| // Copyright 2021 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/DawnTest.h" |
| |
| #include "utils/ComboRenderPipelineDescriptor.h" |
| #include "utils/WGPUHelpers.h" |
| |
| namespace { |
| |
| using Format = wgpu::TextureFormat; |
| enum class Check { |
| CopyStencil, |
| StencilTest, |
| CopyDepth, |
| DepthTest, |
| SampleDepth, |
| }; |
| |
| std::ostream& operator<<(std::ostream& o, Check check) { |
| switch (check) { |
| case Check::CopyStencil: |
| o << "CopyStencil"; |
| break; |
| case Check::StencilTest: |
| o << "StencilTest"; |
| break; |
| case Check::CopyDepth: |
| o << "CopyDepth"; |
| break; |
| case Check::DepthTest: |
| o << "DepthTest"; |
| break; |
| case Check::SampleDepth: |
| o << "SampleDepth"; |
| break; |
| } |
| return o; |
| } |
| |
| DAWN_TEST_PARAM_STRUCT(DepthStencilLoadOpTestParams, Format, Check); |
| |
| constexpr static uint32_t kRTSize = 16; |
| constexpr uint32_t kMipLevelCount = 2u; |
| constexpr std::array<float, kMipLevelCount> kDepthValues = {0.125f, 0.875f}; |
| constexpr std::array<uint16_t, kMipLevelCount> kU16DepthValues = {8192u, 57343u}; |
| constexpr std::array<uint8_t, kMipLevelCount> kStencilValues = {7u, 3u}; |
| |
| class DepthStencilLoadOpTests : public DawnTestWithParams<DepthStencilLoadOpTestParams> { |
| protected: |
| void SetUp() override { |
| DawnTestWithParams<DepthStencilLoadOpTestParams>::SetUp(); |
| |
| // Readback of Depth/Stencil textures not fully supported on GL right now. |
| // Also depends on glTextureView which is not supported on ES. |
| DAWN_SUPPRESS_TEST_IF(IsOpenGL() || IsOpenGLES()); |
| |
| wgpu::TextureDescriptor descriptor; |
| descriptor.size = {kRTSize, kRTSize}; |
| descriptor.format = GetParam().mFormat; |
| descriptor.mipLevelCount = kMipLevelCount; |
| descriptor.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc | |
| wgpu::TextureUsage::TextureBinding; |
| |
| texture = device.CreateTexture(&descriptor); |
| |
| wgpu::TextureViewDescriptor textureViewDesc = {}; |
| textureViewDesc.mipLevelCount = 1; |
| |
| for (uint32_t mipLevel = 0; mipLevel < kMipLevelCount; ++mipLevel) { |
| textureViewDesc.baseMipLevel = mipLevel; |
| textureViews[mipLevel] = texture.CreateView(&textureViewDesc); |
| |
| utils::ComboRenderPassDescriptor renderPassDescriptor({}, textureViews[mipLevel]); |
| renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = |
| kDepthValues[mipLevel]; |
| renderPassDescriptor.cDepthStencilAttachmentInfo.clearStencil = |
| kStencilValues[mipLevel]; |
| renderPassDescriptors.push_back(renderPassDescriptor); |
| } |
| } |
| |
| void CheckMipLevel(uint32_t mipLevel) { |
| uint32_t mipSize = std::max(kRTSize >> mipLevel, 1u); |
| |
| switch (GetParam().mCheck) { |
| case Check::SampleDepth: { |
| std::vector<float> expectedDepth(mipSize * mipSize, kDepthValues[mipLevel]); |
| ExpectSampledDepthData(texture, mipSize, mipSize, 0, mipLevel, |
| new detail::ExpectEq<float>( |
| expectedDepth.data(), expectedDepth.size(), 0.0001)) |
| << "sample depth mip " << mipLevel; |
| break; |
| } |
| |
| case Check::CopyDepth: { |
| if (GetParam().mFormat == wgpu::TextureFormat::Depth16Unorm) { |
| std::vector<uint16_t> expectedDepth(mipSize * mipSize, |
| kU16DepthValues[mipLevel]); |
| EXPECT_TEXTURE_EQ(expectedDepth.data(), texture, {0, 0}, {mipSize, mipSize}, |
| mipLevel, wgpu::TextureAspect::DepthOnly) |
| << "copy depth mip " << mipLevel; |
| } else { |
| std::vector<float> expectedDepth(mipSize * mipSize, kDepthValues[mipLevel]); |
| EXPECT_TEXTURE_EQ(expectedDepth.data(), texture, {0, 0}, {mipSize, mipSize}, |
| mipLevel, wgpu::TextureAspect::DepthOnly) |
| << "copy depth mip " << mipLevel; |
| } |
| |
| break; |
| } |
| |
| case Check::CopyStencil: { |
| std::vector<uint8_t> expectedStencil(mipSize * mipSize, |
| kStencilValues[mipLevel]); |
| EXPECT_TEXTURE_EQ(expectedStencil.data(), texture, {0, 0}, {mipSize, mipSize}, |
| mipLevel, wgpu::TextureAspect::StencilOnly) |
| << "copy stencil mip " << mipLevel; |
| break; |
| } |
| |
| case Check::DepthTest: { |
| std::vector<float> expectedDepth(mipSize * mipSize, kDepthValues[mipLevel]); |
| ExpectAttachmentDepthTestData(texture, GetParam().mFormat, mipSize, mipSize, 0, |
| mipLevel, expectedDepth) |
| << "depth test mip " << mipLevel; |
| break; |
| } |
| |
| case Check::StencilTest: { |
| ExpectAttachmentStencilTestData(texture, GetParam().mFormat, mipSize, mipSize, |
| 0, mipLevel, kStencilValues[mipLevel]) |
| << "stencil test mip " << mipLevel; |
| break; |
| } |
| } |
| } |
| |
| wgpu::Texture texture; |
