(position)]] vec4<f32> {
var pos = array<vec2<f32>, 3>(
vec2<f32>(-1.0, -1.0),
vec2<f32>( 3.0, -1.0),
vec2<f32>(-1.0, 3.0));
return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
})");
if (depthDataTexture) {
// Sample the input texture and write out depth. |result| will only be set to 1 if we
// pass the depth test.
pipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"(
[[group(0), binding(0)]] var texture0 : texture_2d<f32>;
struct FragmentOut {
[[location(0)]] result : u32;
[[builtin(frag_depth)]] fragDepth : f32;
};
[[stage(fragment)]]
fn main([[builtin(position)]] FragCoord : vec4<f32>) -> FragmentOut {
var output : FragmentOut;
output.result = 1u;
output.fragDepth = textureLoad(texture0, vec2<i32>(FragCoord.xy), 0)[0];
return output;
})");
} else {
pipelineDescriptor.cFragment.module = utils::CreateShaderModule(device, R"(
[[stage(fragment)]]
fn main() -> [[location(0)]] u32 {
return 1u;
})");
}
wgpu::DepthStencilState* depthStencil = pipelineDescriptor.EnableDepthStencil(format);
if (depthDataTexture) {
// Pass the depth test only if the depth is equal.
depthStencil->depthCompare = wgpu::CompareFunction::Equal;
// TODO(jiawei.shao@intel.com): The Intel Mesa Vulkan driver can't set gl_FragDepth unless
// depthWriteEnabled == true. This either needs to be fixed in the driver or restricted by
// the WebGPU API.
depthStencil->depthWriteEnabled = true;
}
if (expectedStencil != nullptr) {
// Pass the stencil test only if the stencil is equal.
depthStencil->stencilFront.compare = wgpu::CompareFunction::Equal;
}
pipelineDescriptor.cTargets[0].format = colorTexDesc.format;
wgpu::TextureViewDescriptor viewDesc = {};
viewDesc.baseMipLevel = mipLevel;
viewDesc.mipLevelCount = 1;
viewDesc.baseArrayLayer = arrayLayer;
viewDesc.arrayLayerCount = 1;
utils::ComboRenderPassDescriptor passDescriptor({colorTexture.CreateView()},
texture.CreateView(&viewDesc));
passDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load;
passDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Load;
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&pipelineDescriptor);
wgpu::RenderPassEncoder pass = commandEncoder.BeginRenderPass(&passDescriptor);
if (expectedStencil != nullptr) {
pass.SetStencilReference(*expectedStencil);
}
pass.SetPipeline(pipeline);
if (depthDataTexture) {
// Bind the depth data texture.
pass.SetBindGroup(0, utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
{{0, depthDataTexture.CreateView()}}));
}
pass.Draw(3);
pass.EndPass();
wgpu::CommandBuffer commands = commandEncoder.Finish();
queue.Submit(1, &commands);
std::vector<uint32_t> colorData(width * height, 1u);
return EXPECT_TEXTURE_EQ(colorData.data(), colorTexture, {0, 0}, {width, height});
}
void DawnTestBase::WaitABit() {
device.Tick();
FlushWire();
utils::USleep(100);
}
void DawnTestBase::FlushWire() {
if (gTestEnv->UsesWire()) {
bool C2SFlushed = mWireHelper->FlushClient();
bool S2CFlushed = mWireHelper->FlushServer();
ASSERT(C2SFlushed);
ASSERT(S2CFlushed);
}
}
void DawnTestBase::WaitForAllOperations() {
bool done = false;
device.GetQueue().OnSubmittedWorkDone(
0u, [](WGPUQueueWorkDoneStatus, void* userdata) { *static_cast<bool*>(userdata) = true; },
&done);
while (!done) {
WaitABit();
}
}
DawnTestBase::ReadbackReservation DawnTestBase::ReserveReadback(uint64_t readbackSize) {
ReadbackSlot slot;
slot.bufferSize = readbackSize;
// Create and initialize the slot buffer so that it won't unexpectedly affect the count of
// resource lazy clear in the tests.
const std::vector<uint8_t> initialBufferData(readbackSize, 0u);
slot.buffer =
utils::CreateBufferFromData(device, initialBufferData.data(), readbackSize,
wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst);
ReadbackReservation reservation;
reservation.buffer = slot.buffer;
reservation.slot = mReadbackSlots.size();
reservation.offset = 0;
mReadbackSlots.push_back(std::move(slot));
return reservation;
}
void DawnTestBase::MapSlotsSynchronously() {
// Initialize numPendingMapOperations before mapping, just in case the callback is called
// immediately.
