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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/metal/ShaderModuleMTL.h"
#include "dawn_native/BindGroupLayout.h"
#include "dawn_native/TintUtils.h"
#include "dawn_native/metal/DeviceMTL.h"
#include "dawn_native/metal/PipelineLayoutMTL.h"
#include "dawn_native/metal/RenderPipelineMTL.h"
#include <tint/tint.h>
#include <sstream>
namespace dawn_native { namespace metal {
// static
ResultOrError<Ref<ShaderModule>> ShaderModule::Create(Device* device,
const ShaderModuleDescriptor* descriptor,
ShaderModuleParseResult* parseResult) {
Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor));
DAWN_TRY(module->Initialize(parseResult));
return module;
}
ShaderModule::ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor)
: ShaderModuleBase(device, descriptor) {
}
MaybeError ShaderModule::Initialize(ShaderModuleParseResult* parseResult) {
ScopedTintICEHandler scopedICEHandler(GetDevice());
return InitializeBase(parseResult);
}
ResultOrError<std::string> ShaderModule::TranslateToMSL(
const char* entryPointName,
SingleShaderStage stage,
const PipelineLayout* layout,
uint32_t sampleMask,
const RenderPipeline* renderPipeline,
std::string* remappedEntryPointName,
bool* needsStorageBufferLength,
bool* hasInvariantAttribute,
std::vector<uint32_t>* workgroupAllocations) {
ScopedTintICEHandler scopedICEHandler(GetDevice());
std::ostringstream errorStream;
errorStream << "Tint MSL failure:" << std::endl;
// Remap BindingNumber to BindingIndex in WGSL shader
using BindingRemapper = tint::transform::BindingRemapper;
using BindingPoint = tint::transform::BindingPoint;
BindingRemapper::BindingPoints bindingPoints;
BindingRemapper::AccessControls accessControls;
for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) {
const BindGroupLayoutBase::BindingMap& bindingMap =
layout->GetBindGroupLayout(group)->GetBindingMap();
for (const auto& it : bindingMap) {
BindingNumber bindingNumber = it.first;
BindingIndex bindingIndex = it.second;
const BindingInfo& bindingInfo =
layout->GetBindGroupLayout(group)->GetBindingInfo(bindingIndex);
if (!(bindingInfo.visibility & StageBit(stage))) {
continue;
}
uint32_t shaderIndex = layout->GetBindingIndexInfo(stage)[group][bindingIndex];
BindingPoint srcBindingPoint{static_cast<uint32_t>(group),
static_cast<uint32_t>(bindingNumber)};
BindingPoint dstBindingPoint{0, shaderIndex};
if (srcBindingPoint != dstBindingPoint) {
bindingPoints.emplace(srcBindingPoint, dstBindingPoint);
}
}
}
tint::transform::Manager transformManager;
tint::transform::DataMap transformInputs;
// We only remap bindings for the target entry point, so we need to strip all other entry
// points to avoid generating invalid bindings for them.
transformManager.Add<tint::transform::SingleEntryPoint>();
transformInputs.Add<tint::transform::SingleEntryPoint::Config>(entryPointName);
if (stage == SingleShaderStage::Vertex &&
GetDevice()->IsToggleEnabled(Toggle::MetalEnableVertexPulling)) {
transformManager.Add<tint::transform::VertexPulling>();
AddVertexPullingTransformConfig(*renderPipeline, entryPointName,
kPullingBufferBindingSet, &transformInputs);
for (VertexBufferSlot slot :
IterateBitSet(renderPipeline->GetVertexBufferSlotsUsed())) {
uint32_t metalIndex = renderPipeline->GetMtlVertexBufferIndex(slot);
// Tell Tint to map (kPullingBufferBindingSet, slot) to this MSL buffer index.