| std::array<wgpu::TextureView, kMipLevelCount> textureViews; |
| // Vector instead of array because there is no default constructor. |
| std::vector<utils::ComboRenderPassDescriptor> renderPassDescriptors; |
| }; |
| |
| } // anonymous namespace |
| |
| // Check that clearing a mip level works at all. |
| TEST_P(DepthStencilLoadOpTests, ClearMip0) { |
| // TODO(https://issuetracker.google.com/issues/204919030): SwiftShader does not clear |
| // Depth16Unorm correctly with some values. |
| DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsSwiftshader() && |
| GetParam().mFormat == wgpu::TextureFormat::Depth16Unorm); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.BeginRenderPass(&renderPassDescriptors[0]).EndPass(); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| |
| CheckMipLevel(0u); |
| } |
| |
| // Check that clearing a non-zero mip level works at all. |
| TEST_P(DepthStencilLoadOpTests, ClearMip1) { |
| // TODO(crbug.com/dawn/838): Sampling from the non-zero mip does not work. |
| DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::SampleDepth); |
| |
| // TODO(crbug.com/dawn/838): Copying from the non-zero mip here sometimes returns uninitialized |
| // data! (from mip 0 of a previous test run). |
| DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::CopyDepth); |
| DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::CopyStencil); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.BeginRenderPass(&renderPassDescriptors[1]).EndPass(); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| |
| CheckMipLevel(1u); |
| } |
| |
| // Clear first mip then the second mip. Check both mip levels. |
| TEST_P(DepthStencilLoadOpTests, ClearBothMip0Then1) { |
| // TODO(crbug.com/dawn/838): Sampling from the non-zero mip does not work. |
| DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::SampleDepth); |
| |
| // TODO(https://issuetracker.google.com/issues/204919030): SwiftShader does not clear |
| // Depth16Unorm correctly with some values. |
| DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsSwiftshader() && |
| GetParam().mFormat == wgpu::TextureFormat::Depth16Unorm); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.BeginRenderPass(&renderPassDescriptors[0]).EndPass(); |
| encoder.BeginRenderPass(&renderPassDescriptors[1]).EndPass(); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| |
| CheckMipLevel(0u); |
| CheckMipLevel(1u); |
| } |
| |
| // Clear second mip then the first mip. Check both mip levels. |
| TEST_P(DepthStencilLoadOpTests, ClearBothMip1Then0) { |
| // TODO(crbug.com/dawn/838): Sampling from the non-zero mip does not work. |
| DAWN_SUPPRESS_TEST_IF(IsMetal() && IsIntel() && GetParam().mCheck == Check::SampleDepth); |
| |
| // TODO(https://issuetracker.google.com/issues/204919030): SwiftShader does not clear |
| // Depth16Unorm correctly with some values. |
| DAWN_SUPPRESS_TEST_IF(IsVulkan() && IsSwiftshader() && |
| GetParam().mFormat == wgpu::TextureFormat::Depth16Unorm); |
| |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); |
| encoder.BeginRenderPass(&renderPassDescriptors[1]).EndPass(); |
| encoder.BeginRenderPass(&renderPassDescriptors[0]).EndPass(); |
| wgpu::CommandBuffer commandBuffer = encoder.Finish(); |
| queue.Submit(1, &commandBuffer); |
| |
| CheckMipLevel(0u); |
| CheckMipLevel(1u); |
| } |
| |
| namespace { |
| |
| auto GenerateParams() { |
| auto params1 = MakeParamGenerator<DepthStencilLoadOpTestParams>( |
| {D3D12Backend(), D3D12Backend({}, {"use_d3d12_render_pass"}), MetalBackend(), |
| OpenGLBackend(), OpenGLESBackend(), VulkanBackend()}, |
| {wgpu::TextureFormat::Depth32Float, wgpu::TextureFormat::Depth16Unorm}, |
| {Check::CopyDepth, Check::DepthTest, Check::SampleDepth}); |
| |
| auto params2 = MakeParamGenerator<DepthStencilLoadOpTestParams>( |
| {D3D12Backend(), D3D12Backend({}, {"use_d3d12_render_pass"}), MetalBackend(), |
| OpenGLBackend(), OpenGLESBackend(), VulkanBackend()}, |
| {wgpu::TextureFormat::Depth24PlusStencil8}, |
| {Check::CopyStencil, Check::StencilTest, Check::DepthTest, Check::SampleDepth}); |
| |
| std::vector<DepthStencilLoadOpTestParams> allParams; |
| allParams.insert(allParams.end(), params1.begin(), params1.end()); |
| allParams.insert(allParams.end(), params2.begin(), params2.end()); |
| |
| return allParams; |
| } |
| |
| INSTANTIATE_TEST_SUITE_P(, |
| DepthStencilLoadOpTests, |
| ::testing::ValuesIn(GenerateParams()), |
| DawnTestBase::PrintToStringParamName("DepthStencilLoadOpTests")); |
| GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(DepthStencilLoadOpTests); |
| |
| } // namespace |