mNumPendingMapOperations = mReadbackSlots.size();
// Map all readback slots
for (size_t i = 0; i < mReadbackSlots.size(); ++i) {
MapReadUserdata* userdata = new MapReadUserdata{this, i};
const ReadbackSlot& slot = mReadbackSlots[i];
slot.buffer.MapAsync(wgpu::MapMode::Read, 0, wgpu::kWholeMapSize, SlotMapCallback,
userdata);
}
// Busy wait until all map operations are done.
while (mNumPendingMapOperations != 0) {
WaitABit();
}
}
// static
void DawnTestBase::SlotMapCallback(WGPUBufferMapAsyncStatus status, void* userdata_) {
DAWN_ASSERT(status == WGPUBufferMapAsyncStatus_Success);
std::unique_ptr<MapReadUserdata> userdata(static_cast<MapReadUserdata*>(userdata_));
DawnTestBase* test = userdata->test;
ReadbackSlot* slot = &test->mReadbackSlots[userdata->slot];
slot->mappedData = slot->buffer.GetConstMappedRange();
test->mNumPendingMapOperations--;
}
void DawnTestBase::ResolveExpectations() {
for (const auto& expectation : mDeferredExpectations) {
DAWN_ASSERT(mReadbackSlots[expectation.readbackSlot].mappedData != nullptr);
// Get a pointer to the mapped copy of the data for the expectation.
const char* data =
static_cast<const char*>(mReadbackSlots[expectation.readbackSlot].mappedData);
data += expectation.readbackOffset;
uint32_t size;
std::vector<char> packedData;
if (expectation.rowBytes != expectation.bytesPerRow) {
DAWN_ASSERT(expectation.bytesPerRow > expectation.rowBytes);
uint32_t rowCount =
(expectation.size + expectation.bytesPerRow - 1) / expectation.bytesPerRow;
uint32_t packedSize = rowCount * expectation.rowBytes;
packedData.resize(packedSize);
for (uint32_t r = 0; r < rowCount; ++r) {
for (uint32_t i = 0; i < expectation.rowBytes; ++i) {
packedData[i + r * expectation.rowBytes] =
data[i + r * expectation.bytesPerRow];
}
}
data = packedData.data();
size = packedSize;
} else {
size = expectation.size;
}
// Get the result for the expectation and add context to failures
testing::AssertionResult result = expectation.expectation->Check(data, size);
if (!result) {
result << " Expectation created at " << expectation.file << ":" << expectation.line
<< std::endl;
result << expectation.message->str();
}
EXPECT_TRUE(result);
}
}
std::unique_ptr<dawn_platform::Platform> DawnTestBase::CreateTestPlatform() {
return nullptr;
}
bool RGBA8::operator==(const RGBA8& other) const {
return r == other.r && g == other.g && b == other.b && a == other.a;
}
bool RGBA8::operator!=(const RGBA8& other) const {
return !(*this == other);
}
bool RGBA8::operator<=(const RGBA8& other) const {
return (r <= other.r && g <= other.g && b <= other.b && a <= other.a);
}
bool RGBA8::operator>=(const RGBA8& other) const {
return (r >= other.r && g >= other.g && b >= other.b && a >= other.a);
}
std::ostream& operator<<(std::ostream& stream, const RGBA8& color) {
return stream << "RGBA8(" << static_cast<int>(color.r) << ", " << static_cast<int>(color.g)
<< ", " << static_cast<int>(color.b) << ", " << static_cast<int>(color.a) << ")";
}
namespace detail {
std::vector<AdapterTestParam> GetAvailableAdapterTestParamsForBackends(
const BackendTestConfig* params,
size_t numParams) {
ASSERT(gTestEnv != nullptr);
return gTestEnv->GetAvailableAdapterTestParamsForBackends(params, numParams);
}
// Helper classes to set expectations
template <typename T, typename U>
ExpectEq<T, U>::ExpectEq(T singleValue, T tolerance) : mTolerance(tolerance) {
mExpected.push_back(singleValue);
}
template <typename T, typename U>
ExpectEq<T, U>::ExpectEq(const T* values, const unsigned int count, T tolerance)
: mTolerance(tolerance) {
mExpected.assign(values, values + count);
}
namespace {
template <typename T, typename U = T>
testing::AssertionResult CheckImpl(const T& expected, const U& actual, const T& tolerance) {
ASSERT(tolerance == T{});
if (expected != actual) {
