Roll ANGLE from bda493258463 to 543f5750f70e (11 revisions)

2021-12-16 Vulkan: Disable protected memory for ARM
2021-12-16 Add support for GL_MESA_framebuffer_flip_y 1/*
2021-12-16 Tests: Add Dota Underlords trace.
2021-12-16 Tests: Add My Talking Tom 2 trace.
2021-12-16 Roll vulkan-deps from a8221eed5970 to 39f3a18bdfbe (5 revisions)
2021-12-16 system_utils_posix: Check for SEGV_MAPERR si_code.
2021-12-16 Support more ImageLayout in ConvertImageLayoutToGLImageLayout
2021-12-16 Metal: Remove references to xfbActiveUnpaused uniform
2021-12-16 Roll Chromium from 2dae07eeb163 to 3f6c88f5581a (414 revisions)
2021-12-16 Metal: Enable OES_fbo_render_mipmap
2021-12-16 Metal: Fix Webkit warnings in ANGLE build

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
Please CC on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE:
To file a bug in Dawn:

To report a problem with the AutoRoller itself, please file a bug:

Documentation for the AutoRoller is here:

Bug: None
Change-Id: Iad736b281c7c1d447c19f9f40b5b3cf722194478
Bot-Commit: Dawn Autoroller <>
Commit-Queue: Dawn Autoroller <>
1 file changed
tree: 58c858bb1817c5e31ff01573e7d374f13f734454
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. examples/
  5. generator/
  6. infra/
  7. scripts/
  8. src/
  9. third_party/
  10. tools/
  11. .clang-format
  12. .gitattributes
  13. .gitignore
  14. .gn
  17. CMakeLists.txt
  18. codereview.settings
  19. dawn.json
  20. dawn_wire.json
  21. DEPS
  24. OWNERS
  26. README.chromium

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)




Apache 2.0 Public License, please see LICENSE.


This is not an officially supported Google product.