BindingPoint srcBindingPoint{static_cast<uint32_t>(kPullingBufferBindingSet),
static_cast<uint8_t>(slot)};
BindingPoint dstBindingPoint{0, metalIndex};
if (srcBindingPoint != dstBindingPoint) {
bindingPoints.emplace(srcBindingPoint, dstBindingPoint);
}
}
}
if (GetDevice()->IsRobustnessEnabled()) {
transformManager.Add<tint::transform::Robustness>();
}
transformManager.Add<tint::transform::BindingRemapper>();
transformManager.Add<tint::transform::Renamer>();
if (GetDevice()->IsToggleEnabled(Toggle::DisableSymbolRenaming)) {
// We still need to rename MSL reserved keywords
transformInputs.Add<tint::transform::Renamer::Config>(
tint::transform::Renamer::Target::kMslKeywords);
}
transformInputs.Add<BindingRemapper::Remappings>(std::move(bindingPoints),
std::move(accessControls),
/* mayCollide */ true);
tint::Program program;
tint::transform::DataMap transformOutputs;
DAWN_TRY_ASSIGN(program, RunTransforms(&transformManager, GetTintProgram(), transformInputs,
&transformOutputs, nullptr));
if (auto* data = transformOutputs.Get<tint::transform::Renamer::Data>()) {
auto it = data->remappings.find(entryPointName);
if (it != data->remappings.end()) {
*remappedEntryPointName = it->second;
} else {
DAWN_INVALID_IF(!GetDevice()->IsToggleEnabled(Toggle::DisableSymbolRenaming),
"Could not find remapped name for entry point.");
*remappedEntryPointName = entryPointName;
}
} else {
return DAWN_FORMAT_VALIDATION_ERROR("Transform output missing renamer data.");
}
tint::writer::msl::Options options;
options.buffer_size_ubo_index = kBufferLengthBufferSlot;
options.fixed_sample_mask = sampleMask;
options.disable_workgroup_init = GetDevice()->IsToggleEnabled(Toggle::DisableWorkgroupInit);
options.emit_vertex_point_size =
stage == SingleShaderStage::Vertex &&
renderPipeline->GetPrimitiveTopology() == wgpu::PrimitiveTopology::PointList;
auto result = tint::writer::msl::Generate(&program, options);
DAWN_INVALID_IF(!result.success, "An error occured while generating MSL: %s.",
result.error);
*needsStorageBufferLength = result.needs_storage_buffer_sizes;
*hasInvariantAttribute = result.has_invariant_attribute;
*workgroupAllocations = std::move(result.workgroup_allocations[*remappedEntryPointName]);
return std::move(result.msl);
}
MaybeError ShaderModule::CreateFunction(const char* entryPointName,
SingleShaderStage stage,
const PipelineLayout* layout,
ShaderModule::MetalFunctionData* out,
id constantValuesPointer,
uint32_t sampleMask,
const RenderPipeline* renderPipeline) {
ASSERT(!IsError());
ASSERT(out);
// Vertex stages must specify a renderPipeline
if (stage == SingleShaderStage::Vertex) {
ASSERT(renderPipeline != nullptr);
}
std::string remappedEntryPointName;
std::string msl;
bool hasInvariantAttribute = false;
DAWN_TRY_ASSIGN(msl,
TranslateToMSL(entryPointName, stage, layout, sampleMask, renderPipeline,
&remappedEntryPointName, &out->needsStorageBufferLength,
&hasInvariantAttribute, &out->workgroupAllocations));
// Metal uses Clang to compile the shader as C++14. Disable everything in the -Wall
// category. -Wunused-variable in particular comes up a lot in generated code, and some
// (old?) Metal drivers accidentally treat it as a MTLLibraryErrorCompileError instead
// of a warning.
msl = R"(
#ifdef __clang__
#pragma clang diagnostic ignored "-Wall"
#endif
)" + msl;
if (GetDevice()->IsToggleEnabled(Toggle::DumpShaders)) {
std::ostringstream dumpedMsg;
dumpedMsg << "/* Dumped generated MSL */" << std::endl << msl;
GetDevice()->EmitLog(WGPULoggingType_Info, dumpedMsg.str().c_str());
}
NSRef<NSString> mslSource = AcquireNSRef([[NSString alloc] initWithUTF8String:msl.c_str()]);
NSRef<MTLCompileOptions> compileOptions = AcquireNSRef([[MTLCompileOptions alloc] init]);
if (hasInvariantAttribute) {
if (@available(macOS 11.0, iOS 13.0, *)) {
(*compileOptions).preserveInvariance = true;
}
}
auto mtlDevice = ToBackend(GetDevice())->GetMTLDevice();
NSError* error = nullptr;
NSPRef<id<MTLLibrary>> library =
AcquireNSPRef([mtlDevice newLibraryWithSource:mslSource.Get()
options:compileOptions.Get()
error:&error]);
if (error != nullptr) {
DAWN_INVALID_IF(error.code != MTLLibraryErrorCompileWarning,
"Unable to create library object: %s.",
[error.localizedDescription UTF8String]);
}
ASSERT(library != nil);
NSRef<NSString> name =
AcquireNSRef([[NSString alloc] initWithUTF8String:remappedEntryPointName.c_str()]);
if (constantValuesPointer != nil) {
if (@available(macOS 10.12, *)) {
MTLFunctionConstantValues* constantValues = constantValuesPointer;
out->function = AcquireNSPRef([*library newFunctionWithName:name.Get()
constantValues:constantValues
error:&error]);
if (error != nullptr) {
if (error.code != MTLLibraryErrorCompileWarning) {
return DAWN_VALIDATION_ERROR(std::string("Function compile error: ") +
[error.localizedDescription UTF8String]);
}
}
ASSERT(out->function != nil);
} else {
UNREACHABLE();
}
} else {
out->function = AcquireNSPRef([*library newFunctionWithName:name.Get()]);
}
if (GetDevice()->IsToggleEnabled(Toggle::MetalEnableVertexPulling) &&
GetEntryPoint(entryPointName).usedVertexInputs.any()) {
out->needsStorageBufferLength = true;
}
return {};
}
}} // namespace dawn_native::metal