return testing::AssertionFailure() << expected << ", actual " << actual;
}
return testing::AssertionSuccess();
}
template <>
testing::AssertionResult CheckImpl<float>(const float& expected,
const float& actual,
const float& tolerance) {
if (abs(expected - actual) > tolerance) {
return tolerance == 0.0
? testing::AssertionFailure() << expected << ", actual " << actual
: testing::AssertionFailure() << "within " << tolerance << " of "
<< expected << ", actual " << actual;
}
return testing::AssertionSuccess();
}
// Interpret uint16_t as float16
// This is mostly for reading float16 output from textures
template <>
testing::AssertionResult CheckImpl<float, uint16_t>(const float& expected,
const uint16_t& actual,
const float& tolerance) {
float actualF32 = Float16ToFloat32(actual);
if (abs(expected - actualF32) > tolerance) {
return tolerance == 0.0
? testing::AssertionFailure() << expected << ", actual " << actualF32
: testing::AssertionFailure() << "within " << tolerance << " of "
<< expected << ", actual " << actualF32;
}
return testing::AssertionSuccess();
}
} // namespace
template <typename T, typename U>
testing::AssertionResult ExpectEq<T, U>::Check(const void* data, size_t size) {
DAWN_ASSERT(size == sizeof(U) * mExpected.size());
const U* actual = static_cast<const U*>(data);
for (size_t i = 0; i < mExpected.size(); ++i) {
testing::AssertionResult check = CheckImpl(mExpected[i], actual[i], mTolerance);
if (!check) {
testing::AssertionResult result = testing::AssertionFailure()
<< "Expected data[" << i << "] to be "
<< check.message() << std::endl;
if (mExpected.size() <= 1024) {
result << "Expected:" << std::endl;
printBuffer(result, mExpected.data(), mExpected.size());
result << "Actual:" << std::endl;
printBuffer(result, actual, mExpected.size());
}
return result;
}
}
return testing::AssertionSuccess();
}
template class ExpectEq<uint8_t>;
template class ExpectEq<uint16_t>;
template class ExpectEq<uint32_t>;
template class ExpectEq<uint64_t>;
template class ExpectEq<RGBA8>;
template class ExpectEq<float>;
template class ExpectEq<float, uint16_t>;
template <typename T>
ExpectBetweenColors<T>::ExpectBetweenColors(T value0, T value1) {
T l, h;
l.r = std::min(value0.r, value1.r);
l.g = std::min(value0.g, value1.g);
l.b = std::min(value0.b, value1.b);
l.a = std::min(value0.a, value1.a);
h.r = std::max(value0.r, value1.r);
h.g = std::max(value0.g, value1.g);
h.b = std::max(value0.b, value1.b);
h.a = std::max(value0.a, value1.a);
mLowerColorChannels.push_back(l);
mHigherColorChannels.push_back(h);
mValues0.push_back(value0);
mValues1.push_back(value1);
}
template <typename T>
testing::AssertionResult ExpectBetweenColors<T>::Check(const void* data, size_t size) {
DAWN_ASSERT(size == sizeof(T) * mLowerColorChannels.size());
DAWN_ASSERT(mHigherColorChannels.size() == mLowerColorChannels.size());
DAWN_ASSERT(mValues0.size() == mValues1.size());
DAWN_ASSERT(mValues0.size() == mLowerColorChannels.size());
const T* actual = static_cast<const T*>(data);
for (size_t i = 0; i < mLowerColorChannels.size(); ++i) {
if (!(actual[i] >= mLowerColorChannels[i] && actual[i] <= mHigherColorChannels[i])) {
testing::AssertionResult result = testing::AssertionFailure()
<< "Expected data[" << i << "] to be between "
<< mValues0[i] << " and " << mValues1[i]
<< ", actual " << actual[i] << std::endl;
if (mLowerColorChannels.size() <= 1024) {
result << "Expected between:" << std::endl;
printBuffer(result, mValues0.data(), mLowerColorChannels.size());
result << "and" << std::endl;
printBuffer(result, mValues1.data(), mLowerColorChannels.size());
result << "Actual:" << std::endl;
printBuffer(result, actual, mLowerColorChannels.size());
}
return result;
}
}
return testing::AssertionSuccess();
}
template class ExpectBetweenColors<RGBA8>;
} // namespace detail