| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef DAWNNATIVE_D3D12_SHADERMODULED3D12_H_ |
| #define DAWNNATIVE_D3D12_SHADERMODULED3D12_H_ |
| |
| #include "dawn_native/PersistentCache.h" |
| #include "dawn_native/ShaderModule.h" |
| |
| #include "dawn_native/d3d12/d3d12_platform.h" |
| |
| namespace dawn_native { |
| struct ProgrammableStage; |
| } // namespace dawn_native |
| |
| namespace dawn_native { namespace d3d12 { |
| |
| class Device; |
| class PipelineLayout; |
| |
| struct FirstOffsetInfo { |
| bool usesVertexIndex; |
| uint32_t vertexIndexOffset; |
| bool usesInstanceIndex; |
| uint32_t instanceIndexOffset; |
| }; |
| |
| // Manages a ref to one of the various representations of shader blobs and information used to |
| // emulate vertex/instance index starts |
| struct CompiledShader { |
| ScopedCachedBlob cachedShader; |
| ComPtr<ID3DBlob> compiledFXCShader; |
| ComPtr<IDxcBlob> compiledDXCShader; |
| D3D12_SHADER_BYTECODE GetD3D12ShaderBytecode() const; |
| |
| FirstOffsetInfo firstOffsetInfo; |
| }; |
| |
| class ShaderModule final : public ShaderModuleBase { |
| public: |
| static ResultOrError<Ref<ShaderModule>> Create(Device* device, |
| const ShaderModuleDescriptor* descriptor, |
| ShaderModuleParseResult* parseResult); |
| |
| ResultOrError<CompiledShader> Compile(const ProgrammableStage& programmableStage, |
| SingleShaderStage stage, |
| PipelineLayout* layout, |
| uint32_t compileFlags); |
| |
| private: |
| ShaderModule(Device* device, const ShaderModuleDescriptor* descriptor); |
| ~ShaderModule() override = default; |
| MaybeError Initialize(ShaderModuleParseResult* parseResult); |
| }; |
| |
| }} // namespace dawn_native::d3d12 |
| |
| #endif // DAWNNATIVE_D3D12_SHADERMODULED3D12_H_ |