commit | 680900a9caccfead5eb5296afa4b168ba6464804 | [log] [tgz] |
---|---|---|
author | David Neto <dneto@google.com> | Thu Dec 30 20:16:33 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Dec 30 20:16:33 2021 +0000 |
tree | 9ce4725c3a3e980a2562c3508f6df3603641f056 | |
parent | 95480cb0f3031b7e77aaebbade331a9bc6c2508f [diff] |
Fix dawn.node compilation Fix the use of DawnTogglesDeviceDescriptor. The dawn.node GPUAdaptor binindg code is already in the wgpu namespace so use DawnTogglesDeviceDescriptor directly instead of prefixing it with wgpu:: Bug: dawn:160 Change-Id: I01ab76983aabe150df5769764735d90e4f1e73bb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/74840 Auto-Submit: David Neto <dneto@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.