| // Copyright 2020 The Dawn Authors | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| #ifndef DAWNNATIVE_SUBRESOURCE_H_ | |
| #define DAWNNATIVE_SUBRESOURCE_H_ | |
| #include "dawn_native/EnumClassBitmasks.h" | |
| #include "dawn_native/dawn_platform.h" | |
| namespace dawn_native { | |
| // Note: Subresource indices are computed by iterating the aspects in increasing order. | |
| // D3D12 uses these directly, so the order much match D3D12's indices. | |
| // - Depth/Stencil textures have Depth as Plane 0, and Stencil as Plane 1. | |
| enum class Aspect : uint8_t { | |
| None = 0x0, | |
| Color = 0x1, | |
| Depth = 0x2, | |
| Stencil = 0x4, | |
| // Aspects used to select individual planes in a multi-planar format. | |
| Plane0 = 0x8, | |
| Plane1 = 0x10, | |
| // An aspect for that represents the combination of both the depth and stencil aspects. It | |
| // can be ignored outside of the Vulkan backend. | |
| CombinedDepthStencil = 0x20, | |
| }; | |
| template <> | |
| struct EnumBitmaskSize<Aspect> { | |
| static constexpr unsigned value = 6; | |
| }; | |
| // Convert the TextureAspect to an Aspect mask for the format. ASSERTs if the aspect | |
| // does not exist in the format. | |
| // Also ASSERTs if "All" is selected and results in more than one aspect. | |
| Aspect ConvertSingleAspect(const Format& format, wgpu::TextureAspect aspect); | |
| // Convert the TextureAspect to an Aspect mask for the format. ASSERTs if the aspect | |
| // does not exist in the format. | |
| Aspect ConvertAspect(const Format& format, wgpu::TextureAspect aspect); | |
| // Returns the Aspects of the Format that are selected by the wgpu::TextureAspect. | |
| // Note that this can return Aspect::None if the Format doesn't have any of the | |
| // selected aspects. | |
| Aspect SelectFormatAspects(const Format& format, wgpu::TextureAspect aspect); | |
| // Convert TextureAspect to the aspect which corresponds to the view format. This | |
| // special cases per plane view formats before calling ConvertAspect. | |
| Aspect ConvertViewAspect(const Format& format, wgpu::TextureAspect aspect); | |
| // Helper struct to make it clear that what the parameters of a range mean. | |
| template <typename T> | |
| struct FirstAndCountRange { | |
| T first; | |
| T count; | |
| }; | |
| struct SubresourceRange { | |
| SubresourceRange(Aspect aspects, | |
| FirstAndCountRange<uint32_t> arrayLayerParam, | |
| FirstAndCountRange<uint32_t> mipLevelParams); | |
| SubresourceRange(); | |
| Aspect aspects; | |
| uint32_t baseArrayLayer; | |
| uint32_t layerCount; | |
| uint32_t baseMipLevel; | |
| uint32_t levelCount; | |
| static SubresourceRange SingleMipAndLayer(uint32_t baseMipLevel, | |
| uint32_t baseArrayLayer, | |
| Aspect aspects); | |
| static SubresourceRange MakeSingle(Aspect aspect, | |
| uint32_t baseArrayLayer, | |
| uint32_t baseMipLevel); | |
| static SubresourceRange MakeFull(Aspect aspects, uint32_t layerCount, uint32_t levelCount); | |
| }; | |
| // Helper function to use aspects as linear indices in arrays. | |
| uint8_t GetAspectIndex(Aspect aspect); | |
| uint8_t GetAspectCount(Aspect aspects); | |
| // The maximum number of planes per format Dawn knows about. Asserts in BuildFormatTable that | |
| // the per plane index does not exceed the known maximum plane count. | |
| static constexpr uint32_t kMaxPlanesPerFormat = 3; | |
| } // namespace dawn_native | |
| namespace dawn { | |
| template <> | |
| struct IsDawnBitmask<dawn_native::Aspect> { | |
| static constexpr bool enable = true; | |
| }; | |
| } // namespace dawn | |
| #endif // DAWNNATIVE_SUBRESOURCE_H_ |